Etterna 0.74.4
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Player data that persists between sessions. More...
#include <Profile.h>
Public Member Functions | |
Profile () | |
Set up the Profile with default values. | |
auto | GetDisplayNameOrHighScoreName () const -> std::string |
auto | GetDefaultModifiers (const Game *pGameType, std::string &sModifiersOut) const -> bool |
void | SetDefaultModifiers (const Game *pGameType, const std::string &sModifiers) |
void | AddStepTotals (int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts) |
auto | GetGuid () -> std::string * |
void | AddToFavorites (const std::string &ck) |
void | AddToPermaMirror (const std::string &ck) |
void | RemoveFromFavorites (const std::string &ck) |
void | RemoveFromPermaMirror (const std::string &ck) |
bool | AddGoal (const std::string &ck) |
void | RemoveGoal (const std::string &ck, DateTime assigned) |
bool | LoadGoalIfNew (ScoreGoal goal) |
void | FillGoalTable () |
auto | HasGoal (const std::string &ck) const -> bool |
auto | GetLowestGoalForRate (const std::string &ck, float rate) -> ScoreGoal & |
void | SetAnyAchievedGoals (const std::string &ck, float &rate, const HighScore &pscore) |
auto | GetBestGrade (const Song *song, StepsType st) const -> Grade |
auto | GetBestWifeScore (const Song *song, StepsType st) const -> float |
void | AddScreenshot (const Screenshot &screenshot) |
int | GetNextScreenshotIndex () const |
void | InitAll () |
void | InitEditableData () |
void | InitGeneralData () |
void | InitScreenshotData () |
void | ClearStats () |
void | swap (Profile &other) |
void | HandleStatsPrefixChange (std::string dir) |
auto | LoadAllFromDir (const std::string &sDir, LoadingWindow *ld) -> ProfileLoadResult |
auto | LoadStatsFromDir (std::string dir, bool require_signature) -> ProfileLoadResult |
void | LoadTypeFromDir (const std::string &dir) |
void | LoadCustomFunction (const std::string &sDir) |
auto | SaveAllToDir (const std::string &sDir) const -> bool |
auto | LoadEditableDataFromDir (const std::string &sDir) -> ProfileLoadResult |
void | SaveTypeToDir (const std::string &dir) const |
void | SaveEditableDataToDir (const std::string &sDir) const |
void | CalculateStatsFromScores (LoadingWindow *ld) |
void | CalculateStatsFromScores () |
void | SaveStatsWebPageToDir (const std::string &sDir) const |
void | PushSelf (lua_State *L) |
Public Attributes | |
int | m_ListPriority { 0 } |
std::map< std::string, Playlist > | allplaylists |
std::string | m_sDisplayName |
std::string | m_sProfileID |
std::string | m_sLastUsedHighScoreName |
The last used name for high scoring purposes. | |
std::string | m_sGuid |
std::map< std::string, std::string > | m_sDefaultModifiers |
SortOrder | m_SortOrder { SortOrder_Invalid } |
Difficulty | m_LastDifficulty { Difficulty_Invalid } |
StepsType | m_LastStepsType { StepsType_Invalid } |
SongID | m_lastSong |
int | m_iCurrentCombo { 0 } |
int | m_iTotalSessions { 0 } |
int | m_iTotalSessionSeconds { 0 } |
int | m_iTotalGameplaySeconds { 0 } |
int | m_iTotalDancePoints { 0 } |
int | m_iNumExtraStagesPassed { 0 } |
int | m_iNumExtraStagesFailed { 0 } |
int | m_iNumToasties { 0 } |
int | m_iTotalTapsAndHolds { 0 } |
int | m_iTotalJumps { 0 } |
int | m_iTotalHolds { 0 } |
int | m_iTotalRolls { 0 } |
int | m_iTotalMines { 0 } |
int | m_iTotalHands { 0 } |
int | m_iTotalLifts { 0 } |
float | m_fPlayerRating |
float | m_fPlayerSkillsets [NUM_Skillset] {} |
bool | m_bNewProfile { false } |
Is this a brand new profile? | |
std::string | profiledir |
bool | IsEtternaProfile { false } |
std::string | m_sLastPlayedMachineGuid |
Which machine did we play on last, based on the Guid? | |
DateTime | m_LastPlayedDate |
DateTime | m_lastRankedChartkeyCheck |
std::map< StyleID, int > | m_iNumSongsPlayedByStyle |
int | m_iNumSongsPlayedByDifficulty [NUM_Difficulty] {} |
int | m_iNumSongsPlayedByMeter [MAX_METER+1] {} |
int | m_iNumTotalSongsPlayed { 0 } |
Count the total number of songs played. | |
int | m_iNumStagesPassedByGrade [NUM_Grade] {} |
std::set< std::string > | FavoritedCharts |
std::set< std::string > | PermaMirrorCharts |
std::unordered_map< std::string, GoalsForChart > | goalmap |
std::vector< ScoreGoal * > | goaltable |
int | sortmode = 1 |
int | filtermode = 1 |
bool | asc = false |
LuaTable | m_UserTable |
std::vector< Screenshot > | m_vScreenshots |
Player data that persists between sessions.
This can be stored on a local disk or on a memory card.
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inline |
Set up the Profile with default values.
Note: there are probably a lot of variables.
int Profile::m_iNumTotalSongsPlayed { 0 } |
Count the total number of songs played.
This stat counts once per song, even if two players are active.
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mutable |
Which machine did we play on last, based on the Guid?
This is mutable because it's overwritten on save, but is usually const everywhere else. It was decided to keep const on the whole save chain and keep this mutable. -Chris
std::string Profile::m_sLastUsedHighScoreName |
The last used name for high scoring purposes.
This really shouldn't be in "editable", but it's needed in the smaller editable file so that it can be ready quickly.