1#ifndef DISPLAY_RENDER_NODE_H
2#define DISPLAY_RENDER_NODE_H
8namespace DisplayAdapter {
12 intptr_t GraphicsPipeline = 0;
13 uint64_t VertexShaderArg = UINT64_MAX;
14 uint64_t FragShaderArg = UINT64_MAX;
20 size_t IndexOffset = 0;
21 size_t IndexCount = 0;
22 BlendMode BlendingMode = BLEND_NORMAL;
23 ZTestMode DepthTestMode = ZTEST_OFF;
24 bool DepthWriteEnabled =
false;
25 CullMode cullMode = CULL_BACK;
31 bool PreserveRenderTarget =
false;
32 std::vector<DrawCall> DrawCalls;
Definition RageDisplay_D3D.h:113
Definition RenderNode.h:18
Definition RenderNode.h:11
Definition RenderNode.h:29