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auto | GetAllPBPtrs (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> const std::vector< vector< HighScore * > > |
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auto | GetAllPBsPreferringReplays (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> std::vector< HighScore * > |
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auto | GetChartPBAt (const std::string &ck, float rate, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> HighScore * |
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auto | GetChartPBUpTo (const std::string &ck, float rate, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> HighScore * |
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auto | GetBestGradeFor (const std::string &ck, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) const -> Grade |
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auto | GetBestWifeScoreFor (const std::string &ck, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) const -> float |
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auto | AddScore (const HighScore &hs_, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> int |
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void | ImportScore (const HighScore &hs_, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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std::vector< float > | SortTopSSRPtrs (Skillset ss, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID, bool getSSRs=false) |
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std::map< DateTime, std::vector< float > > | GetPlayerRatingOverTime (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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void | SortTopSSRPtrsForGame (Skillset ss, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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void | RecalculateSSRs (LoadingWindow *ld) |
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void | RecalculateSSRs (const std::string &profileID) |
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void | UnInvalidateAllScores (const std::string &profileID) |
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void | CalcPlayerRating (float &prating, float *pskillsets, const std::string &profileID) |
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auto | GetTopSSRValue (unsigned int rank, int ss) -> float |
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auto | GetTopSSRHighScore (unsigned int rank, int ss) -> HighScore * |
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auto | GetTopSSRHighScoreForGame (unsigned int rank, int ss) -> HighScore * |
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auto | GetRecentScore (int rank) -> HighScore * |
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auto | GetRecentScoreForGame (int rank) -> HighScore * |
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void | SortRecentScores (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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void | SortRecentScoresForGame (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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auto | KeyHasScores (const std::string &ck, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) const -> bool |
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auto | HasAnyScores () const -> bool |
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auto | CreateNode (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) const -> XNode * |
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void | LoadFromNode (const XNode *node, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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auto | GetScoresForChart (const std::string &ck, const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> ScoresForChart * |
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auto | GetSortedKeys () -> const std::vector< std::string > |
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void | PushSelf (lua_State *L) |
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auto | GetMostRecentScore () -> HighScore * |
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void | PutScoreAtTheTop (const std::string &scorekey) |
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auto | GetAllScores () -> const std::vector< HighScore * > & |
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auto | GetScoresByKey () -> const std::unordered_map< std::string, HighScore * > & |
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auto | GetAllProfileScores (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> const std::vector< HighScore * > & |
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void | RegisterScore (HighScore *hs) |
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void | AddToKeyedIndex (HighScore *hs) |
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void | RegisterScoreInProfile (HighScore *hs_, const std::string &profileID) |
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std::vector< Skillset > | GetTopPlayedSkillsets (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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std::vector< int > | GetPlaycountPerSkillset (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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void | SetAllTopScores (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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void | PurgeScores () |
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auto | GetProfileScores (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) -> std::unordered_map< std::string, ScoresForChart > * |
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void | PurgeProfileScores (const std::string &profileID=PROFILEMAN->GetProfile(PLAYER_1) ->m_sProfileID) |
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void | UnloadAllReplayData () |
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auto | GetNumScoresThisSession () -> int |
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auto | GetScoresThisSession () -> std::vector< HighScore * > |
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void | RegisterScoreThisSession (HighScore *hs) |
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