Etterna 0.74.4
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Holds information about a particular style of a game (e.g. "single", "double"). More...
#include <Game.h>
Classes | |
struct | PerButtonInfo |
Public Member Functions | |
auto | GetPerButtonInfo (GameButton gb) const -> const PerButtonInfo * |
auto | MapTapNoteScore (TapNoteScore tns) const -> TapNoteScore |
auto | GetMapJudgmentTo (TapNoteScore tns) const -> TapNoteScore |
void | PushSelf (lua_State *L) |
Public Attributes | |
const char * | m_szName |
const Style *const * | m_apStyles |
bool | m_bCountNotesSeparately |
Do we count multiple notes in a row as separate notes, or as one note? | |
bool | m_bTickHolds |
bool | m_PlayersHaveSeparateStyles |
InputScheme | m_InputScheme |
PerButtonInfo | m_PerButtonInfo [NUM_GameButton] |
Data for each Game-specific GameButton. | |
TapNoteScore | m_mapW1To |
TapNoteScore | m_mapW2To |
TapNoteScore | m_mapW3To |
TapNoteScore | m_mapW4To |
TapNoteScore | m_mapW5To |
Holds information about a particular style of a game (e.g. "single", "double").
PerButtonInfo Game::m_PerButtonInfo[NUM_GameButton] |
Data for each Game-specific GameButton.
This starts at GAME_BUTTON_NEXT.