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| NetworkSyncManager (LoadingWindow *ld=nullptr) |
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void | ReportHighScore (HighScore *hs, PlayerStageStats &pss) |
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void | ReportSongOver () |
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void | ReportReplayInput (bool isPress, int col, int row, float fMusicSeconds, float fNoteOffset, int tapNoteType, int tapNoteSubType) |
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void | ReportReplayMiss (int col, int row, int tapNoteType, int tapNoteSubType) |
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void | ReportReplayHold (int col, int row, int subType) |
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void | ReportReplayMine (int row, int col) |
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void | ReportV2Data (int col, int row, float offset, int tapNoteType) |
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void | OnMusicSelect () |
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void | OffMusicSelect () |
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void | OnOptions () |
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void | OffOptions () |
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void | OnEval () |
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void | OffEval () |
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void | StartRequest (short position) |
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auto | GetServerName () const -> std::string |
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void | CreateNewRoom (std::string name, std::string desc="", std::string password="") |
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bool | CreatingRoom () |
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void | EnterRoom (std::string name, std::string password="") |
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void | LeaveRoom () |
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std::string | GetRoomName () |
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void | PostStartUp (const std::string &ServerIP) |
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auto | IsETTP () -> bool |
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void | CloseConnection () |
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void | DisplayStartupStatus () const |
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void | Update (float fDeltaTime) |
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void | SendMPLeaderboardUpdate (float wife, std::string &jdgstr) |
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void | SendChat (const std::string &message, std::string tab="", int type=0) |
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void | PushMPLeaderboard (lua_State *L) |
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void | SelectUserSong () |
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void | Login (std::string user, std::string pass) |
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void | Logout () |
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auto | GetServerVersion () -> int |
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void | PushSelf (lua_State *L) |
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