4#include "GameConstantsAndTypes.h"
5#include "Etterna/Singletons/InputMapper.h"
35 const Style*
const* m_apStyles;
41 bool m_PlayersHaveSeparateStyles;
54 [[nodiscard]]
auto GetPerButtonInfo(GameButton gb)
const
57 [[nodiscard]]
auto MapTapNoteScore(TapNoteScore tns)
const -> TapNoteScore;
58 TapNoteScore m_mapW1To;
59 TapNoteScore m_mapW2To;
60 TapNoteScore m_mapW3To;
61 TapNoteScore m_mapW4To;
62 TapNoteScore m_mapW5To;
63 [[nodiscard]]
auto GetMapJudgmentTo(TapNoteScore tns)
const -> TapNoteScore;
66 void PushSelf(lua_State* L);
Holds information about a particular style of a game (e.g. "single", "double").
Definition Game.h:33
bool m_bCountNotesSeparately
Do we count multiple notes in a row as separate notes, or as one note?
Definition Game.h:39
PerButtonInfo m_PerButtonInfo[NUM_GameButton]
Data for each Game-specific GameButton.
Definition Game.h:53