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Etterna 0.75.1
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This is the complete list of members for GameManager, including all inherited members.
| GameAndStringToStyle(const Game *pGame, const std::string &sStyle) -> const Style * (defined in GameManager) | GameManager | |
| GameManager() (defined in GameManager) | GameManager | |
| GetCompatibleStyles(const Game *pGame, int iNumPlayers, std::vector< const Style * > &vpStylesOut) (defined in GameManager) | GameManager | |
| GetDefaultGame() -> const Game * (defined in GameManager) | GameManager | |
| GetDemonstrationStylesForGame(const Game *pGame, std::vector< const Style * > &vpStylesOut) (defined in GameManager) | GameManager | |
| GetEditorStyleForStepsType(StepsType st) -> const Style * (defined in GameManager) | GameManager | |
| GetEnabledGames(std::vector< const Game * > &aGamesOut) (defined in GameManager) | GameManager | |
| GetFirstCompatibleStyle(const Game *pGame, int iNumPlayers, StepsType st) -> const Style * (defined in GameManager) | GameManager | |
| GetGameForStyle(const Style *pStyle) -> const Game * (defined in GameManager) | GameManager | |
| GetGameFromIndex(int index) -> const Game * (defined in GameManager) | GameManager | |
| GetHowToPlayStyleForGame(const Game *pGame) -> const Style * (defined in GameManager) | GameManager | |
| GetIndexFromGame(const Game *pGame) -> int (defined in GameManager) | GameManager | |
| GetStepsTypeInfo(StepsType st) -> const StepsTypeInfo & (defined in GameManager) | GameManager | |
| GetStepsTypesForGame(const Game *pGame, std::vector< StepsType > &aStepsTypeAddTo) (defined in GameManager) | GameManager | |
| GetStyleForStepsType(StepsType st) -> const Style * (defined in GameManager) | GameManager | |
| GetStylesForGame(const Game *pGame, std::vector< const Style * > &aStylesAddTo, bool editor=false) (defined in GameManager) | GameManager | |
| IsGameEnabled(const Game *pGame) -> bool (defined in GameManager) | GameManager | |
| m_bResetModifiers (defined in GameManager) | GameManager | |
| m_bResetTurns (defined in GameManager) | GameManager | |
| m_fPreviousRate (defined in GameManager) | GameManager | |
| m_sModsToReset (defined in GameManager) | GameManager | |
| m_vTurnsToReset (defined in GameManager) | GameManager | |
| PushSelf(lua_State *L) (defined in GameManager) | GameManager | |
| StringToGame(const std::string &sGame) -> const Game * (defined in GameManager) | GameManager | |
| StringToStepsType(std::string sStepsType) -> StepsType (defined in GameManager) | GameManager | |
| StyleToLocalizedString(const Style *s) -> std::string (defined in GameManager) | GameManager | |
| ~GameManager() (defined in GameManager) | GameManager |