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static void | Update () |
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static void | SetCurrentOptions (const PlayerOptions *options) |
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static auto | GetYOffset (const PlayerState *pPlayerState, int iCol, float fNoteBeat, float &fPeakYOffsetOut, bool &bIsPastPeakYOffset, bool bAbsolute=false) -> float |
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static auto | GetYOffset (const PlayerState *pPlayerState, int iCol, float fNoteBeat, bool bAbsolute=false) -> float |
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static void | GetXYZPos (const PlayerState *player_state, int col, float y_offset, float y_reverse_offset, RageVector3 &ret, bool with_reverse=true) |
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static auto | GetYPos (int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse=true) -> float |
| Retrieve the actual display position.
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static auto | GetYOffsetFromYPos (int iCol, float YPos, float fYReverseOffsetPixels) -> float |
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static auto | GetRotationZ (const PlayerState *pPlayerState, float fNoteBeat, bool bIsHoldHead) -> float |
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static auto | ReceptorGetRotationZ (const PlayerState *pPlayerState) -> float |
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static auto | GetRotationX (float fYOffset) -> float |
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static auto | GetRotationY (float fYOffset) -> float |
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static auto | GetXPos (const PlayerState *pPlayerState, int iCol, float fYOffset) -> float |
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static auto | GetZPos (int iCol, float fYPos) -> float |
| Retrieve the Z position.
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static auto | NeedZBuffer () -> bool |
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static auto | GetAlpha (int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar) -> float |
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static auto | GetGlow (int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar) -> float |
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static auto | GetBrightness (const PlayerState *pPlayerState, float fNoteBeat) -> float |
| Retrieve the current brightness.
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static auto | GetZoom (const PlayerState *pPlayerState) -> float |
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static auto | GetFrameWidthScale (const PlayerState *pPlayerState, float fYOffset, float fOverlappedTime) -> float |
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Functions that return properties of arrows based on Style and PlayerOptions.