Etterna 0.74.4
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Classes | Public Member Functions | Public Attributes | List of all members
Game Struct Reference

Holds information about a particular style of a game (e.g. "single", "double"). More...

#include <Game.h>

Collaboration diagram for Game:
Collaboration graph
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Classes

struct  PerButtonInfo
 

Public Member Functions

auto GetPerButtonInfo (GameButton gb) const -> const PerButtonInfo *
 
auto MapTapNoteScore (TapNoteScore tns) const -> TapNoteScore
 
auto GetMapJudgmentTo (TapNoteScore tns) const -> TapNoteScore
 
void PushSelf (lua_State *L)
 

Public Attributes

const char * m_szName
 
const Style *const * m_apStyles
 
bool m_bCountNotesSeparately
 Do we count multiple notes in a row as separate notes, or as one note?
 
bool m_bTickHolds
 
bool m_PlayersHaveSeparateStyles
 
InputScheme m_InputScheme
 
PerButtonInfo m_PerButtonInfo [NUM_GameButton]
 Data for each Game-specific GameButton.
 
TapNoteScore m_mapW1To
 
TapNoteScore m_mapW2To
 
TapNoteScore m_mapW3To
 
TapNoteScore m_mapW4To
 
TapNoteScore m_mapW5To
 

Detailed Description

Holds information about a particular style of a game (e.g. "single", "double").

Member Data Documentation

◆ m_PerButtonInfo

PerButtonInfo Game::m_PerButtonInfo[NUM_GameButton]

Data for each Game-specific GameButton.

This starts at GAME_BUTTON_NEXT.


The documentation for this struct was generated from the following files: