The commentators who say seemlingly random things during gameplay.
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#include <AnnouncerManager.h>
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void | GetAnnouncerNames (std::vector< std::string > &AddTo) |
| Retrieve the announcer names.
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bool | DoesAnnouncerExist (const std::string &sAnnouncerName) |
| Determine if the specified announcer exists.
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void | SwitchAnnouncer (const std::string &sNewAnnouncerName) |
| Switch to a new specified announcer.
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std::string | GetCurAnnouncerName () const |
| Retrieve the current announcer's name.
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void | NextAnnouncer () |
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std::string | GetPathTo (const std::string &sFolderName) |
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bool | HasSoundsFor (const std::string &sFolderName) |
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void | PushSelf (lua_State *L) |
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std::string | GetPathTo (const std::string &AnnouncerPath, const std::string &sFolderName) |
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static std::string | GetAnnouncerDirFromName (const std::string &sAnnouncerName) |
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std::string | m_sCurAnnouncerName |
| the current announcer's name.
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The commentators who say seemlingly random things during gameplay.
◆ DoesAnnouncerExist()
bool AnnouncerManager::DoesAnnouncerExist |
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const std::string & |
sAnnouncerName | ) |
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Determine if the specified announcer exists.
- Parameters
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sAnnouncerName | the announcer we're checking for. |
- Returns
- true if it exists, false otherwise.
◆ GetAnnouncerNames()
void AnnouncerManager::GetAnnouncerNames |
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std::vector< std::string > & |
AddTo | ) |
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Retrieve the announcer names.
- Parameters
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AddTo | the list of announcer names. |
◆ GetCurAnnouncerName()
std::string AnnouncerManager::GetCurAnnouncerName |
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const |
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inline |
Retrieve the current announcer's name.
- Returns
- the current announcer's name.
◆ SwitchAnnouncer()
void AnnouncerManager::SwitchAnnouncer |
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const std::string & |
sNewAnnouncerName | ) |
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Switch to a new specified announcer.
- Parameters
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sNewAnnouncerName | the new announcer the Player will be listening to. |
The documentation for this class was generated from the following files:
- /home/runner/work/etterna/etterna/src/Etterna/Singletons/AnnouncerManager.h
- /home/runner/work/etterna/etterna/src/Etterna/Singletons/AnnouncerManager.cpp