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Etterna 0.75.1
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This is the complete list of members for Style, including all inherited members.
| ColToButtonName(int iCol) const -> std::string (defined in Style) | Style | |
| END_MAPPING enum value (defined in Style) | Style | |
| GameInputToColumn(const GameInput &GameI) const -> int | Style | |
| GetMinAndMaxColX(PlayerNumber pn, float &fMixXOut, float &fMaxXOut) const (defined in Style) | Style | |
| GetTransformedNoteDataForStyle(PlayerNumber pn, const NoteData &original, NoteData ¬eDataOut) const (defined in Style) | Style | |
| GetUsesCenteredArrows() const -> bool (defined in Style) | Style | |
| GetWidth(PlayerNumber pn) const -> float (defined in Style) | Style | |
| m_bUsedForDemonstration | Style | |
| m_bUsedForEdit | Style | |
| m_bUsedForGameplay | Style | |
| m_bUsedForHowToPlay | Style | |
| m_ColumnInfo | Style | |
| m_iColsPerPlayer | Style | |
| m_iColumnDrawOrder (defined in Style) | Style | |
| m_iInputColumn | Style | |
| m_StepsType | Style | |
| m_StyleType | Style | |
| m_szName | Style | |
| NO_MAPPING enum value (defined in Style) | Style | |
| PushSelf(lua_State *L) (defined in Style) | Style | |
| StyleInputToGameInput(int iCol, std::vector< GameInput > &ret) const (defined in Style) | Style |