1#ifndef ScreenGameplayReplay_H
2#define ScreenGameplayReplay_H
4#include "ScreenGameplay.h"
9 void FillPlayerInfo(std::vector<PlayerInfo>& playerInfoOut)
override;
14 void Update(
float fDeltaTime)
override;
18 void PushSelf(lua_State* L)
override;
21 float SetRate(
float newRate);
23 void SetSongPosition(
float newPositionSeconds);
26 float m_fReplayBookmarkSeconds;
29 void SaveStats()
override;
30 void StageFinished(
bool bBackedOut)
override;
31 void LoadPlayer()
override;
32 void ReloadPlayer()
override;
33 void LoadScoreKeeper()
override;
Definition ScreenGameplayReplay.h:7
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenGameplayReplay.cpp:116
The music plays, the notes scroll, and the Player is pressing buttons.
Definition ScreenGameplay.h:27