Etterna 0.74.4
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GameManager Member List

This is the complete list of members for GameManager, including all inherited members.

GameAndStringToStyle(const Game *pGame, const std::string &sStyle) -> const Style * (defined in GameManager)GameManager
GameManager() (defined in GameManager)GameManager
GetCompatibleStyles(const Game *pGame, int iNumPlayers, std::vector< const Style * > &vpStylesOut) (defined in GameManager)GameManager
GetDefaultGame() -> const Game * (defined in GameManager)GameManager
GetDemonstrationStylesForGame(const Game *pGame, std::vector< const Style * > &vpStylesOut) (defined in GameManager)GameManager
GetEditorStyleForStepsType(StepsType st) -> const Style * (defined in GameManager)GameManager
GetEnabledGames(std::vector< const Game * > &aGamesOut) (defined in GameManager)GameManager
GetFirstCompatibleStyle(const Game *pGame, int iNumPlayers, StepsType st) -> const Style * (defined in GameManager)GameManager
GetGameForStyle(const Style *pStyle) -> const Game * (defined in GameManager)GameManager
GetGameFromIndex(int index) -> const Game * (defined in GameManager)GameManager
GetHowToPlayStyleForGame(const Game *pGame) -> const Style * (defined in GameManager)GameManager
GetIndexFromGame(const Game *pGame) -> int (defined in GameManager)GameManager
GetStepsTypeInfo(StepsType st) -> const StepsTypeInfo & (defined in GameManager)GameManager
GetStepsTypesForGame(const Game *pGame, std::vector< StepsType > &aStepsTypeAddTo) (defined in GameManager)GameManager
GetStyleForStepsType(StepsType st) -> const Style * (defined in GameManager)GameManager
GetStylesForGame(const Game *pGame, std::vector< const Style * > &aStylesAddTo, bool editor=false) (defined in GameManager)GameManager
IsGameEnabled(const Game *pGame) -> bool (defined in GameManager)GameManager
m_bResetModifiers (defined in GameManager)GameManager
m_bResetTurns (defined in GameManager)GameManager
m_fPreviousRate (defined in GameManager)GameManager
m_sModsToReset (defined in GameManager)GameManager
m_vTurnsToReset (defined in GameManager)GameManager
PushSelf(lua_State *L) (defined in GameManager)GameManager
StringToGame(const std::string &sGame) -> const Game * (defined in GameManager)GameManager
StringToStepsType(std::string sStepsType) -> StepsType (defined in GameManager)GameManager
StyleToLocalizedString(const Style *s) -> std::string (defined in GameManager)GameManager
~GameManager() (defined in GameManager)GameManager