Etterna 0.74.4
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This is the complete list of members for ArrowEffects, including all inherited members.
GetAlpha(int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetBrightness(const PlayerState *pPlayerState, float fNoteBeat) -> float | ArrowEffects | static |
GetFrameWidthScale(const PlayerState *pPlayerState, float fYOffset, float fOverlappedTime) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetGlow(int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetRotationX(float fYOffset) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetRotationY(float fYOffset) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetRotationZ(const PlayerState *pPlayerState, float fNoteBeat, bool bIsHoldHead) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetXPos(const PlayerState *pPlayerState, int iCol, float fYOffset) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetXYZPos(const PlayerState *player_state, int col, float y_offset, float y_reverse_offset, RageVector3 &ret, bool with_reverse=true) (defined in ArrowEffects) | ArrowEffects | inlinestatic |
GetYOffset(const PlayerState *pPlayerState, int iCol, float fNoteBeat, float &fPeakYOffsetOut, bool &bIsPastPeakYOffset, bool bAbsolute=false) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetYOffset(const PlayerState *pPlayerState, int iCol, float fNoteBeat, bool bAbsolute=false) -> float (defined in ArrowEffects) | ArrowEffects | inlinestatic |
GetYOffsetFromYPos(int iCol, float YPos, float fYReverseOffsetPixels) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetYPos(int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse=true) -> float | ArrowEffects | static |
GetZoom(const PlayerState *pPlayerState) -> float (defined in ArrowEffects) | ArrowEffects | static |
GetZPos(int iCol, float fYPos) -> float | ArrowEffects | static |
NeedZBuffer() -> bool (defined in ArrowEffects) | ArrowEffects | static |
ReceptorGetRotationZ(const PlayerState *pPlayerState) -> float (defined in ArrowEffects) | ArrowEffects | static |
SetCurrentOptions(const PlayerOptions *options) (defined in ArrowEffects) | ArrowEffects | static |
Update() (defined in ArrowEffects) | ArrowEffects | static |