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Etterna 0.75.1
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Holds information about a particular style of a game (e.g. "single", "double"). More...
#include <Game.h>

Classes | |
| struct | PerButtonInfo |
Public Member Functions | |
| auto | GetPerButtonInfo (GameButton gb) const -> const PerButtonInfo * |
| auto | MapTapNoteScore (TapNoteScore tns) const -> TapNoteScore |
| auto | GetMapJudgmentTo (TapNoteScore tns) const -> TapNoteScore |
| void | PushSelf (lua_State *L) |
Public Attributes | |
| const char * | m_szName |
| const Style *const * | m_apStyles |
| bool | m_bCountNotesSeparately |
| Do we count multiple notes in a row as separate notes, or as one note? | |
| bool | m_bTickHolds |
| bool | m_PlayersHaveSeparateStyles |
| InputScheme | m_InputScheme |
| PerButtonInfo | m_PerButtonInfo [NUM_GameButton] |
| Data for each Game-specific GameButton. | |
| TapNoteScore | m_mapW1To |
| TapNoteScore | m_mapW2To |
| TapNoteScore | m_mapW3To |
| TapNoteScore | m_mapW4To |
| TapNoteScore | m_mapW5To |
Holds information about a particular style of a game (e.g. "single", "double").
| PerButtonInfo Game::m_PerButtonInfo[NUM_GameButton] |
Data for each Game-specific GameButton.
This starts at GAME_BUTTON_NEXT.