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void | SetSongDir (const std::string &sDir) |
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auto | GetSongDir () -> const std::string & |
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void | Reset () |
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void | DetachSteps () |
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void | FinalizeLoading () |
| Load a song from the chosen directory.
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auto | LoadFromSongDir (std::string sDir, Calc *calc=nullptr) -> bool |
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auto | ReloadFromSongDir (const std::string &sDir) -> bool |
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auto | ReloadFromSongDir () -> bool |
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void | ReloadIfNoMusic () |
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auto | GetFileHash () -> std::string |
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auto | GetDateAdded () const -> DateTime |
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void | TidyUpData (bool fromCache=false, bool duringCache=false, Calc *calc=nullptr) |
| Call this after loading a song to clean up invalid data.
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void | ReCalculateRadarValuesAndLastSecond (bool fromCache=false, bool duringCache=false, Calc *calc=nullptr) |
| Get the new radar values, and determine the last second at the same time. This is called by TidyUpData, after saving the Song.
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void | TranslateTitles () |
| Translate any titles that aren't in english. This is called by TidyUpData.
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auto | SaveToSSCFile (const std::string &sPath, bool bSavingCache) -> bool |
| Save to the new SSC file format.
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auto | SaveToETTFile (const std::string &sPath, bool bSavingCache) -> bool |
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void | Save () |
| Save to the SSC and SM files no matter what.
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auto | SaveToCacheFile () -> bool |
| Save the current Song to a cache file using the preferred format.
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auto | SaveToSMFile () -> bool |
| Save the current Song to a SM file.
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auto | SaveToDWIFile () -> bool |
| Save the current Song to a DWI file if possible.
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auto | GetSongFilePath () const -> const std::string & |
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auto | GetCacheFilePath () const -> std::string |
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auto | GetSongDir () const -> const std::string & |
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auto | GetDisplayMainTitle () const -> const std::string & |
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auto | GetDisplaySubTitle () const -> const std::string & |
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auto | GetDisplayArtist () const -> const std::string & |
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auto | GetMainTitle () const -> const std::string & |
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auto | GetTranslitMainTitle () const -> const std::string & |
| Retrieve the transliterated title, or the main title if there is no translit.
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auto | GetStepsToSave (bool bSavingCache=true, const std::string &path="") -> std::vector< Steps * > |
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auto | GetTranslitSubTitle () const -> const std::string & |
| Retrieve the transliterated subtitle, or the main subtitle if there is no translit.
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auto | GetTranslitArtist () const -> const std::string & |
| Retrieve the transliterated artist, or the main artist if there is no translit.
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auto | GetDisplayFullTitle () const -> const std::string & |
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auto | GetTranslitFullTitle () const -> const std::string & |
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auto | GetMusicPath () const -> const std::string & |
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auto | GetInstrumentTrackPath (InstrumentTrack it) const -> const std::string & |
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auto | GetBannerPath () const -> const std::string & |
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auto | GetJacketPath () const -> const std::string & |
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auto | GetCDImagePath () const -> const std::string & |
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auto | GetDiscPath () const -> const std::string & |
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auto | GetLyricsPath () const -> const std::string & |
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auto | GetBackgroundPath () const -> const std::string & |
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auto | GetCDTitlePath () const -> const std::string & |
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auto | GetPreviewVidPath () const -> const std::string & |
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auto | GetPreviewMusicPath () const -> const std::string & |
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auto | GetCredits () const -> const std::string & |
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auto | GetPreviewStartSeconds () const -> float |
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auto | GetCacheFile (const std::string &sType) -> std::string |
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auto | HighestMSDOfSkillset (Skillset x, float rate, bool filtered_charts_only) const -> float |
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auto | IsSkillsetHighestOfChart (Steps *chart, Skillset skill, float rate) const -> bool |
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auto | MatchesFilter (float rate, std::vector< Steps * > *vMatchingStepsOut=nullptr) const -> bool |
| This functions returns whether it has any chart of the given types with the given rate. If no type is given it checks all charts.
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auto | ChartMatchesFilter (Steps *chart, float rate) const -> bool |
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auto | IsChartHighestDifficulty (Steps *chart, Skillset skill, float rate) const -> bool |
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auto | HasChartByHash (const std::string &hash) -> bool |
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auto | HasMusic () const -> bool |
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auto | HasInstrumentTrack (InstrumentTrack it) const -> bool |
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auto | HasBanner () const -> bool |
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auto | HasBackground () const -> bool |
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auto | HasJacket () const -> bool |
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auto | HasCDImage () const -> bool |
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auto | HasDisc () const -> bool |
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auto | HasCDTitle () const -> bool |
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auto | HasBGChanges () const -> bool |
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auto | HasLyrics () const -> bool |
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auto | HasPreviewVid () const -> bool |
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auto | Matches (const std::string &sGroup, const std::string &sSong) const -> bool |
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auto | GetFirstBeat () const -> float |
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auto | GetFirstSecond () const -> float |
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auto | GetLastBeat () const -> float |
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auto | GetLastSecond () const -> float |
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auto | GetSpecifiedLastBeat () const -> float |
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auto | GetSpecifiedLastSecond () const -> float |
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void | SetFirstSecond (float f) |
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void | SetLastSecond (float f) |
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void | SetSpecifiedLastSecond (float f) |
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auto | GetBackgroundChanges (BackgroundLayer bl) const -> const std::vector< BackgroundChange > & |
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auto | GetBackgroundChanges (BackgroundLayer bl) -> std::vector< BackgroundChange > & |
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auto | GetForegroundChanges () const -> const std::vector< BackgroundChange > & |
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auto | GetForegroundChanges () -> std::vector< BackgroundChange > & |
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auto | GetBGChanges1ToVectorString () const -> std::vector< std::string > |
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auto | GetBGChanges2ToVectorString () const -> std::vector< std::string > |
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auto | GetFGChanges1ToVectorString () const -> std::vector< std::string > |
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auto | GetInstrumentTracksToVectorString () const -> std::vector< std::string > |
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void | AddBackgroundChange (BackgroundLayer blLayer, const BackgroundChange &seg) |
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void | AddForegroundChange (const BackgroundChange &seg) |
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void | AddLyricSegment (const LyricSegment &seg) |
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void | GetDisplayBpms (DisplayBpms &AddTo, bool bIgnoreCurrentRate=false) const |
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auto | GetBackgroundAtBeat (BackgroundLayer iLayer, float fBeat) const -> const BackgroundChange & |
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auto | CreateSteps () -> Steps * |
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void | InitSteps (Steps *pSteps) |
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auto | GetOrTryAtLeastToGetSimfileAuthor () const -> const std::string |
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auto | HasSignificantBpmChangesOrStops () const -> bool |
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auto | GetStepsSeconds () const -> float |
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auto | IsLong () const -> bool |
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auto | IsMarathon () const -> bool |
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void | PlaySampleMusicExtended () |
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auto | SongCompleteForStyle (const Style *st) const -> bool |
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auto | HasStepsType (StepsType st) const -> bool |
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auto | HasStepsTypeAndDifficulty (StepsType st, Difficulty dc) const -> bool |
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auto | GetAllSteps () const -> const std::vector< Steps * > & |
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auto | GetStepsByStepsType (StepsType st) const -> const std::vector< Steps * > & |
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auto | GetChartsOfCurrentGameMode () const -> std::vector< Steps * > |
| Get the steps of all types within the current game mode.
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auto | GetChartsMatchingFilter () const -> std::vector< Steps * > |
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auto | HasEdits (StepsType st) const -> bool |
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auto | HasFavoritedChart () const -> bool |
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void | SetHasFavoritedChart (bool b) |
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auto | HasGoal () const -> bool |
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void | SetHasGoal (bool b) |
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auto | HasPermaMirrorChart () const -> bool |
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void | SetHasPermaMirrorChart (bool b) |
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void | SetEnabled (bool b) |
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auto | GetEnabled () const -> bool |
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void | AddSteps (Steps *pSteps) |
| Add the chosen Steps to the Song. We are responsible for deleting the memory pointed to by pSteps!
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void | DeleteSteps (const Steps *pSteps, bool bReAutoGen=true) |
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auto | IsEditAlreadyLoaded (Steps *pSteps) const -> bool |
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auto | IsStepsUsingDifferentTiming (Steps *pSteps) const -> bool |
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auto | AnyChartUsesSplitTiming () const -> bool |
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void | UnloadAllCalcDebugOutput () |
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void | PushSelf (lua_State *L) |
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enum Song::SelectionDisplay | m_SelectionDisplay |
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std::string | m_sFileHash |
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DateTime | dateAdded = DateTime::GetNowDateTime() |
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std::string | m_sSongFileName |
| Filename associated with this file. This will always have a .SSC extension. If we loaded a .SSC, this will point to it, but if we loaded any other type, this will point to a generated .SSC filename.
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std::string | m_sGroupName |
| The group this Song is in.
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ProfileSlot | m_LoadedFromProfile |
| the Profile this came from. This is ProfileSlot_Invalid if it wasn't loaded from a profile.
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bool | m_bIsSymLink |
| Is the song file itself a symlink to another file?
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bool | m_bEnabled |
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std::string | m_sMainTitle |
| The title of the Song.
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std::string | m_sSubTitle |
| The subtitle of the Song, if it exists.
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std::string | m_sArtist |
| The artist of the Song, if it exists.
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std::string | m_sMainTitleTranslit |
| The transliterated title of the Song, if it exists.
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std::string | m_sSubTitleTranslit |
| The transliterated subtitle of the Song, if it exists.
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std::string | m_sArtistTranslit |
| The transliterated artist of the Song, if it exists.
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std::string | displayfulltitle |
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std::string | translitfulltitle |
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float | m_fVersion |
| The version of the song/file.
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std::string | m_sGenre |
| The genre of the song/file.
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std::string | m_sCredit |
| The person who worked with the song file who should be credited. This is read and saved, but never actually used.
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std::string | m_sOrigin |
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std::string | m_sMusicFile |
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std::string | m_PreviewFile |
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std::string | m_sInstrumentTrackFile [NUM_InstrumentTrack] |
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float | m_fMusicLengthSeconds |
| The length of the music file.
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float | m_fMusicSampleStartSeconds |
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float | m_fMusicSampleLengthSeconds |
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DisplayBPM | m_DisplayBPMType |
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float | m_fSpecifiedBPMMin |
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float | m_fSpecifiedBPMMax |
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std::string | m_sBannerFile |
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std::string | m_sJacketFile |
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std::string | m_sCDFile |
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std::string | m_sDiscFile |
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std::string | m_sLyricsFile |
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std::string | m_sBackgroundFile |
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std::string | m_sCDTitleFile |
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std::string | m_sPreviewVidFile |
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std::string | m_sMusicPath |
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std::string | m_PreviewPath |
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std::string | m_sInstrumentTrackPath [NUM_InstrumentTrack] |
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std::string | m_sBannerPath |
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std::string | m_sJacketPath |
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std::string | m_sCDPath |
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std::string | m_sDiscPath |
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std::string | m_sLyricsPath |
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std::string | m_sBackgroundPath |
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std::string | m_sCDTitlePath |
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std::string | m_sPreviewVidPath |
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std::vector< std::string > | ImageDir |
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bool | m_bHasMusic |
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bool | m_bHasBanner |
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bool | m_bHasBackground |
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TimingData | m_SongTiming |
| The Song's TimingData.
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std::vector< LyricSegment > | m_LyricSegments |
| The list of LyricSegments. This must be sorted before gameplay.
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std::vector< std::string > | m_vsKeysoundFile |
| An array of keysound file names (e.g. "beep.wav"). The index in this array corresponds to the index in TapNote. If you change the index in here, you must change all NoteData too. Any note that doesn't have a value in the range of this array means "this note doesn't have a keysound".
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CachedObject< Song > | m_CachedObject |
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std::vector< Steps * > | m_vpSteps |
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std::vector< Steps * > | m_UnknownStyleSteps |
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Holds all music metadata and steps for one song.