12 void ApplyGraphicOptions();
13 void ResetPreferences();
15 std::string GetInitialScreen();
16 std::string GetSelectMusicScreen();
17 void InitializeCurrentGame(
const Game* g);
19 bool GetHighResolutionTextures();
20 void HandleInputEvents(
float fDeltaTime);
23 std::string SaveScreenshot(
const std::string& Dir,
bool SaveCompressed,
24 const std::string& NamePrefix,
const std::string& NameSuffix);