Etterna 0.74.4
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Per-player options that are not saved between sessions. More...
#include <PlayerOptions.h>
Public Types | |
enum | ResetPrefsType { saved_prefs } |
enum | Accel { ACCEL_BOOST , ACCEL_BRAKE , ACCEL_WAVE , ACCEL_EXPAND , ACCEL_BOOMERANG , NUM_ACCELS } |
The various acceleration mods. More... | |
enum | Effect { EFFECT_DRUNK , EFFECT_DIZZY , EFFECT_CONFUSION , EFFECT_MINI , EFFECT_TINY , EFFECT_FLIP , EFFECT_INVERT , EFFECT_TORNADO , EFFECT_TIPSY , EFFECT_BUMPY , EFFECT_BEAT , EFFECT_XMODE , EFFECT_TWIRL , EFFECT_ROLL , NUM_EFFECTS } |
enum | Appearance { APPEARANCE_HIDDEN , APPEARANCE_HIDDEN_OFFSET , APPEARANCE_SUDDEN , APPEARANCE_SUDDEN_OFFSET , APPEARANCE_STEALTH , APPEARANCE_BLINK , APPEARANCE_RANDOMVANISH , NUM_APPEARANCES } |
The various appearance mods. More... | |
enum | Turn { TURN_NONE = 0 , TURN_MIRROR , TURN_BACKWARDS , TURN_LEFT , TURN_RIGHT , TURN_SHUFFLE , TURN_SOFT_SHUFFLE , TURN_SUPER_SHUFFLE , TURN_HRAN_SHUFFLE , NUM_TURNS } |
The various turn mods. More... | |
enum | Transform { TRANSFORM_NOHOLDS , TRANSFORM_NOROLLS , TRANSFORM_NOMINES , TRANSFORM_LITTLE , TRANSFORM_WIDE , TRANSFORM_BIG , TRANSFORM_QUICK , TRANSFORM_BMRIZE , TRANSFORM_SKIPPY , TRANSFORM_MINES , TRANSFORM_ATTACKMINES , TRANSFORM_ECHO , TRANSFORM_STOMP , TRANSFORM_JACKJS , TRANSFORM_ANCHORJS , TRANSFORM_ICYWORLD , TRANSFORM_PLANTED , TRANSFORM_FLOORED , TRANSFORM_TWISTER , TRANSFORM_HOLDROLLS , TRANSFORM_NOJUMPS , TRANSFORM_NOHANDS , TRANSFORM_NOLIFTS , TRANSFORM_NOFAKES , TRANSFORM_NOQUADS , TRANSFORM_NOSTRETCH , NUM_TRANSFORMS } |
enum | Scroll { SCROLL_REVERSE = 0 , SCROLL_SPLIT , SCROLL_ALTERNATE , SCROLL_CROSS , SCROLL_CENTERED , NUM_SCROLLS } |
Public Member Functions | |
PlayerOptions () | |
Set up the PlayerOptions with some reasonable defaults. | |
void | Init () |
void | Approach (const PlayerOptions &other, float fDeltaSeconds) |
auto | GetString (bool bForceNoteSkin=false) const -> std::string |
auto | GetSavedPrefsString () const -> std::string |
void | ResetPrefs (ResetPrefsType type) |
void | ResetSavedPrefs () |
void | GetMods (std::vector< std::string > &AddTo, bool bForceNoteSkin=false) const |
void | GetTurnMods (std::vector< std::string > &AddTo) |
void | ResetModsToStringVector (std::vector< std::string > mods) |
void | ResetToggleableMods () |
void | GetLocalizedMods (std::vector< std::string > &AddTo) const |
void | FromString (const std::string &sMultipleMods) |
void | SetForReplay (bool b) |
bool | GetForReplay () const |
auto | FromOneModString (const std::string &sOneMod, std::string &sErrorDetailOut) -> bool |
void | ChooseRandomModifiers () |
auto | ContainsTransformOrTurn () const -> bool |
auto | GetInvalidatingModifiers () const -> std::vector< std::string > |
void | PushSelf (lua_State *L) |
auto | operator== (const PlayerOptions &other) const -> bool |
auto | operator!= (const PlayerOptions &other) const -> bool |
auto | operator= (PlayerOptions const &other) -> PlayerOptions & |
auto | GetReversePercentForColumn (int iCol) const -> float |
void | NextAccel () |
void | NextEffect () |
void | NextAppearance () |
void | NextTurn () |
void | NextTransform () |
void | NextPerspective () |
void | NextScroll () |
auto | GetFirstAccel () -> Accel |
auto | GetFirstEffect () -> Effect |
auto | GetFirstAppearance () -> Appearance |
auto | GetFirstScroll () -> Scroll |
void | SetOneAccel (Accel a) |
void | SetOneEffect (Effect e) |
void | SetOneAppearance (Appearance a) |
void | SetOneScroll (Scroll s) |
void | ToggleOneTurn (Turn t) |
auto | IsEasierForSongAndSteps (Song *pSong, Steps *pSteps, PlayerNumber pn) const -> bool |
Public Attributes | |
PlayerNumber | m_pn { PLAYER_1 } |
LifeType | m_LifeType { LifeType_Bar } |
DrainType | m_DrainType { DrainType_Normal } |
int | m_BatteryLives { 4 } |
bool | m_bSetScrollSpeed |
float | m_fTimeSpacing { 0 } |
float | m_SpeedfTimeSpacing { 1.0F } |
float | m_fMaxScrollBPM { 0 } |
float | m_SpeedfMaxScrollBPM { 1.0F } |
float | m_fScrollSpeed { 1.0F } |
float | m_SpeedfScrollSpeed { 1.0F } |
float | m_fScrollBPM { 200 } |
float | m_SpeedfScrollBPM { 1.0F } |
float | m_fAccels [NUM_ACCELS] {} |
float | m_SpeedfAccels [NUM_ACCELS] {} |
float | m_fEffects [NUM_EFFECTS] {} |
float | m_SpeedfEffects [NUM_EFFECTS] {} |
float | m_fAppearances [NUM_APPEARANCES] {} |
float | m_SpeedfAppearances [NUM_APPEARANCES] {} |
float | m_fScrolls [NUM_SCROLLS] {} |
float | m_SpeedfScrolls [NUM_SCROLLS] {} |
float | m_fDark { 0 } |
float | m_SpeedfDark { 1.0F } |
float | m_fBlind { 0 } |
float | m_SpeedfBlind { 1.0F } |
float | m_fCover { 0 } |
float | m_SpeedfCover |
float | m_fRandAttack { 0 } |
float | m_SpeedfRandAttack { 1.0F } |
float | m_fNoAttack { 0 } |
float | m_SpeedfNoAttack { 1.0F } |
float | m_fPlayerAutoPlay { 0 } |
float | m_SpeedfPlayerAutoPlay { 1.0F } |
float | m_fPerspectiveTilt { 0 } |
float | m_SpeedfPerspectiveTilt { 1.0F } |
float | m_fSkew { 0 } |
float | m_SpeedfSkew { 1.0F } |
float | m_fPassmark { 0 } |
float | m_SpeedfPassmark { 1.0F } |
float | m_fRandomSpeed { 0 } |
float | m_SpeedfRandomSpeed { 1.0F } |
bool | m_bTurns [NUM_TURNS] {} |
bool | m_bTransforms [NUM_TRANSFORMS] {} |
bool | m_bMuteOnError { false } |
bool | m_bPractice { false } |
FailType | m_FailType { FailType_Immediate } |
The method for which a player can fail a song. | |
TapNoteScore | m_MinTNSToHideNotes |
std::string | m_sNoteSkin {} |
The Noteskin to use. | |
bool | forReplay { false } |
Per-player options that are not saved between sessions.
enum PlayerOptions::Accel |
The various appearance mods.
enum PlayerOptions::Turn |
The various turn mods.
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inline |
Set up the PlayerOptions with some reasonable defaults.
This code was taken from Init() to use proper initialization.
bool PlayerOptions::m_bSetScrollSpeed |
std::string PlayerOptions::m_sNoteSkin {} |
The Noteskin to use.
If an empty string, it means to not change from the default.
float PlayerOptions::m_SpeedfCover |