|
void | Init () override |
| This is called immediately after construction, to allow initializing after all derived classes exist.
|
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void | BeginScreen () override |
| This is called immediately before the screen is used.
|
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bool | Input (const InputEventPlus &input) override |
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void | HandleScreenMessage (const ScreenMessage &SM) override |
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void | StartSelectedSong () |
|
bool | SelectCurrent (bool useWheel=true) |
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void | OpenOptions () override |
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MusicWheel * | GetMusicWheel () |
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void | PushSelf (lua_State *L) override |
|
void | Init () override |
| This is called immediately after construction, to allow initializing after all derived classes exist.
|
|
void | BeginScreen () override |
| This is called immediately before the screen is used.
|
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void | Update (float fDeltaTime) override |
|
bool | Input (const InputEventPlus &input) override |
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void | HandleMessage (const Message &msg) override |
|
void | HandleScreenMessage (const ScreenMessage &SM) override |
|
bool | AllowLateJoin () const override |
| Determine if we allow extra players to join in on this screen.
|
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bool | MenuStart (const InputEventPlus &input) override |
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bool | MenuBack (const InputEventPlus &input) override |
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bool | SelectCurrent (PlayerNumber pn, GameplayMode mode=GameplayMode_Normal) |
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void | StartPlayingMusic () override |
|
bool | GetGoToOptions () const |
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MusicWheel * | GetMusicWheel () |
|
void | OpenOptionsList (PlayerNumber pn) |
|
bool | can_open_options_list (PlayerNumber pn) |
|
virtual void | DifferentialReload () |
|
void | PlayReplay (HighScore *score) |
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int | GetSelectionState () |
|
void | SetSampleMusicPosition (float) |
|
void | PauseSampleMusic () |
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bool | DeleteCurrentSong () |
|
bool | ReloadCurrentSong () |
|
bool | ReloadCurrentPack () |
|
bool | ToggleCurrentFavorite () |
|
bool | ToggleCurrentPermamirror () |
|
bool | GoalFromCurrentChart () |
|
bool | AddCurrentChartToActivePlaylist () |
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bool | CachePackForRanking (const std::string &pack) |
|
void | PlayCurrentSongSampleMusic (bool bForcePlay, bool bForceAccurate=false, bool bExtended=false) |
|
void | ChangeSteps (PlayerNumber pn, int dir) |
|
void | PushSelf (lua_State *L) override |
|
virtual void | EndScreen () |
| This is called when the screen is popped.
|
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void | SetLockInputSecs (const float f) |
|
void | PostScreenMessage (const ScreenMessage &SM, float fDelay) |
| Put the specified message onto the screen for a specified time.
|
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void | ClearMessageQueue () |
| Clear the entire message queue.
|
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void | ClearMessageQueue (const ScreenMessage &SM) |
| Clear the message queue of a specific ScreenMessage.
|
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virtual ScreenType | GetScreenType () const |
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bool | AllowOperatorMenuButton () const |
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void | SetTimeout (const std::function< void()> &f, float ms) |
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void | SetInterval (const std::function< void()> &f, float ms, int fRemove) |
|
std::string | GetNextScreenName () const |
|
std::string | GetPrevScreen () const |
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void | SetNextScreenName (std::string const &name) |
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void | SetPrevScreenName (std::string const &name) |
|
bool | PassInputToLua (const InputEventPlus &input) |
|
void | AddInputCallbackFromStack (lua_State *L) |
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void | RemoveInputCallback (lua_State *L) |
|
virtual bool | MenuUp (const InputEventPlus &) |
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virtual bool | MenuDown (const InputEventPlus &) |
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virtual bool | MenuSelect (const InputEventPlus &) |
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virtual bool | MenuCoin (const InputEventPlus &) |
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| ActorFrame (const ActorFrame &cpy) |
|
void | InitState () override |
| Set up the initial state.
|
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void | LoadFromNode (const XNode *pNode) override |
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auto | Copy () const -> ActorFrame *override |
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virtual void | AddChild (Actor *pActor) |
| Add a new child to the ActorFrame.
|
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virtual void | RemoveChild (Actor *pActor) |
| Remove the specified child from the ActorFrame.
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void | TransferChildren (ActorFrame *pTo) |
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auto | GetChild (const std::string &sName) -> Actor * |
|
auto | GetChildren () const -> std::vector< Actor * > |
|
auto | GetNumChildren () const -> int |
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void | RemoveAllChildren () |
| Remove all of the children from the frame.
|
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void | MoveToTail (Actor *pActor) |
| Move a particular actor to the tail.
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void | MoveToHead (Actor *pActor) |
| Move a particular actor to the head.
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void | SortByDrawOrder () |
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void | SetDrawByZPosition (bool b) |
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void | SetDrawFunction (const LuaReference &DrawFunction) |
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void | SetUpdateFunction (const LuaReference &UpdateFunction) |
|
auto | GetDrawFunction () const -> LuaReference |
|
virtual auto | AutoLoadChildren () const -> bool |
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void | DeleteChildrenWhenDone (bool bDelete=true) |
|
void | DeleteAllChildren () |
|
void | PushChildrenTable (lua_State *L) |
|
void | PushChildTable (lua_State *L, const std::string &sName) |
|
void | PlayCommandOnChildren (const std::string &sCommandName, const LuaReference *pParamTable=nullptr) |
|
void | PlayCommandOnLeaves (const std::string &sCommandName, const LuaReference *pParamTable=nullptr) |
|
void | RunCommandsRecursively (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override |
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virtual void | RunCommandsOnChildren (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) |
|
void | RunCommandsOnChildren (const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) |
|
void | RunCommandsOnLeaves (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override |
|
auto | IsFirstUpdate () const -> bool |
|
void | UpdateInternal (float fDeltaTime) override |
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void | BeginDraw () override |
| Start the drawing and push the transform on the world matrix stack.
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void | DrawPrimitives () override |
| Draw the primitives of the Actor.
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void | EndDraw () override |
| Pop the transform from the world matrix stack.
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void | SetZTestMode (ZTestMode mode) override |
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void | SetZWrite (bool b) override |
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void | FinishTweening () override |
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void | HurryTweening (float factor) override |
|
void | SetUpdateFunctionInterval (float ms) |
|
void | SetUpdateRate (float rate) override |
|
auto | GetUpdateRate () -> float override |
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void | SetFOV (float fFOV) |
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void | SetVanishPoint (float fX, float fY) |
|
void | SetCustomLighting (bool bCustomLighting) |
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void | SetAmbientLightColor (const RageColor &c) |
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void | SetDiffuseLightColor (const RageColor &c) |
|
void | SetSpecularLightColor (const RageColor &c) |
|
void | SetLightDirection (const RageVector3 &vec) |
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virtual void | SetPropagateCommands (bool b) |
|
auto | GetTweenTimeLeft () const -> float override |
| Amount of time until all tweens (and all children's tweens) have stopped:
|
|
void | RunCommands (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override |
|
void | RunCommands (const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) override |
|
| Actor () |
| Set up the Actor with its initial settings.
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| Actor (const Actor &cpy) |
| Copy a new Actor to the old one.
|
|
Actor & | operator= (const Actor &x) |
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auto | PartiallyOpaque () const -> bool |
|
auto | IsOver (float mx, float my) -> bool |
|
auto | GetFakeParentOrParent () -> Actor * |
|
auto | GetTrueX () -> float |
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auto | GetTrueY () -> float |
|
auto | GetTrueZ () -> float |
|
auto | GetTrueRotationX () -> float |
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auto | GetTrueRotationY () -> float |
|
auto | GetTrueRotationZ () -> float |
|
auto | GetTrueZoom () -> float |
|
auto | GetTrueZoomX () -> float |
|
auto | GetTrueZoomY () -> float |
|
auto | GetTrueZoomZ () -> float |
|
auto | IsVisible () -> bool |
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void | Draw () |
| Calls multiple functions for drawing the Actors.
|
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virtual auto | EarlyAbortDraw () const -> bool |
| Allow the Actor to be aborted early.
|
|
virtual void | PreDraw () |
| Calculate values that may be needed for drawing.
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virtual void | PostDraw () |
| Reset internal diffuse and glow.
|
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virtual void | SetGlobalRenderStates () |
| Set the global rendering states of this Actor.
|
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virtual void | SetTextureRenderStates () |
| Set the texture rendering states of this Actor.
|
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void | UpdateTweening (float fDeltaTime) |
|
void | CalcPercentThroughTween () |
|
virtual void | SetCurrentTweenStart () |
|
virtual void | EraseHeadTween () |
|
virtual void | UpdatePercentThroughTween (float PercentThroughTween) |
|
auto | get_tween_uses_effect_delta () const -> bool |
|
void | set_tween_uses_effect_delta (bool t) |
|
auto | GetName () const -> const std::string & |
| Retrieve the Actor's name.
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virtual void | SetName (const std::string &sName) |
| Set the Actor's name to a new one.
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void | SetParent (Actor *pParent) |
| Give this Actor a new parent.
|
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auto | GetParent () const -> Actor * |
| Retrieve the Actor's parent.
|
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auto | GetLineage () const -> std::string |
| Retrieve the Actor's lineage.
|
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void | SetFakeParent (Actor *mailman) |
|
auto | GetFakeParent () const -> Actor * |
|
void | AddWrapperState () |
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void | RemoveWrapperState (size_t i) |
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auto | GetWrapperState (size_t i) -> Actor * |
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auto | GetNumWrapperStates () const -> size_t |
|
auto | GetX () const -> float |
| Retrieve the Actor's x position.
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auto | GetY () const -> float |
| Retrieve the Actor's y position.
|
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auto | GetZ () const -> float |
| Retrieve the Actor's z position.
|
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auto | GetDestX () const -> float |
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auto | GetDestY () const -> float |
|
auto | GetDestZ () const -> float |
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void | SetX (float x) |
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void | SetY (float y) |
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void | SetZ (float z) |
|
void | SetXY (float x, float y) |
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void | AddX (float x) |
| Add to the x position of this Actor.
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void | AddY (float y) |
| Add to the y position of this Actor.
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void | AddZ (float z) |
| Add to the z position of this Actor.
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auto | GetUnzoomedWidth () const -> float |
|
auto | GetUnzoomedHeight () const -> float |
|
auto | GetZoomedWidth () const -> float |
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auto | GetZoomedHeight () const -> float |
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void | SetWidth (float width) |
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void | SetHeight (float height) |
|
auto | GetBaseZoomX () const -> float |
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void | SetBaseZoomX (float zoom) |
|
auto | GetBaseZoomY () const -> float |
|
void | SetBaseZoomY (float zoom) |
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auto | GetBaseZoomZ () const -> float |
|
void | SetBaseZoomZ (float zoom) |
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void | SetBaseZoom (float zoom) |
|
void | SetBaseRotationX (float rot) |
|
void | SetBaseRotationY (float rot) |
|
void | SetBaseRotationZ (float rot) |
|
void | SetBaseRotation (const RageVector3 &rot) |
|
virtual void | SetBaseAlpha (float fAlpha) |
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void | SetInternalDiffuse (const RageColor &c) |
|
void | SetInternalGlow (const RageColor &c) |
|
auto | GetZoom () const -> float |
| Retrieve the general zoom factor, using the x coordinate of the Actor.
|
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auto | GetZoomX () const -> float |
| Retrieve the zoom factor for the x coordinate of the Actor.
|
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auto | GetZoomY () const -> float |
| Retrieve the zoom factor for the y coordinate of the Actor.
|
|
auto | GetZoomZ () const -> float |
| Retrieve the zoom factor for the z coordinate of the Actor.
|
|
void | SetZoom (float zoom) |
| Set the zoom factor for all dimensions of the Actor.
|
|
void | SetZoomX (float zoom) |
| Set the zoom factor for the x dimension of the Actor.
|
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void | SetZoomY (float zoom) |
| Set the zoom factor for the y dimension of the Actor.
|
|
void | SetZoomZ (float zoom) |
| Set the zoom factor for the z dimension of the Actor.
|
|
void | ZoomTo (float fX, float fY) |
|
void | ZoomToWidth (float zoom) |
|
void | ZoomToHeight (float zoom) |
|
auto | GetRotationX () const -> float |
|
auto | GetRotationY () const -> float |
|
auto | GetRotationZ () const -> float |
|
void | SetRotationX (float rot) |
|
void | SetRotationY (float rot) |
|
void | SetRotationZ (float rot) |
|
void | AddRotationX (float rot) |
|
void | AddRotationY (float rot) |
|
void | AddRotationZ (float rot) |
|
void | AddRotationH (float rot) |
|
void | AddRotationP (float rot) |
|
void | AddRotationR (float rot) |
|
void | SetSkewX (float fAmount) |
|
auto | GetSkewX (float) const -> float |
|
void | SetSkewY (float fAmount) |
|
auto | GetSkewY (float) const -> float |
|
auto | GetCropLeft () const -> float |
|
auto | GetCropTop () const -> float |
|
auto | GetCropRight () const -> float |
|
auto | GetCropBottom () const -> float |
|
void | SetCropLeft (float percent) |
|
void | SetCropTop (float percent) |
|
void | SetCropRight (float percent) |
|
void | SetCropBottom (float percent) |
|
void | SetFadeLeft (float percent) |
|
void | SetFadeTop (float percent) |
|
void | SetFadeRight (float percent) |
|
void | SetFadeBottom (float percent) |
|
void | SetGlobalDiffuseColor (const RageColor &c) |
|
virtual void | SetDiffuse (const RageColor &c) |
|
virtual void | SetDiffuseAlpha (float f) |
|
auto | GetCurrentDiffuseAlpha () const -> float |
|
void | SetDiffuseColor (const RageColor &c) |
|
void | SetDiffuses (int i, const RageColor &c) |
|
void | SetDiffuseUpperLeft (const RageColor &c) |
|
void | SetDiffuseUpperRight (const RageColor &c) |
|
void | SetDiffuseLowerLeft (const RageColor &c) |
|
void | SetDiffuseLowerRight (const RageColor &c) |
|
void | SetDiffuseTopEdge (const RageColor &c) |
|
void | SetDiffuseRightEdge (const RageColor &c) |
|
void | SetDiffuseBottomEdge (const RageColor &c) |
|
void | SetDiffuseLeftEdge (const RageColor &c) |
|
auto | GetDiffuse () const -> RageColor |
|
auto | GetDiffuses (int i) const -> RageColor |
|
auto | GetDiffuseAlpha () const -> float |
|
void | SetGlow (const RageColor &c) |
|
auto | GetGlow () const -> RageColor |
|
void | SetAux (float f) |
|
auto | GetAux () const -> float |
|
virtual void | BeginTweening (float time, ITween *pInterp) |
|
virtual void | BeginTweening (float time, TweenType tt=TWEEN_LINEAR) |
|
virtual void | StopTweening () |
|
void | Sleep (float time) |
|
void | QueueCommand (const std::string &sCommandName) |
|
void | QueueMessage (const std::string &sMessageName) |
|
auto | DestTweenState () -> TweenState & |
|
auto | DestTweenState () const -> const TweenState & |
|
void | ScaleToCover (const RectF &rect) |
|
void | ScaleToFitInside (const RectF &rect) |
|
void | ScaleTo (const RectF &rect, StretchType st) |
|
void | StretchTo (const RectF &rect) |
|
virtual void | SetHorizAlign (float f) |
|
virtual void | SetVertAlign (float f) |
|
void | SetHorizAlign (HorizAlign ha) |
|
void | SetVertAlign (VertAlign va) |
|
virtual auto | GetHorizAlign () -> float |
|
virtual auto | GetVertAlign () -> float |
|
void | StopEffect () |
|
auto | GetEffect () const -> Effect |
|
auto | GetSecsIntoEffect () const -> float |
|
auto | GetEffectDelta () const -> float |
|
void | SetEffectColor1 (const RageColor &c) |
|
void | SetEffectColor2 (const RageColor &c) |
|
void | RecalcEffectPeriod () |
|
void | SetEffectPeriod (float fTime) |
|
auto | GetEffectPeriod () const -> float |
|
auto | SetEffectTiming (float ramp_toh, float at_half, float ramp_tof, float at_zero, float at_full, std::string &err) -> bool |
|
auto | SetEffectHoldAtFull (float haf, std::string &err) -> bool |
|
void | SetEffectOffset (float fTime) |
|
void | SetEffectClock (EffectClock c) |
|
void | SetEffectClockString (const std::string &s) |
|
void | SetEffectMagnitude (const RageVector3 &vec) |
|
auto | GetEffectMagnitude () const -> RageVector3 |
|
void | ResetEffectTimeIfDifferent (Effect new_effect) |
|
void | SetEffectDiffuseBlink (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
|
void | SetEffectDiffuseShift (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
|
void | SetEffectDiffuseRamp (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
|
void | SetEffectGlowBlink (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
|
void | SetEffectGlowShift (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
|
void | SetEffectGlowRamp (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
|
void | SetEffectRainbow (float fEffectPeriodSeconds) |
|
void | SetEffectWag (float fPeriod, const RageVector3 &vect) |
|
void | SetEffectBounce (float fPeriod, const RageVector3 &vect) |
|
void | SetEffectBob (float fPeriod, const RageVector3 &vect) |
|
void | SetEffectPulse (float fPeriod, float fMinZoom, float fMaxZoom) |
|
void | SetEffectSpin (const RageVector3 &vect) |
|
void | SetEffectVibrate (const RageVector3 &vect) |
|
auto | GetVisible () const -> bool |
| Determine if the Actor is visible at this time.
|
|
void | SetVisible (bool b) |
|
void | SetShadowLength (float fLength) |
|
void | SetShadowLengthX (float fLengthX) |
|
void | SetShadowLengthY (float fLengthY) |
|
void | SetShadowColor (const RageColor &c) |
|
void | SetDrawOrder (int iOrder) |
|
auto | GetDrawOrder () const -> int |
|
virtual void | EnableAnimation (bool b) |
|
void | StartAnimating () |
|
void | StopAnimating () |
|
void | SetBlendMode (BlendMode mode) |
|
void | SetTextureTranslate (float x, float y) |
|
void | SetTextureWrapping (bool b) |
|
void | SetTextureFiltering (bool b) |
|
void | SetClearZBuffer (bool b) |
|
void | SetUseZBuffer (bool b) |
|
void | SetZBias (float f) |
|
virtual void | SetCullMode (CullMode mode) |
|
virtual void | PushContext (lua_State *L) |
|
void | AddCommand (const std::string &sCmdName, const apActorCommands &apac, bool warn=true) |
|
auto | HasCommand (const std::string &sCmdName) const -> bool |
|
auto | GetCommand (const std::string &sCommandName) const -> const apActorCommands * |
|
void | PlayCommand (const std::string &sCommandName) |
|
void | PlayCommandNoRecurse (const Message &msg) |
|
virtual auto | GetNumStates () const -> int |
|
virtual void | SetState (int) |
|
virtual auto | GetAnimationLengthSeconds () const -> float |
|
virtual void | SetSecondsIntoAnimation (float) |
|
| MessageSubscriber (const MessageSubscriber &cpy) |
|
auto | operator= (const MessageSubscriber &cpy) -> MessageSubscriber & |
|
void | SubscribeToMessage (MessageID message) |
|
void | SubscribeToMessage (const std::string &sMessageName) |
|
void | UnsubscribeAll () |
|
void | ClearMessages (const std::string &sMessage="") |
|
|
enum | Effect {
no_effect
, diffuse_blink
, diffuse_shift
, diffuse_ramp
,
glow_blink
, glow_shift
, glow_ramp
, rainbow
,
wag
, bounce
, bob
, pulse
,
spin
, vibrate
} |
| The list of the different effects. More...
|
|
enum | EffectClock {
CLOCK_TIMER
, CLOCK_TIMER_GLOBAL
, CLOCK_BGM_TIME
, CLOCK_BGM_BEAT
,
CLOCK_BGM_TIME_NO_OFFSET
, CLOCK_BGM_BEAT_NO_OFFSET
, CLOCK_BGM_BEAT_PLAYER1
, CLOCK_BGM_BEAT_PLAYER2
,
CLOCK_LIGHT_1 = 1000
, CLOCK_LIGHT_LAST = 1100
, NUM_CLOCKS
} |
| Various values an Actor's effect can be tied to.
|
|
enum | StretchType { fit_inside
, cover
} |
| How do we handle stretching the Actor? More...
|
|
static void | InitScreen (Screen *pScreen) |
|
static void | SetBGMTime (float fTime, float fBeat, float fTimeNoOffset, float fBeatNoOffset) |
|
static void | SetPlayerBGMBeat (float fBeat, float fBeatNoOffset) |
|
std::vector< std::pair< std::function< void()>, float > > | delayedFunctions |
|
std::list< std::tuple< std::function< void()>, float, float, int > > | delayedPeriodicFunctions |
|
std::vector< int > | delayedPeriodicFunctionIdsToDelete |
|
bool | b_PreviewNoteFieldIsActive = false |
|
std::unique_ptr< LuaClass > | m_pLuaInstance |
|
static bool | SortMessagesByDelayRemaining (const QueuedScreenMessage &m1, const QueuedScreenMessage &m2) |
|
Song * | m_pSongAwaitingDeletionConfirmation |
|
std::vector< Steps * > | m_vpSteps |
|
int | m_iSelection |
|
RageTimer | m_timerIdleComment |
|
ThemeMetric< float > | IDLE_COMMENT_SECONDS |
|
ThemeMetric< std::string > | PLAYER_OPTIONS_SCREEN |
|
ThemeMetric< float > | SAMPLE_MUSIC_DELAY_INIT |
|
ThemeMetric< float > | SAMPLE_MUSIC_DELAY |
|
ThemeMetric< bool > | SAMPLE_MUSIC_LOOPS |
|
ThemeMetric< SampleMusicPreviewMode > | SAMPLE_MUSIC_PREVIEW_MODE |
|
ThemeMetric< float > | SAMPLE_MUSIC_FALLBACK_FADE_IN_SECONDS |
|
ThemeMetric< float > | SAMPLE_MUSIC_FADE_OUT_SECONDS |
|
ThemeMetric< bool > | DO_ROULETTE_ON_MENU_TIMER |
|
ThemeMetric< float > | ROULETTE_TIMER_SECONDS |
|
ThemeMetric< bool > | ALIGN_MUSIC_BEATS |
|
ThemeMetric< std::string > | CODES |
|
ThemeMetric< std::string > | MUSIC_WHEEL_TYPE |
|
ThemeMetric< bool > | OPTIONS_MENU_AVAILABLE |
|
ThemeMetric< bool > | SELECT_MENU_AVAILABLE |
|
ThemeMetric< bool > | MODE_MENU_AVAILABLE |
|
ThemeMetric< bool > | USE_OPTIONS_LIST |
|
ThemeMetric< float > | OPTIONS_LIST_TIMEOUT |
|
ThemeMetric< bool > | USE_PLAYER_SELECT_MENU |
|
ThemeMetric< std::string > | SELECT_MENU_NAME |
|
ThemeMetric< bool > | SELECT_MENU_CHANGES_DIFFICULTY |
|
ThemeMetric< bool > | WRAP_CHANGE_STEPS |
|
ThemeMetric< bool > | CHANGE_STEPS_WITH_GAME_BUTTONS |
|
ThemeMetric< bool > | CHANGE_GROUPS_WITH_GAME_BUTTONS |
|
ThemeMetric< std::string > | NULL_SCORE_STRING |
|
ThemeMetric< bool > | PLAY_SOUND_ON_ENTERING_OPTIONS_MENU |
|
GameButton | m_GameButtonPreviousSong |
|
GameButton | m_GameButtonNextSong |
|
GameButton | m_GameButtonPreviousDifficulty |
|
GameButton | m_GameButtonNextDifficulty |
|
GameButton | m_GameButtonPreviousGroup |
|
GameButton | m_GameButtonNextGroup |
|
std::string | m_sSectionMusicPath |
|
std::string | m_sSortMusicPath |
|
std::string | m_sRouletteMusicPath |
|
std::string | m_sRandomMusicPath |
|
std::string | m_sCourseMusicPath |
|
std::string | m_sLoopMusicPath |
|
std::string | m_sFallbackCDTitlePath |
|
MusicWheel | m_MusicWheel |
|
OptionsList | m_OptionsList |
|
SelectionState | m_SelectionState |
|
bool | m_bStepsChosen |
|
bool | m_bGoToOptions |
|
std::string | m_sSampleMusicToPlay |
|
TimingData * | m_pSampleMusicTimingData |
|
float | m_fSampleStartSeconds |
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float | m_fSampleLengthSeconds |
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bool | m_bAllowOptionsMenu |
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bool | m_bAllowOptionsMenuRepeat |
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bool | m_bSelectIsDown |
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bool | m_bAcceptSelectRelease |
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RageSound | m_soundStart |
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RageSound | m_soundDifficultyEasier |
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RageSound | m_soundDifficultyHarder |
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RageSound | m_soundOptionsChange |
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RageSound | m_soundLocked |
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std::vector< QueuedScreenMessage > | m_QueuedMessages |
| The list of messages that are sent to a Screen.
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InputQueueCodeSet | m_Codes |
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ThemeMetric< bool > | ALLOW_OPERATOR_MENU_BUTTON |
| Do we allow the operator menu button to be pressed here?
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ThemeMetric< bool > | HANDLE_BACK_BUTTON |
| Do we handle the back button being pressed here?
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ThemeMetric< float > | REPEAT_RATE |
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ThemeMetric< float > | REPEAT_DELAY |
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std::string | m_sNextScreen |
| The next screen to go to once this screen is done.
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std::string | m_sPrevScreen |
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ScreenMessage | m_smSendOnPop |
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float | m_fLockInputSecs = 0.F |
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bool | m_bRunning = false |
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std::vector< Actor * > | m_SubActors |
| The children Actors used by the ActorFrame.
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bool | m_bPropagateCommands |
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bool | m_bDeleteChildren |
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bool | m_bDrawByZPosition |
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LuaReference | m_UpdateFunction |
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LuaReference | m_DrawFunction |
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float | m_fUpdateFInterval { 0.016F } |
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float | secsSinceLuaUpdateFWasRun { 0.0F } |
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float | m_fUpdateRate |
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float | m_fFOV |
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float | m_fVanishX |
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float | m_fVanishY |
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bool | m_bOverrideLighting |
| A flad to see if an override for the lighting is needed.
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bool | m_bLighting |
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bool | m_bFirstUpdate |
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RageColor | m_ambientColor |
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RageColor | m_diffuseColor |
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RageColor | m_specularColor |
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RageVector3 | m_lightDirection |
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std::string | m_sName |
| the name of the Actor.
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Actor * | m_pParent |
| the current parent of this Actor if it exists.
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Actor * | m_FakeParent |
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std::vector< Actor * > | m_WrapperStates |
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RageVector3 | m_baseRotation |
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RageVector3 | m_baseScale |
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float | m_fBaseAlpha {} |
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RageColor | m_internalDiffuse |
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RageColor | m_internalGlow |
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RageVector2 | m_size |
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TweenState | m_current |
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TweenState | m_start |
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std::vector< TweenStateAndInfo * > | m_Tweens |
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TweenState * | m_pTempState {} |
| Temporary variables that are filled just before drawing.
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float | m_fHorizAlign {} |
| The particular horizontal alignment.
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float | m_fVertAlign {} |
| The particular vertical alignment.
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Effect | m_Effect |
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float | m_fSecsIntoEffect {} |
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float | m_fEffectDelta {} |
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float | m_effect_ramp_to_half {} |
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float | m_effect_hold_at_half {} |
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float | m_effect_ramp_to_full {} |
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float | m_effect_hold_at_full {} |
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float | m_effect_hold_at_zero {} |
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float | m_fEffectOffset {} |
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float | m_effect_period {} |
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EffectClock | m_EffectClock |
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bool | m_tween_uses_effect_delta |
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RageColor | m_effectColor1 |
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RageColor | m_effectColor2 |
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RageVector3 | m_vEffectMagnitude |
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bool | m_bVisible {} |
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bool | m_bIsAnimating {} |
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float | m_fShadowLengthX {} |
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float | m_fShadowLengthY {} |
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RageColor | m_ShadowColor |
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int | m_iDrawOrder {} |
| The draw order priority.
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BlendMode | m_BlendMode |
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ZTestMode | m_ZTestMode |
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CullMode | m_CullMode |
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RageVector2 | m_texTranslate |
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bool | m_bTextureWrapping {} |
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bool | m_bTextureFiltering {} |
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bool | m_bClearZBuffer {} |
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bool | m_bZWrite {} |
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float | m_fZBias {} |
| The amount of bias.
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static float | g_fCurrentBGMTime = 0 |
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static float | g_fCurrentBGMBeat |
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static float | g_fCurrentBGMTimeNoOffset = 0 |
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static float | g_fCurrentBGMBeatNoOffset = 0 |
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static std::vector< float > | g_vfCurrentBGMBeatPlayer |
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static std::vector< float > | g_vfCurrentBGMBeatPlayerNoOffset |
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