Etterna 0.74.4
Loading...
Searching...
No Matches
Public Member Functions | Protected Attributes | List of all members
InputQueue Class Reference

Stores a list of the most recently pressed MenuInputs for each player. More...

#include <InputQueue.h>

Public Member Functions

void RememberInput (const InputEventPlus &gi)
 
bool WasPressedRecently (GameController c, GameButton button, const std::chrono::steady_clock::time_point &OldestTimeAllowed, InputEventPlus *pIEP=nullptr)
 
const std::vector< InputEventPlus > & GetQueue (GameController c) const
 
void ClearQueue (GameController c)
 

Protected Attributes

std::vector< InputEventPlusm_aQueue [NUM_GameController]
 

Detailed Description

Stores a list of the most recently pressed MenuInputs for each player.


The documentation for this class was generated from the following files: