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void | Unload () |
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bool | CreateBackground (const Song *pSong, const BackgroundDef &bd, Actor *pParent) |
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BackgroundDef | CreateRandomBGA (const Song *pSong, const std::string &sEffect, deque< BackgroundDef > &RandomBGAnimations, Actor *pParent) |
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int | FindBGSegmentForBeat (float fBeat) const |
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void | UpdateCurBGChange (const Song *pSong, float fLastMusicSeconds, float fCurrentTime, const map< std::string, BackgroundTransition > &mapNameToTransition) |
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The documentation for this class was generated from the following file:
- /home/runner/work/etterna/etterna/src/Etterna/Actor/Gameplay/Background.cpp