Etterna 0.74.4
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Public Member Functions | Public Attributes | List of all members
TemporaryReplaySettings Struct Reference

#include <ReplayManager.h>

Collaboration diagram for TemporaryReplaySettings:
Collaboration graph
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Public Member Functions

void reset ()
 

Public Attributes

bool replayUsedMirror = false
 
float replayRate = 1.F
 
std::string replayModifiers {}
 
std::string oldModifiers {}
 
float oldRate = 1.F
 
std::string oldNoteskin {}
 
FailType oldFailType = FailType_Immediate
 
int replayRngSeed = 0
 
int oldRngSeed = 0
 

Detailed Description

Used to track settings used by a player previously as well as the settings they should change to to emulate a replay. This lets you emulate a replay and then back out of that.


The documentation for this struct was generated from the following file: