Identifies when a chart is to have a different tickcount value for hold notes.
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auto | GetType () const -> TimingSegmentType override |
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auto | GetEffectType () const -> SegmentEffectType override |
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auto | IsNotable () const -> bool override |
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void | DebugPrint () const override |
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auto | Copy () const -> TimingSegment *override |
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| TickcountSegment (int iStartRow=ROW_INVALID, int iTicks=DEFAULT_TICK_COUNT) |
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| TickcountSegment (const TickcountSegment &other) |
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auto | GetTicks () const -> int |
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void | SetTicks (int iTicks) |
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auto | ToString (int dec) const -> std::string override |
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auto | GetValues () const -> std::vector< float > override |
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auto | operator== (const TickcountSegment &other) const -> bool |
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auto | operator== (const TimingSegment &other) const -> bool override |
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| TimingSegment (int iRow=ROW_INVALID) |
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| TimingSegment (float fBeat) |
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| TimingSegment (const TimingSegment &other) |
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virtual void | Scale (int start, int length, int newLength) |
| Scales itself.
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auto | GetRow () const -> int |
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void | SetRow (int iRow) |
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auto | GetBeat () const -> float |
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void | SetBeat (float fBeat) |
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auto | operator< (const TimingSegment &other) const -> bool |
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virtual auto | operator!= (const TimingSegment &other) const -> bool |
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Identifies when a chart is to have a different tickcount value for hold notes.
A tickcount segment is used to better replicate the checkpoint hold system used by various based video games. The number is used to represent how many ticks can be counted in one beat.