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void | Init (LoadingWindow *ld) |
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auto | FixedProfiles () const -> bool |
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void | UnloadAllLocalProfiles () |
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void | RefreshLocalProfilesFromDisk () |
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void | RefreshLocalProfilesFromDisk (LoadingWindow *ld) |
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auto | GetLocalProfile (const std::string &sProfileID) const -> const Profile * |
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auto | GetLocalProfile (const std::string &sProfileID) -> Profile * |
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auto | GetLocalProfileFromIndex (int iIndex) -> Profile * |
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auto | GetLocalProfileIDFromIndex (int iIndex) -> std::string |
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auto | CreateLocalProfile (const std::string &sName, std::string &sProfileIDOut) -> bool |
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void | AddLocalProfileByID (Profile *pProfile, const std::string &sProfileID) |
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auto | RenameLocalProfile (const std::string &sProfileID, const std::string &sNewName) -> bool |
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void | GetLocalProfileIDs (std::vector< std::string > &vsProfileIDsOut) const |
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void | GetLocalProfileDisplayNames (std::vector< std::string > &vsProfileDisplayNamesOut) const |
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auto | GetLocalProfileIndexFromID (const std::string &sProfileID) const -> int |
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auto | GetNumLocalProfiles () const -> int |
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auto | GetStatsPrefix () -> std::string |
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void | SetStatsPrefix (std::string const &prefix) |
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auto | LoadFirstAvailableProfile (PlayerNumber pn, bool bLoadEdits=true) -> bool |
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auto | LoadLocalProfileFromMachine (PlayerNumber pn) -> bool |
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auto | SaveProfile (PlayerNumber pn) const -> bool |
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auto | SaveLocalProfile (const std::string &sProfileID) -> bool |
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void | UnloadProfile (PlayerNumber pn) |
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void | MergeLocalProfiles (std::string const &from_id, std::string const &to_id) |
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void | MoveProfilePriority (int index, bool up) |
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void | IncrementToastiesCount (PlayerNumber pn) |
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void | AddStepTotals (PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts) |
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auto | GetProfile (PlayerNumber pn) const -> const Profile * |
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auto | GetProfile (PlayerNumber pn) -> Profile * |
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auto | GetProfile (ProfileSlot slot) const -> const Profile * |
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auto | GetProfile (ProfileSlot slot) -> Profile * |
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auto | GetProfileDir (ProfileSlot slot) const -> const std::string & |
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auto | GetPlayerName (PlayerNumber pn) const -> std::string |
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auto | LastLoadWasTamperedOrCorrupt (PlayerNumber pn) const -> bool |
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auto | LastLoadWasFromLastGood (PlayerNumber pn) const -> bool |
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void | IncrementStepsPlayCount (const Song *pSong, const Steps *pSteps, PlayerNumber pn) |
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void | PushSelf (lua_State *L) |
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