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Etterna 0.75.1
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Animates from one number to another by scrolling its digits. More...
#include <RollingNumbers.h>


Public Member Functions | |
| void | Load (const std::string &sMetricsGroup) |
| RollingNumbers * | Copy () const override |
| void | DrawPart (RageColor const *diffuse, RageColor const &stroke, float crop_left, float crop_right) |
| void | DrawPrimitives () override |
| Draw the primitives of the Actor. | |
| void | Update (float fDeltaTime) override |
| void | SetTargetNumber (float fTargetNumber) |
| Set the new target number to be reached. | |
| void | UpdateText () |
| void | PushSelf (lua_State *L) override |
Public Member Functions inherited from BitmapText | |
| BitmapText (const BitmapText &cpy) | |
| auto | operator= (const BitmapText &cpy) -> BitmapText & |
| void | LoadFromNode (const XNode *pNode) override |
| auto | BMT_DestTweenState () -> BMT_TweenState & |
| auto | BMT_DestTweenState () const -> BMT_TweenState const & |
| void | SetCurrentTweenStart () override |
| void | EraseHeadTween () override |
| void | UpdatePercentThroughTween (float between) override |
| void | BeginTweening (float time, ITween *interp) override |
| virtual void | BeginTweening (float time, TweenType tt=TWEEN_LINEAR) override |
| void | StopTweening () override |
| void | FinishTweening () override |
| auto | LoadFromFont (const std::string &sFontName) -> bool |
| auto | LoadFromTextureAndChars (const std::string &sTexturePath, const std::string &sChars) -> bool |
| virtual void | SetText (const std::string &sText, const std::string &sAlternateText="", int iWrapWidthPixels=-1) |
| void | SetVertSpacing (int iSpacing) |
| void | SetMaxWidth (float fMaxWidth) |
| void | SetMaxHeight (float fMaxHeight) |
| void | SetMaxDimUseZoom (bool use) |
| void | SetWrapWidthPixels (int iWrapWidthPixels) |
| void | CropLineToWidth (size_t l, int width) |
| void | CropToWidth (int width) |
| auto | EarlyAbortDraw () const -> bool override |
| Allow the Actor to be aborted early. | |
| void | SetUppercase (bool b) |
| void | SetRainbowScroll (bool b) |
| void | SetJitter (bool b) |
| void | SetDistortion (float f) |
| void | UnSetDistortion () |
| void | set_mult_attrs_with_diffuse (bool m) |
| auto | get_mult_attrs_with_diffuse () const -> bool |
| void | SetHorizAlign (float f) override |
| void | SetStrokeColor (const RageColor &c) |
| auto | GetStrokeColor () -> RageColor const & |
| void | SetCurrStrokeColor (const RageColor &c) |
| auto | GetCurrStrokeColor () -> RageColor const & |
| void | SetTextGlowMode (TextGlowMode tgm) |
| void | GetLines (std::vector< std::wstring > &wTextLines) const |
| auto | GetLines () const -> const std::vector< std::wstring > & |
| auto | GetText () const -> std::string |
| auto | StringWillUseAlternate (const std::string &sText, const std::string &sAlternateText) const -> bool |
| auto | GetDefaultAttribute () const -> Attribute |
| void | AddAttribute (size_t iPos, const Attribute &attr) |
| void | ClearAttributes () |
Public Member Functions inherited from Actor | |
| Actor () | |
| Set up the Actor with its initial settings. | |
| Actor (const Actor &cpy) | |
| Copy a new Actor to the old one. | |
| Actor & | operator= (const Actor &x) |
| virtual void | InitState () |
| auto | PartiallyOpaque () const -> bool |
| auto | IsOver (float mx, float my) -> bool |
| auto | GetFakeParentOrParent () -> Actor * |
| auto | GetTrueX () -> float |
| auto | GetTrueY () -> float |
| auto | GetTrueZ () -> float |
| auto | GetTrueRotationX () -> float |
| auto | GetTrueRotationY () -> float |
| auto | GetTrueRotationZ () -> float |
| auto | GetTrueZoom () -> float |
| auto | GetTrueZoomX () -> float |
| auto | GetTrueZoomY () -> float |
| auto | GetTrueZoomZ () -> float |
| auto | IsVisible () -> bool |
| void | Draw () |
| Calls multiple functions for drawing the Actors. | |
| virtual void | PreDraw () |
| Calculate values that may be needed for drawing. | |
| virtual void | PostDraw () |
| Reset internal diffuse and glow. | |
| virtual void | BeginDraw () |
| Start the drawing and push the transform on the world matrix stack. | |
| virtual void | SetGlobalRenderStates () |
| Set the global rendering states of this Actor. | |
| virtual void | SetTextureRenderStates () |
| Set the texture rendering states of this Actor. | |
| virtual void | EndDraw () |
| Pop the transform from the world matrix stack. | |
| virtual void | UpdateInternal (float fDeltaTime) |
| void | UpdateTweening (float fDeltaTime) |
| void | CalcPercentThroughTween () |
| auto | get_tween_uses_effect_delta () const -> bool |
| void | set_tween_uses_effect_delta (bool t) |
| auto | GetName () const -> const std::string & |
| Retrieve the Actor's name. | |
| virtual void | SetName (const std::string &sName) |
| Set the Actor's name to a new one. | |
| void | SetParent (Actor *pParent) |
| Give this Actor a new parent. | |
| auto | GetParent () const -> Actor * |
| Retrieve the Actor's parent. | |
| auto | GetLineage () const -> std::string |
| Retrieve the Actor's lineage. | |
| void | SetFakeParent (Actor *mailman) |
| auto | GetFakeParent () const -> Actor * |
| void | AddWrapperState () |
| void | RemoveWrapperState (size_t i) |
| auto | GetWrapperState (size_t i) -> Actor * |
| auto | GetNumWrapperStates () const -> size_t |
| auto | GetX () const -> float |
| Retrieve the Actor's x position. | |
| auto | GetY () const -> float |
| Retrieve the Actor's y position. | |
| auto | GetZ () const -> float |
| Retrieve the Actor's z position. | |
| auto | GetDestX () const -> float |
| auto | GetDestY () const -> float |
| auto | GetDestZ () const -> float |
| void | SetX (float x) |
| void | SetY (float y) |
| void | SetZ (float z) |
| void | SetXY (float x, float y) |
| void | AddX (float x) |
| Add to the x position of this Actor. | |
| void | AddY (float y) |
| Add to the y position of this Actor. | |
| void | AddZ (float z) |
| Add to the z position of this Actor. | |
| auto | GetUnzoomedWidth () const -> float |
| auto | GetUnzoomedHeight () const -> float |
| auto | GetZoomedWidth () const -> float |
| auto | GetZoomedHeight () const -> float |
| void | SetWidth (float width) |
| void | SetHeight (float height) |
| auto | GetBaseZoomX () const -> float |
| void | SetBaseZoomX (float zoom) |
| auto | GetBaseZoomY () const -> float |
| void | SetBaseZoomY (float zoom) |
| auto | GetBaseZoomZ () const -> float |
| void | SetBaseZoomZ (float zoom) |
| void | SetBaseZoom (float zoom) |
| void | SetBaseRotationX (float rot) |
| void | SetBaseRotationY (float rot) |
| void | SetBaseRotationZ (float rot) |
| void | SetBaseRotation (const RageVector3 &rot) |
| virtual void | SetBaseAlpha (float fAlpha) |
| void | SetInternalDiffuse (const RageColor &c) |
| void | SetInternalGlow (const RageColor &c) |
| auto | GetZoom () const -> float |
| Retrieve the general zoom factor, using the x coordinate of the Actor. | |
| auto | GetZoomX () const -> float |
| Retrieve the zoom factor for the x coordinate of the Actor. | |
| auto | GetZoomY () const -> float |
| Retrieve the zoom factor for the y coordinate of the Actor. | |
| auto | GetZoomZ () const -> float |
| Retrieve the zoom factor for the z coordinate of the Actor. | |
| void | SetZoom (float zoom) |
| Set the zoom factor for all dimensions of the Actor. | |
| void | SetZoomX (float zoom) |
| Set the zoom factor for the x dimension of the Actor. | |
| void | SetZoomY (float zoom) |
| Set the zoom factor for the y dimension of the Actor. | |
| void | SetZoomZ (float zoom) |
| Set the zoom factor for the z dimension of the Actor. | |
| void | ZoomTo (float fX, float fY) |
| void | ZoomToWidth (float zoom) |
| void | ZoomToHeight (float zoom) |
| auto | GetRotationX () const -> float |
| auto | GetRotationY () const -> float |
| auto | GetRotationZ () const -> float |
| void | SetRotationX (float rot) |
| void | SetRotationY (float rot) |
| void | SetRotationZ (float rot) |
| void | AddRotationX (float rot) |
| void | AddRotationY (float rot) |
| void | AddRotationZ (float rot) |
| void | AddRotationH (float rot) |
| void | AddRotationP (float rot) |
| void | AddRotationR (float rot) |
| void | SetSkewX (float fAmount) |
| auto | GetSkewX (float) const -> float |
| void | SetSkewY (float fAmount) |
| auto | GetSkewY (float) const -> float |
| auto | GetCropLeft () const -> float |
| auto | GetCropTop () const -> float |
| auto | GetCropRight () const -> float |
| auto | GetCropBottom () const -> float |
| void | SetCropLeft (float percent) |
| void | SetCropTop (float percent) |
| void | SetCropRight (float percent) |
| void | SetCropBottom (float percent) |
| void | SetFadeLeft (float percent) |
| void | SetFadeTop (float percent) |
| void | SetFadeRight (float percent) |
| void | SetFadeBottom (float percent) |
| void | SetGlobalDiffuseColor (const RageColor &c) |
| virtual void | SetDiffuse (const RageColor &c) |
| virtual void | SetDiffuseAlpha (float f) |
| auto | GetCurrentDiffuseAlpha () const -> float |
| void | SetDiffuseColor (const RageColor &c) |
| void | SetDiffuses (int i, const RageColor &c) |
| void | SetDiffuseUpperLeft (const RageColor &c) |
| void | SetDiffuseUpperRight (const RageColor &c) |
| void | SetDiffuseLowerLeft (const RageColor &c) |
| void | SetDiffuseLowerRight (const RageColor &c) |
| void | SetDiffuseTopEdge (const RageColor &c) |
| void | SetDiffuseRightEdge (const RageColor &c) |
| void | SetDiffuseBottomEdge (const RageColor &c) |
| void | SetDiffuseLeftEdge (const RageColor &c) |
| auto | GetDiffuse () const -> RageColor |
| auto | GetDiffuses (int i) const -> RageColor |
| auto | GetDiffuseAlpha () const -> float |
| void | SetGlow (const RageColor &c) |
| auto | GetGlow () const -> RageColor |
| void | SetAux (float f) |
| auto | GetAux () const -> float |
| void | Sleep (float time) |
| void | QueueCommand (const std::string &sCommandName) |
| void | QueueMessage (const std::string &sMessageName) |
| virtual void | HurryTweening (float factor) |
| virtual auto | GetTweenTimeLeft () const -> float |
| auto | DestTweenState () -> TweenState & |
| auto | DestTweenState () const -> const TweenState & |
| void | ScaleToCover (const RectF &rect) |
| void | ScaleToFitInside (const RectF &rect) |
| void | ScaleTo (const RectF &rect, StretchType st) |
| void | StretchTo (const RectF &rect) |
| virtual void | SetVertAlign (float f) |
| void | SetHorizAlign (HorizAlign ha) |
| void | SetVertAlign (VertAlign va) |
| virtual auto | GetHorizAlign () -> float |
| virtual auto | GetVertAlign () -> float |
| void | StopEffect () |
| auto | GetEffect () const -> Effect |
| auto | GetSecsIntoEffect () const -> float |
| auto | GetEffectDelta () const -> float |
| void | SetEffectColor1 (const RageColor &c) |
| void | SetEffectColor2 (const RageColor &c) |
| void | RecalcEffectPeriod () |
| void | SetEffectPeriod (float fTime) |
| auto | GetEffectPeriod () const -> float |
| auto | SetEffectTiming (float ramp_toh, float at_half, float ramp_tof, float at_zero, float at_full, std::string &err) -> bool |
| auto | SetEffectHoldAtFull (float haf, std::string &err) -> bool |
| void | SetEffectOffset (float fTime) |
| void | SetEffectClock (EffectClock c) |
| void | SetEffectClockString (const std::string &s) |
| void | SetEffectMagnitude (const RageVector3 &vec) |
| auto | GetEffectMagnitude () const -> RageVector3 |
| void | ResetEffectTimeIfDifferent (Effect new_effect) |
| void | SetEffectDiffuseBlink (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
| void | SetEffectDiffuseShift (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
| void | SetEffectDiffuseRamp (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
| void | SetEffectGlowBlink (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
| void | SetEffectGlowShift (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
| void | SetEffectGlowRamp (float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) |
| void | SetEffectRainbow (float fEffectPeriodSeconds) |
| void | SetEffectWag (float fPeriod, const RageVector3 &vect) |
| void | SetEffectBounce (float fPeriod, const RageVector3 &vect) |
| void | SetEffectBob (float fPeriod, const RageVector3 &vect) |
| void | SetEffectPulse (float fPeriod, float fMinZoom, float fMaxZoom) |
| void | SetEffectSpin (const RageVector3 &vect) |
| void | SetEffectVibrate (const RageVector3 &vect) |
| auto | GetVisible () const -> bool |
| Determine if the Actor is visible at this time. | |
| void | SetVisible (bool b) |
| void | SetShadowLength (float fLength) |
| void | SetShadowLengthX (float fLengthX) |
| void | SetShadowLengthY (float fLengthY) |
| void | SetShadowColor (const RageColor &c) |
| void | SetDrawOrder (int iOrder) |
| auto | GetDrawOrder () const -> int |
| virtual void | EnableAnimation (bool b) |
| void | StartAnimating () |
| void | StopAnimating () |
| void | SetBlendMode (BlendMode mode) |
| void | SetTextureTranslate (float x, float y) |
| void | SetTextureWrapping (bool b) |
| void | SetTextureFiltering (bool b) |
| void | SetClearZBuffer (bool b) |
| void | SetUseZBuffer (bool b) |
| virtual void | SetZTestMode (ZTestMode mode) |
| virtual void | SetZWrite (bool b) |
| void | SetZBias (float f) |
| virtual void | SetCullMode (CullMode mode) |
| virtual void | PushContext (lua_State *L) |
| void | AddCommand (const std::string &sCmdName, const apActorCommands &apac, bool warn=true) |
| auto | HasCommand (const std::string &sCmdName) const -> bool |
| auto | GetCommand (const std::string &sCommandName) const -> const apActorCommands * |
| void | PlayCommand (const std::string &sCommandName) |
| void | PlayCommandNoRecurse (const Message &msg) |
| virtual void | RunCommands (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) |
| virtual void | RunCommands (const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) |
| virtual void | RunCommandsRecursively (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) |
| virtual void | RunCommandsOnLeaves (const LuaReference &cmds, const LuaReference *pParamTable=nullptr) |
| void | HandleMessage (const Message &msg) override |
| virtual auto | GetNumStates () const -> int |
| virtual void | SetState (int) |
| virtual auto | GetAnimationLengthSeconds () const -> float |
| virtual void | SetSecondsIntoAnimation (float) |
| virtual void | SetUpdateRate (float) |
| virtual auto | GetUpdateRate () -> float |
| void | SetShaders (const std::string &vertexShaderPath, const std::string &fragmentShaderPath) |
| void | ResetShaders () |
| bool | GetShaderPersistence () const |
| void | SetShaderPersistence (bool persist) |
Public Member Functions inherited from MessageSubscriber | |
| MessageSubscriber (const MessageSubscriber &cpy) | |
| auto | operator= (const MessageSubscriber &cpy) -> MessageSubscriber & |
| void | SubscribeToMessage (MessageID message) |
| void | SubscribeToMessage (const std::string &sMessageName) |
| void | UnsubscribeAll () |
Public Member Functions inherited from IMessageSubscriber | |
| void | ClearMessages (const std::string &sMessage="") |
Additional Inherited Members | |
Public Types inherited from Actor | |
| enum | Effect { no_effect , diffuse_blink , diffuse_shift , diffuse_ramp , glow_blink , glow_shift , glow_ramp , rainbow , wag , bounce , bob , pulse , spin , vibrate } |
| The list of the different effects. More... | |
| enum | EffectClock { CLOCK_TIMER , CLOCK_TIMER_GLOBAL , CLOCK_BGM_TIME , CLOCK_BGM_BEAT , CLOCK_BGM_TIME_NO_OFFSET , CLOCK_BGM_BEAT_NO_OFFSET , CLOCK_BGM_BEAT_PLAYER1 , CLOCK_BGM_BEAT_PLAYER2 , CLOCK_LIGHT_1 = 1000 , CLOCK_LIGHT_LAST = 1100 , NUM_CLOCKS } |
| Various values an Actor's effect can be tied to. | |
| enum | StretchType { fit_inside , cover } |
| How do we handle stretching the Actor? More... | |
Static Public Member Functions inherited from Actor | |
| static void | SetBGMTime (float fTime, float fBeat, float fTimeNoOffset, float fBeatNoOffset) |
| static void | SetPlayerBGMBeat (float fBeat, float fBeatNoOffset) |
Public Attributes inherited from BitmapText | |
| std::vector< RageSpriteVertex > | m_aVertices |
Public Attributes inherited from Actor | |
| std::vector< uint8_t > | m_VertexShaderArgs |
| std::vector< uint8_t > | m_FragmentShaderArgs |
| std::unique_ptr< LuaClass > | m_pLuaInstance |
Protected Member Functions inherited from BitmapText | |
| void | BuildChars () |
| void | DrawChars (bool bUseStrokeTexture) |
| void | UpdateBaseZoom () |
Protected Member Functions inherited from Actor | |
| auto | GetEffectDeltaTime () const -> float |
Protected Attributes inherited from BitmapText | |
| Font * | m_pFont |
| bool | m_bUppercase |
| std::string | m_sText |
| std::vector< std::wstring > | m_wTextLines |
| std::vector< int > | m_iLineWidths |
| int | m_iWrapWidthPixels |
| float | m_fMaxWidth |
| float | m_fMaxHeight |
| bool | m_MaxDimensionUsesZoom |
| bool | m_bRainbowScroll |
| bool | m_bJitter |
| bool | m_bUsingDistortion |
| bool | m_mult_attrs_with_diffuse |
| float | m_fDistortion |
| int | m_iVertSpacing |
| std::vector< FontPageTextures * > | m_vpFontPageTextures |
| std::map< size_t, Attribute > | m_mAttributes |
| bool | m_bHasGlowAttribute |
| TextGlowMode | m_TextGlowMode |
Protected Attributes inherited from Actor | |
| std::string | m_sName |
| the name of the Actor. | |
| Actor * | m_pParent |
| the current parent of this Actor if it exists. | |
| Actor * | m_FakeParent |
| std::vector< Actor * > | m_WrapperStates |
| RageVector3 | m_baseRotation |
| RageVector3 | m_baseScale |
| float | m_fBaseAlpha {} |
| RageColor | m_internalDiffuse |
| RageColor | m_internalGlow |
| RageVector2 | m_size |
| TweenState | m_current |
| TweenState | m_start |
| std::vector< TweenStateAndInfo * > | m_Tweens |
| TweenState * | m_pTempState {} |
| Temporary variables that are filled just before drawing. | |
| float | m_fHorizAlign {} |
| The particular horizontal alignment. | |
| float | m_fVertAlign {} |
| The particular vertical alignment. | |
| Effect | m_Effect |
| float | m_fSecsIntoEffect {} |
| float | m_fEffectDelta {} |
| float | m_effect_ramp_to_half {} |
| float | m_effect_hold_at_half {} |
| float | m_effect_ramp_to_full {} |
| float | m_effect_hold_at_full {} |
| float | m_effect_hold_at_zero {} |
| float | m_fEffectOffset {} |
| float | m_effect_period {} |
| EffectClock | m_EffectClock |
| bool | m_tween_uses_effect_delta |
| RageColor | m_effectColor1 |
| RageColor | m_effectColor2 |
| RageVector3 | m_vEffectMagnitude |
| bool | m_bVisible {} |
| bool | m_bIsAnimating {} |
| float | m_fShadowLengthX {} |
| float | m_fShadowLengthY {} |
| RageColor | m_ShadowColor |
| int | m_iDrawOrder {} |
| The draw order priority. | |
| BlendMode | m_BlendMode |
| ZTestMode | m_ZTestMode |
| CullMode | m_CullMode |
| RageVector2 | m_texTranslate |
| bool | m_bTextureWrapping {} |
| bool | m_bTextureFiltering {} |
| bool | m_bClearZBuffer {} |
| bool | m_bZWrite {} |
| float | m_fZBias {} |
| The amount of bias. | |
| DisplayAdapter::PipelineHandle | m_CustomShaders = { 0 } |
| bool | m_ShaderPersistence = false |
Static Protected Attributes inherited from Actor | |
| static float | g_fCurrentBGMTime = 0 |
| static float | g_fCurrentBGMBeat |
| static float | g_fCurrentBGMTimeNoOffset = 0 |
| static float | g_fCurrentBGMBeatNoOffset = 0 |
| static std::vector< float > | g_vfCurrentBGMBeatPlayer |
| static std::vector< float > | g_vfCurrentBGMBeatPlayerNoOffset |
Animates from one number to another by scrolling its digits.
|
overridevirtual |
Reimplemented from BitmapText.
|
overridevirtual |
Draw the primitives of the Actor.
Derivative classes should override this function.
Reimplemented from BitmapText.
|
overridevirtual |
Reimplemented from BitmapText.
| void RollingNumbers::SetTargetNumber | ( | float | fTargetNumber | ) |
Set the new target number to be reached.
| fTargetNumber | the new target number. |
|
overridevirtual |
Reimplemented from Actor.