Etterna 0.74.4
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Public Member Functions | Public Attributes | List of all members
GameInput Struct Reference

An input event specific to an InputScheme defined by a logical controller and button. More...

#include <GameInput.h>

Public Member Functions

 GameInput (GameController c, GameButton b)
 
auto operator== (const GameInput &other) const -> bool
 
auto operator< (const GameInput &other) const -> bool
 
auto IsValid () const -> bool
 
void MakeInvalid ()
 
auto ToString (const InputScheme *pInputs) const -> std::string
 
auto FromString (const InputScheme *pInputs, const std::string &s) -> bool
 

Public Attributes

GameController controller { GameController_Invalid }
 
GameButton button { GameButton_Invalid }
 

Detailed Description

An input event specific to an InputScheme defined by a logical controller and button.


The documentation for this struct was generated from the following files: