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auto | BeatToTValue (float song_beat, float note_beat) const -> float |
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void | EvalForBeat (float song_beat, float note_beat, RageVector3 &ret) const |
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void | EvalDerivForBeat (float song_beat, float note_beat, RageVector3 &ret) const |
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void | EvalForReceptor (float song_beat, RageVector3 &ret) const |
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void | PushSelf (lua_State *L) |
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CubicSplineN | m_spline |
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NoteColumnSplineMode | m_spline_mode |
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float | m_receptor_t |
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float | m_beats_per_t |
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bool | m_subtract_song_beat_from_curr |
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The documentation for this struct was generated from the following files:
- /home/runner/work/etterna/etterna/src/Etterna/Actor/Gameplay/NoteDisplay.h
- /home/runner/work/etterna/etterna/src/Etterna/Actor/Gameplay/NoteDisplay.cpp