Etterna 0.74.4
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This is the complete list of members for GameManager, including all inherited members.
GameAndStringToStyle(const Game *pGame, const std::string &sStyle) -> const Style * (defined in GameManager) | GameManager | |
GameManager() (defined in GameManager) | GameManager | |
GetCompatibleStyles(const Game *pGame, int iNumPlayers, std::vector< const Style * > &vpStylesOut) (defined in GameManager) | GameManager | |
GetDefaultGame() -> const Game * (defined in GameManager) | GameManager | |
GetDemonstrationStylesForGame(const Game *pGame, std::vector< const Style * > &vpStylesOut) (defined in GameManager) | GameManager | |
GetEditorStyleForStepsType(StepsType st) -> const Style * (defined in GameManager) | GameManager | |
GetEnabledGames(std::vector< const Game * > &aGamesOut) (defined in GameManager) | GameManager | |
GetFirstCompatibleStyle(const Game *pGame, int iNumPlayers, StepsType st) -> const Style * (defined in GameManager) | GameManager | |
GetGameForStyle(const Style *pStyle) -> const Game * (defined in GameManager) | GameManager | |
GetGameFromIndex(int index) -> const Game * (defined in GameManager) | GameManager | |
GetHowToPlayStyleForGame(const Game *pGame) -> const Style * (defined in GameManager) | GameManager | |
GetIndexFromGame(const Game *pGame) -> int (defined in GameManager) | GameManager | |
GetStepsTypeInfo(StepsType st) -> const StepsTypeInfo & (defined in GameManager) | GameManager | |
GetStepsTypesForGame(const Game *pGame, std::vector< StepsType > &aStepsTypeAddTo) (defined in GameManager) | GameManager | |
GetStyleForStepsType(StepsType st) -> const Style * (defined in GameManager) | GameManager | |
GetStylesForGame(const Game *pGame, std::vector< const Style * > &aStylesAddTo, bool editor=false) (defined in GameManager) | GameManager | |
IsGameEnabled(const Game *pGame) -> bool (defined in GameManager) | GameManager | |
m_bResetModifiers (defined in GameManager) | GameManager | |
m_bResetTurns (defined in GameManager) | GameManager | |
m_fPreviousRate (defined in GameManager) | GameManager | |
m_sModsToReset (defined in GameManager) | GameManager | |
m_vTurnsToReset (defined in GameManager) | GameManager | |
PushSelf(lua_State *L) (defined in GameManager) | GameManager | |
StringToGame(const std::string &sGame) -> const Game * (defined in GameManager) | GameManager | |
StringToStepsType(std::string sStepsType) -> StepsType (defined in GameManager) | GameManager | |
StyleToLocalizedString(const Style *s) -> std::string (defined in GameManager) | GameManager | |
~GameManager() (defined in GameManager) | GameManager |