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Replay * | GetReplay (const HighScore *hs) |
| Return the Replay for this HighScore. Never null.
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void | ReleaseReplay (Replay *replay) |
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Replay * | InitReplayPlaybackForScore (HighScore *hs, float timingScale=1.F, int startRow=0) |
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void | UnsetActiveReplay () |
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Replay * | GetActiveReplay () |
| Returns the Replay being watched by the player. Never null.
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HighScore * | GetActiveReplayScore () |
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void | StoreActiveReplaySettings (float replayRate, std::string &replayModifiers, bool replayUsedMirror, int replayRngSeed) |
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void | StoreOldSettings (float oldRate, std::string &oldModifiers, FailType oldFailType, std::string &oldNoteskin, int oldRngSeed) |
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TemporaryReplaySettings | GetActiveReplaySettings () |
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void | ResetActiveReplaySettings () |
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auto | CalculateRadarValuesForReplay (Replay &replay, RadarValues &rv, RadarValues &possibleRV) -> bool |
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auto | RescoreReplay (Replay &replay, PlayerStageStats *pss, float timingScale=1.F) -> bool |
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auto | GenerateLifeRecordForReplay (Replay &replay, float timingScale=1.F) -> std::map< float, float > |
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auto | GenerateComboListForReplay (Replay &replay, float timingScale=1.F) -> std::vector< PlayerStageStats::Combo_t > |
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void | EnableCustomScoringFunctions () |
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void | DisableCustomScoringFunctions () |
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bool | isCustomScoringFunctionsEnabled () |
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auto | CustomTapScoringFunction (float fOffsetSeconds, TapNoteScore tns, float timingScale) -> float |
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auto | CustomHoldNoteScoreScoringFunction (HoldNoteScore hns) -> float |
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auto | CustomMineScoringFunction () -> float |
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auto | CustomTotalWifePointsCalculation (TapNoteType tnt) -> float |
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auto | CustomOffsetJudgingFunction (float fOffsetSeconds, float timingScale) -> TapNoteScore |
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auto | CustomMissWindowFunction () -> float |
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void | SetTotalWifePointsCalcFunction (const LuaReference &ref) |
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void | SetMineScoringFunction (const LuaReference &ref) |
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void | SetHoldNoteScoringFunction (const LuaReference &ref) |
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void | SetTapScoringFunction (const LuaReference &ref) |
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void | SetOffsetJudgingFunction (const LuaReference &ref) |
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void | SetMissWindowFunction (const LuaReference &ref) |
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void | PushSelf (lua_State *L) |
| Lua.
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