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void | GetSteps (const Song *pSong, std::vector< Steps * > &arrayAddTo, StepsType st=StepsType_Invalid, Difficulty dc=Difficulty_Invalid, int iMeterLow=-1, int iMeterHigh=-1, bool filteringSteps=false, const std::string &sDescription="", const std::string &sCredit="", bool bIncludeAutoGen=true, unsigned uHash=0, int iMaxToGet=-1) |
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auto | GetOneSteps (const Song *pSong, StepsType st=StepsType_Invalid, Difficulty dc=Difficulty_Invalid, int iMeterLow=-1, int iMeterHigh=-1, bool filteringSteps=false, const std::string &sDescription="", const std::string &sCredit="", unsigned uHash=0, bool bIncludeAutoGen=true) -> Steps * |
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auto | GetStepsByDifficulty (const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen=true) -> Steps * |
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auto | GetStepsByMeter (const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh) -> Steps * |
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auto | GetStepsByDescription (const Song *pSong, StepsType st, const std::string &sDescription) -> Steps * |
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auto | GetStepsByCredit (const Song *pSong, StepsType st, const std::string &sCredit) -> Steps * |
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auto | GetClosestNotes (const Song *pSong, StepsType st, Difficulty dc, bool bIgnoreLocked=false) -> Steps * |
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void | AdjustDuplicateSteps (Song *pSong) |
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void | DeleteDuplicateSteps (Song *pSong, std::vector< Steps * > &vSteps) |
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void | MakeSortString (std::string &s) |
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auto | MakeSortString (const std::string &in) -> std::string |
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void | SortSongPointerArrayByTitle (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByBPM (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByWifeScore (std::vector< Song * > &v) |
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void | SortSongPointerArrayByArtist (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByDisplayArtist (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByGenre (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByGroupAndTitle (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByGroupAndMSD (std::vector< Song * > &vpSongsInOut, Skillset ss) |
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void | SortSongPointerArrayByNumPlays (std::vector< Song * > &vpSongsInOut, ProfileSlot slot, bool bDescending) |
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void | SortSongPointerArrayByNumPlays (std::vector< Song * > &vpSongsInOut, const Profile *pProfile, bool bDescending) |
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void | SortSongPointerArrayByStepsTypeAndMeter (std::vector< Song * > &vpSongsInOut, StepsType st, Difficulty dc) |
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auto | GetSectionNameFromSongAndSort (const Song *pSong, SortOrder so) -> std::string |
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void | SortSongPointerArrayBySectionName (std::vector< Song * > &vpSongsInOut, SortOrder so) |
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void | SortSongPointerArrayByLength (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByDateAdded (std::vector< Song * > &vpSongsInOut) |
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void | SortSongPointerArrayByAuthor (std::vector< Song * > &vpSongsInOut) |
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auto | CompareSongPointersByGroup (const Song *pSong1, const Song *pSong2) -> int |
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auto | IsEditDescriptionUnique (const Song *pSong, StepsType st, const std::string &sPreferredDescription, const Steps *pExclude) -> bool |
| Determine if the requested description for an edit is unique.
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auto | IsChartNameUnique (const Song *pSong, StepsType st, const std::string &name, const Steps *pExclude) -> bool |
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auto | MakeUniqueEditDescription (const Song *pSong, StepsType st, const std::string &sPreferredDescription) -> std::string |
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auto | ValidateCurrentEditStepsDescription (const std::string &sAnswer, std::string &sErrorOut) -> bool |
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auto | ValidateCurrentStepsDescription (const std::string &sAnswer, std::string &sErrorOut) -> bool |
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auto | ValidateCurrentStepsCredit (const std::string &sAnswer, std::string &sErrorOut) -> bool |
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auto | ValidateCurrentStepsChartName (const std::string &answer, std::string &error) -> bool |
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auto | ValidateCurrentSongPreview (const std::string &answer, std::string &error) -> bool |
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auto | ValidateCurrentStepsMusic (const std::string &answer, std::string &error) -> bool |
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void | GetAllSongGenres (std::vector< std::string > &vsOut) |
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void | GetPlayableStepsTypes (const Song *pSong, std::set< StepsType > &vOut) |
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void | GetPlayableSteps (const Song *pSong, std::vector< Steps * > &vOut, bool filteringSteps=false) |
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auto | IsStepsTypePlayable (Song *pSong, StepsType st) -> bool |
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auto | IsStepsPlayable (Song *pSong, Steps *pSteps) -> bool |
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auto | IsSongPlayable (Song *s) -> bool |
| Determine if the song has any playable steps in the present game.
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auto | GetStepsTypeAndDifficultyFromSortOrder (SortOrder so, StepsType &st, Difficulty &dc) -> bool |
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A set of song utilities to make working with songs easier.