Etterna 0.74.4
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ArrowEffects Member List

This is the complete list of members for ArrowEffects, including all inherited members.

GetAlpha(int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetBrightness(const PlayerState *pPlayerState, float fNoteBeat) -> floatArrowEffectsstatic
GetFrameWidthScale(const PlayerState *pPlayerState, float fYOffset, float fOverlappedTime) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetGlow(int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetRotationX(float fYOffset) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetRotationY(float fYOffset) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetRotationZ(const PlayerState *pPlayerState, float fNoteBeat, bool bIsHoldHead) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetXPos(const PlayerState *pPlayerState, int iCol, float fYOffset) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetXYZPos(const PlayerState *player_state, int col, float y_offset, float y_reverse_offset, RageVector3 &ret, bool with_reverse=true) (defined in ArrowEffects)ArrowEffectsinlinestatic
GetYOffset(const PlayerState *pPlayerState, int iCol, float fNoteBeat, float &fPeakYOffsetOut, bool &bIsPastPeakYOffset, bool bAbsolute=false) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetYOffset(const PlayerState *pPlayerState, int iCol, float fNoteBeat, bool bAbsolute=false) -> float (defined in ArrowEffects)ArrowEffectsinlinestatic
GetYOffsetFromYPos(int iCol, float YPos, float fYReverseOffsetPixels) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetYPos(int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse=true) -> floatArrowEffectsstatic
GetZoom(const PlayerState *pPlayerState) -> float (defined in ArrowEffects)ArrowEffectsstatic
GetZPos(int iCol, float fYPos) -> floatArrowEffectsstatic
NeedZBuffer() -> bool (defined in ArrowEffects)ArrowEffectsstatic
ReceptorGetRotationZ(const PlayerState *pPlayerState) -> float (defined in ArrowEffects)ArrowEffectsstatic
SetCurrentOptions(const PlayerOptions *options) (defined in ArrowEffects)ArrowEffectsstatic
Update() (defined in ArrowEffects)ArrowEffectsstatic