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void | GetStylesForGame (const Game *pGame, std::vector< const Style * > &aStylesAddTo, bool editor=false) |
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auto | GetGameForStyle (const Style *pStyle) -> const Game * |
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void | GetStepsTypesForGame (const Game *pGame, std::vector< StepsType > &aStepsTypeAddTo) |
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auto | GetEditorStyleForStepsType (StepsType st) -> const Style * |
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auto | GetStyleForStepsType (StepsType st) -> const Style * |
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void | GetDemonstrationStylesForGame (const Game *pGame, std::vector< const Style * > &vpStylesOut) |
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auto | GetHowToPlayStyleForGame (const Game *pGame) -> const Style * |
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void | GetCompatibleStyles (const Game *pGame, int iNumPlayers, std::vector< const Style * > &vpStylesOut) |
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auto | GetFirstCompatibleStyle (const Game *pGame, int iNumPlayers, StepsType st) -> const Style * |
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void | GetEnabledGames (std::vector< const Game * > &aGamesOut) |
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auto | GetDefaultGame () -> const Game * |
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auto | IsGameEnabled (const Game *pGame) -> bool |
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auto | GetIndexFromGame (const Game *pGame) -> int |
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auto | GetGameFromIndex (int index) -> const Game * |
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auto | GetStepsTypeInfo (StepsType st) -> const StepsTypeInfo & |
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auto | StringToStepsType (std::string sStepsType) -> StepsType |
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auto | StringToGame (const std::string &sGame) -> const Game * |
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auto | GameAndStringToStyle (const Game *pGame, const std::string &sStyle) -> const Style * |
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auto | StyleToLocalizedString (const Style *s) -> std::string |
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void | PushSelf (lua_State *L) |
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bool | m_bResetModifiers |
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bool | m_bResetTurns |
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float | m_fPreviousRate |
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std::string | m_sModsToReset |
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std::vector< std::string > | m_vTurnsToReset |
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The documentation for this class was generated from the following files:
- /home/runner/work/etterna/etterna/src/Etterna/Singletons/GameManager.h
- /home/runner/work/etterna/etterna/src/Etterna/Singletons/GameManager.cpp