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Etterna 0.75.1
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Stores a list of the most recently pressed MenuInputs for each player. More...
#include <InputQueue.h>
Public Member Functions | |
| void | RememberInput (const InputEventPlus &gi) |
| bool | WasPressedRecently (GameController c, GameButton button, const std::chrono::steady_clock::time_point &OldestTimeAllowed, InputEventPlus *pIEP=nullptr) |
| const std::vector< InputEventPlus > & | GetQueue (GameController c) const |
| void | ClearQueue (GameController c) |
Protected Attributes | |
| std::vector< InputEventPlus > | m_aQueue [NUM_GameController] |
Stores a list of the most recently pressed MenuInputs for each player.