1#ifndef ScreenGameplayReplay_H
2#define ScreenGameplayReplay_H
4#include "ScreenGameplay.h"
9 void FillPlayerInfo(
PlayerInfo* playerInfoOut)
override;
14 void Update(
float fDeltaTime)
override;
18 void PushSelf(lua_State* L)
override;
24 float SetRate(
float newRate);
26 void SetSongPosition(
float newPositionSeconds);
29 float m_fReplayBookmarkSeconds;
32 void SaveStats()
override;
33 void StageFinished(
bool bBackedOut)
override;
34 void LoadPlayer()
override;
35 void ReloadPlayer()
override;
36 void LoadScoreKeeper()
override;
Definition PlayerInfo.h:19
Definition ScreenGameplayReplay.h:7
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenGameplayReplay.cpp:113
The music plays, the notes scroll, and the Player is pressing buttons.
Definition ScreenGameplay.h:27