1#ifndef NOTE_FIELDPREVIEW_H
2#define NOTE_FIELDPREVIEW_H
11 void LoadFromNode(
const XNode* pNode)
override;
12 void Update(
float fDeltaTime)
override;
18 void LoadDummyNoteData();
19 void UpdateDrawDistance(
int aftertargetspixels,
int beforetargetspixels);
20 void UpdateYReversePixels(
float ReverseOffsetPixels);
21 void ensure_note_displays_have_skin()
override;
24 void SetPoseNoteField(
bool b) { poseNoteField = b; }
25 void SetConstantMini(
float f)
28 usingConstantMini =
true;
30 void ResetConstantMini()
33 usingConstantMini =
false;
37 void PushSelf(lua_State* L)
override;
42 bool loadedNoteDataAtLeastOnce =
false;
43 bool poseNoteField =
false;
44 bool usingConstantMini =
false;
45 float constantMini = 0.F;
46 float ReceptorArrowsYReverse = 0.F;
47 float ReceptorArrowsYStandard = 0.F;
Holds data about the notes that the player is supposed to hit.
Definition NoteData.h:43
Definition NoteFieldPreview.h:9
void DrawPrimitives() override
Draw the primitives of the Actor.
Definition NoteFieldPreview.cpp:353
void LoadNoteData(NoteData *pNoteData)
Definition NoteFieldPreview.cpp:156
An Actor that renders NoteData.
Definition NoteField.h:15
Holds note information for a Song.
Definition Steps.h:42