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| Replay (const HighScore *hs) |
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auto | GetBasicPath () const -> const std::string |
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auto | GetFullPath () const -> const std::string |
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auto | GetInputPath () const -> const std::string |
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auto | GetOnlinePath () const -> const std::string |
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auto | GetOffsetVector () const -> const std::vector< float > & |
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auto | GetCopyOfOffsetVector () const -> std::vector< float > |
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void | SetOffsetVector (const std::vector< float > &v) |
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auto | GetNoteRowVector () const -> const std::vector< int > & |
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auto | GetCopyOfNoteRowVector () const -> std::vector< int > |
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void | SetNoteRowVector (const std::vector< int > &v) |
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auto | GetTrackVector () const -> const std::vector< int > & |
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auto | GetCopyOfTrackVector () const -> std::vector< int > |
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void | SetTrackVector (const std::vector< int > &v) |
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auto | GetTapNoteTypeVector () const -> const std::vector< TapNoteType > & |
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auto | GetCopyOfTapNoteTypeVector () const -> std::vector< TapNoteType > |
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void | SetTapNoteTypeVector (const std::vector< TapNoteType > &v) |
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auto | GetHoldReplayDataVector () const -> const std::vector< HoldReplayResult > & |
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auto | GetCopyOfHoldReplayDataVector () const -> std::vector< HoldReplayResult > |
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void | SetHoldReplayDataVector (const std::vector< HoldReplayResult > &v) |
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auto | GetMineReplayDataVector () const -> const std::vector< MineReplayResult > & |
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auto | GetCopyOfMineReplayDataVector () const -> std::vector< MineReplayResult > |
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void | SetMineReplayDataVector (const std::vector< MineReplayResult > &v) |
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auto | GetOnlineReplayTimestampVector () const -> const std::vector< float > & |
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auto | GetCopyOfOnlineReplayTimestampVector () const -> std::vector< float > |
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void | SetOnlineReplayTimestampVector (const std::vector< float > &v) |
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auto | GetInputDataVector () const -> const std::vector< InputDataEvent > & |
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auto | GetCopyOfInputDataVector () const -> std::vector< InputDataEvent > |
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void | SetInputDataVector (const std::vector< InputDataEvent > &v) |
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auto | GetMissReplayDataVector () const -> const std::vector< MissReplayResult > & |
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auto | GetCopyOfMissReplayDataVector () const -> std::vector< MissReplayResult > |
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void | SetMissReplayDataVector (const std::vector< MissReplayResult > &v) |
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auto | GetReplaySnapshotMap () const -> const std::map< int, ReplaySnapshot > & |
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auto | GetCopyOfReplaySnapshotMap () const -> std::map< int, ReplaySnapshot > |
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void | SetReplaySnapshotMap (const std::map< int, ReplaySnapshot > &m) |
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auto | GetJudgeInfo () -> JudgeInfo & |
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auto | GetCopyOfJudgeInfo () const -> JudgeInfo |
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void | SetJudgeInfo (const JudgeInfo &ji) |
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auto | GetScoreKey () const -> std::string |
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void | SetScoreKey (std::string &key) |
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auto | GetChartKey () const -> std::string |
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void | SetChartKey (std::string &key) |
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auto | GetMusicRate () const -> float |
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void | SetMusicRate (float f) |
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auto | GetSongOffset () const -> float |
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void | SetSongOffset (float f) |
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auto | GetGlobalOffset () const -> float |
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void | SetGlobalOffset (float f) |
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auto | GetRngSeed () const -> int |
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void | SetRngSeed (int seed) |
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auto | GetModifiers () const -> std::string |
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void | SetModifiers (std::string &modstr) |
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void | SetUseReprioritizedNoteRows (bool b) |
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auto | UsingReprioritizedNoteRows () -> bool |
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auto | GetReprioritizedMissData () const -> const std::vector< MissReplayResult > & |
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auto | GetCopyOfReprioritizedMissData () const -> std::vector< MissReplayResult > |
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void | SetReprioritizedMissData (const std::vector< MissReplayResult > &v) |
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auto | GetReprioritizedHoldData () const -> const std::vector< HoldReplayResult > & |
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auto | GetCopyOfReprioritizedHoldData () const -> std::vector< HoldReplayResult > |
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void | SetReprioritizedHoldData (const std::vector< HoldReplayResult > &v) |
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auto | GetReprioritizedMineData () const -> const std::vector< MineReplayResult > & |
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auto | GetCopyOfReprioritizedMineData () const -> std::vector< MineReplayResult > |
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void | SetReprioritizedMineData (const std::vector< MineReplayResult > &v) |
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auto | GetRelevantMissData () const -> const std::vector< MissReplayResult > & |
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auto | GetRelevantHoldData () const -> const std::vector< HoldReplayResult > & |
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auto | GetRelevantMineData () const -> const std::vector< MineReplayResult > & |
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ReplayType | GetReplayType () const |
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auto | HasColumnData () const -> bool |
| true for V2 and InputData
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auto | WriteReplayData () -> bool |
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auto | WriteInputData () -> bool |
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auto | LoadReplayData () -> bool |
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auto | HasReplayData () -> bool |
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auto | HasWrittenReplayData () -> bool |
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auto | FillInBlanksForInputData () -> bool |
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auto | GeneratePrimitiveVectors () -> bool |
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auto | GenerateNoterowsFromTimestamps () -> bool |
| Generate Noterow vector using online timestamp replay format.
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auto | GenerateInputData () -> bool |
| Generate InputData using any ReplayData.
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auto | ReprioritizeInputData () -> bool |
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auto | GeneratePlaybackEvents (int startRow=0) -> std::map< int, std::vector< PlaybackEvent > > |
| Generate events used for playing back replay in gameplay.
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auto | GenerateJudgeInfoAndReplaySnapshots (int startingRow=0, float timingScale=1.F) -> bool |
| For Stats and ReplaySnapshots.
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auto | GenerateDroppedHoldColumnsToRowsMap (int startRow=0) -> std::map< int, std::set< int > > |
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auto | GenerateDroppedHoldRowsToColumnsMap (int startRow=0) -> std::map< int, std::set< int > > |
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void | ValidateOffsets () |
| Offsets can be really weird - Remove all impossible offsets.
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auto | ValidateInputDataNoterows () -> bool |
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void | VerifyInputDataAndReplayData () |
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void | VerifyGeneratedInputDataMatchesReplayData () |
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auto | GetHighScore () -> HighScore * |
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auto | GetSteps () -> Steps * |
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auto | GetNoteData (Steps *pSteps=nullptr, bool bTransform=true) -> NoteData |
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auto | GetTimingData () -> TimingData * |
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auto | GetStyle () -> const Style * |
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auto | GetReplaySnapshotForNoterow (int row) -> std::shared_ptr< ReplaySnapshot > |
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auto | CanSafelyTransformNoteData () -> bool |
| A check to see if the Replay has an RNG seed, if it uses shuffle.
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bool | IsOnlineScore () const |
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void | Unload () |
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auto | SetHighScoreMods () -> void |
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void | PushSelf (lua_State *L) |
| Lua.
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