Etterna 0.74.4
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This is the complete list of members for RoomInfoDisplay, including all inherited members.
Actor() | Actor | |
Actor(const Actor &cpy) | Actor | |
ActorFrame() (defined in ActorFrame) | ActorFrame | |
ActorFrame(const ActorFrame &cpy) (defined in ActorFrame) | ActorFrame | |
AddChild(Actor *pActor) | ActorFrame | virtual |
AddCommand(const std::string &sCmdName, const apActorCommands &apac, bool warn=true) (defined in Actor) | Actor | |
AddRotationH(float rot) (defined in Actor) | Actor | |
AddRotationP(float rot) (defined in Actor) | Actor | |
AddRotationR(float rot) (defined in Actor) | Actor | |
AddRotationX(float rot) (defined in Actor) | Actor | inline |
AddRotationY(float rot) (defined in Actor) | Actor | inline |
AddRotationZ(float rot) (defined in Actor) | Actor | inline |
AddWrapperState() (defined in Actor) | Actor | |
AddX(float x) | Actor | inline |
AddY(float y) | Actor | inline |
AddZ(float z) | Actor | inline |
AutoLoadChildren() const -> bool (defined in ActorFrame) | ActorFrame | inlinevirtual |
BeginDraw() override | ActorFrame | virtual |
BeginTweening(float time, ITween *pInterp) (defined in Actor) | Actor | virtual |
BeginTweening(float time, TweenType tt=TWEEN_LINEAR) (defined in Actor) | Actor | virtual |
bob enum value (defined in Actor) | Actor | |
bounce enum value (defined in Actor) | Actor | |
CalcPercentThroughTween() (defined in Actor) | Actor | |
ClearMessages(const std::string &sMessage="") (defined in IMessageSubscriber) | IMessageSubscriber | |
CLOCK_BGM_BEAT enum value (defined in Actor) | Actor | |
CLOCK_BGM_BEAT_NO_OFFSET enum value (defined in Actor) | Actor | |
CLOCK_BGM_BEAT_PLAYER1 enum value (defined in Actor) | Actor | |
CLOCK_BGM_BEAT_PLAYER2 enum value (defined in Actor) | Actor | |
CLOCK_BGM_TIME enum value (defined in Actor) | Actor | |
CLOCK_BGM_TIME_NO_OFFSET enum value (defined in Actor) | Actor | |
CLOCK_LIGHT_1 enum value (defined in Actor) | Actor | |
CLOCK_LIGHT_LAST enum value (defined in Actor) | Actor | |
CLOCK_TIMER enum value (defined in Actor) | Actor | |
CLOCK_TIMER_GLOBAL enum value (defined in Actor) | Actor | |
Copy() const -> ActorFrame *override (defined in ActorFrame) | ActorFrame | virtual |
cover enum value | Actor | |
DeleteAllChildren() (defined in ActorFrame) | ActorFrame | |
DeleteChildrenWhenDone(bool bDelete=true) (defined in ActorFrame) | ActorFrame | inline |
DeployInfoBox() (defined in RoomInfoDisplay) | RoomInfoDisplay | |
DestTweenState() -> TweenState & (defined in Actor) | Actor | inline |
DestTweenState() const -> const TweenState & (defined in Actor) | Actor | inline |
diffuse_blink enum value (defined in Actor) | Actor | |
diffuse_ramp enum value (defined in Actor) | Actor | |
diffuse_shift enum value (defined in Actor) | Actor | |
Draw() | Actor | |
DrawPrimitives() override | ActorFrame | virtual |
EarlyAbortDraw() const -> bool | Actor | inlinevirtual |
Effect enum name | Actor | |
EffectClock enum name | Actor | |
EnableAnimation(bool b) (defined in Actor) | Actor | inlinevirtual |
EndDraw() override | ActorFrame | virtual |
EraseHeadTween() (defined in Actor) | Actor | inlinevirtual |
FinishTweening() override (defined in ActorFrame) | ActorFrame | virtual |
fit_inside enum value | Actor | |
g_fCurrentBGMBeat (defined in Actor) | Actor | protectedstatic |
g_fCurrentBGMBeatNoOffset (defined in Actor) | Actor | protectedstatic |
g_fCurrentBGMTime (defined in Actor) | Actor | protectedstatic |
g_fCurrentBGMTimeNoOffset (defined in Actor) | Actor | protectedstatic |
g_vfCurrentBGMBeatPlayer (defined in Actor) | Actor | protectedstatic |
g_vfCurrentBGMBeatPlayerNoOffset (defined in Actor) | Actor | protectedstatic |
get_tween_uses_effect_delta() const -> bool (defined in Actor) | Actor | inline |
GetAnimationLengthSeconds() const -> float (defined in Actor) | Actor | inlinevirtual |
GetAux() const -> float (defined in Actor) | Actor | inline |
GetBaseZoomX() const -> float (defined in Actor) | Actor | inline |
GetBaseZoomY() const -> float (defined in Actor) | Actor | inline |
GetBaseZoomZ() const -> float (defined in Actor) | Actor | inline |
GetChild(const std::string &sName) -> Actor * (defined in ActorFrame) | ActorFrame | |
GetChildren() const -> std::vector< Actor * > (defined in ActorFrame) | ActorFrame | inline |
GetCommand(const std::string &sCommandName) const -> const apActorCommands * (defined in Actor) | Actor | |
GetCropBottom() const -> float (defined in Actor) | Actor | inline |
GetCropLeft() const -> float (defined in Actor) | Actor | inline |
GetCropRight() const -> float (defined in Actor) | Actor | inline |
GetCropTop() const -> float (defined in Actor) | Actor | inline |
GetCurrentDiffuseAlpha() const -> float (defined in Actor) | Actor | inline |
GetDestX() const -> float (defined in Actor) | Actor | inline |
GetDestY() const -> float (defined in Actor) | Actor | inline |
GetDestZ() const -> float (defined in Actor) | Actor | inline |
GetDiffuse() const -> RageColor (defined in Actor) | Actor | inline |
GetDiffuseAlpha() const -> float (defined in Actor) | Actor | inline |
GetDiffuses(int i) const -> RageColor (defined in Actor) | Actor | inline |
GetDrawFunction() const -> LuaReference (defined in ActorFrame) | ActorFrame | inline |
GetDrawOrder() const -> int (defined in Actor) | Actor | inline |
GetEffect() const -> Effect (defined in Actor) | Actor | inline |
GetEffectDelta() const -> float (defined in Actor) | Actor | inline |
GetEffectDeltaTime() const -> float (defined in Actor) | Actor | inlineprotected |
GetEffectMagnitude() const -> RageVector3 (defined in Actor) | Actor | inline |
GetEffectPeriod() const -> float (defined in Actor) | Actor | inline |
GetFakeParent() const -> Actor * (defined in Actor) | Actor | inline |
GetFakeParentOrParent() -> Actor * (defined in Actor) | Actor | |
GetGlow() const -> RageColor (defined in Actor) | Actor | inline |
GetHorizAlign() -> float (defined in Actor) | Actor | inlinevirtual |
GetLineage() const -> std::string | Actor | |
GetName() const -> const std::string & | Actor | inline |
GetNumChildren() const -> int (defined in ActorFrame) | ActorFrame | inline |
GetNumStates() const -> int (defined in Actor) | Actor | inlinevirtual |
GetNumWrapperStates() const -> size_t (defined in Actor) | Actor | inline |
GetParent() const -> Actor * | Actor | inline |
GetRotationX() const -> float (defined in Actor) | Actor | inline |
GetRotationY() const -> float (defined in Actor) | Actor | inline |
GetRotationZ() const -> float (defined in Actor) | Actor | inline |
GetSecsIntoEffect() const -> float (defined in Actor) | Actor | inline |
GetSkewX(float) const -> float (defined in Actor) | Actor | inline |
GetSkewY(float) const -> float (defined in Actor) | Actor | inline |
GetTrueRotationX() -> float (defined in Actor) | Actor | |
GetTrueRotationY() -> float (defined in Actor) | Actor | |
GetTrueRotationZ() -> float (defined in Actor) | Actor | |
GetTrueX() -> float (defined in Actor) | Actor | |
GetTrueY() -> float (defined in Actor) | Actor | |
GetTrueZ() -> float (defined in Actor) | Actor | |
GetTrueZoom() -> float (defined in Actor) | Actor | |
GetTrueZoomX() -> float (defined in Actor) | Actor | |
GetTrueZoomY() -> float (defined in Actor) | Actor | |
GetTrueZoomZ() -> float (defined in Actor) | Actor | |
GetTweenTimeLeft() const -> float override | ActorFrame | virtual |
GetUnzoomedHeight() const -> float (defined in Actor) | Actor | inline |
GetUnzoomedWidth() const -> float (defined in Actor) | Actor | inline |
GetUpdateRate() -> float override (defined in ActorFrame) | ActorFrame | inlinevirtual |
GetVertAlign() -> float (defined in Actor) | Actor | inlinevirtual |
GetVisible() const -> bool | Actor | inline |
GetWrapperState(size_t i) -> Actor * (defined in Actor) | Actor | |
GetX() const -> float | Actor | inline |
GetY() const -> float | Actor | inline |
GetZ() const -> float | Actor | inline |
GetZoom() const -> float | Actor | inline |
GetZoomedHeight() const -> float (defined in Actor) | Actor | inline |
GetZoomedWidth() const -> float (defined in Actor) | Actor | inline |
GetZoomX() const -> float | Actor | inline |
GetZoomY() const -> float | Actor | inline |
GetZoomZ() const -> float | Actor | inline |
glow_blink enum value (defined in Actor) | Actor | |
glow_ramp enum value (defined in Actor) | Actor | |
glow_shift enum value (defined in Actor) | Actor | |
HandleMessage(const Message &msg) override (defined in ActorFrame) | ActorFrame | virtual |
HasCommand(const std::string &sCmdName) const -> bool (defined in Actor) | Actor | |
HurryTweening(float factor) override (defined in ActorFrame) | ActorFrame | virtual |
InitState() override | ActorFrame | virtual |
IsFirstUpdate() const -> bool (defined in ActorFrame) | ActorFrame | |
IsOver(float mx, float my) -> bool (defined in Actor) | Actor | |
IsVisible() -> bool (defined in Actor) | Actor | |
Load(const std::string &sType) (defined in RoomInfoDisplay) | RoomInfoDisplay | virtual |
LoadChildrenFromNode(const XNode *pNode) (defined in ActorFrame) | ActorFrame | protected |
LoadFromNode(const XNode *pNode) override (defined in ActorFrame) | ActorFrame | virtual |
m_ambientColor (defined in ActorFrame) | ActorFrame | protected |
m_baseRotation (defined in Actor) | Actor | protected |
m_baseScale (defined in Actor) | Actor | protected |
m_bClearZBuffer (defined in Actor) | Actor | protected |
m_bDeleteChildren (defined in ActorFrame) | ActorFrame | protected |
m_bDrawByZPosition (defined in ActorFrame) | ActorFrame | protected |
m_bFirstUpdate (defined in ActorFrame) | ActorFrame | protected |
m_bIsAnimating (defined in Actor) | Actor | protected |
m_BlendMode (defined in Actor) | Actor | protected |
m_bLighting (defined in ActorFrame) | ActorFrame | protected |
m_bOverrideLighting | ActorFrame | protected |
m_bPropagateCommands (defined in ActorFrame) | ActorFrame | protected |
m_bTextureFiltering (defined in Actor) | Actor | protected |
m_bTextureWrapping (defined in Actor) | Actor | protected |
m_bVisible (defined in Actor) | Actor | protected |
m_bZWrite (defined in Actor) | Actor | protected |
m_CullMode (defined in Actor) | Actor | protected |
m_current (defined in Actor) | Actor | protected |
m_diffuseColor (defined in ActorFrame) | ActorFrame | protected |
m_DrawFunction (defined in ActorFrame) | ActorFrame | protected |
m_Effect (defined in Actor) | Actor | protected |
m_effect_hold_at_full (defined in Actor) | Actor | protected |
m_effect_hold_at_half (defined in Actor) | Actor | protected |
m_effect_hold_at_zero (defined in Actor) | Actor | protected |
m_effect_period (defined in Actor) | Actor | protected |
m_effect_ramp_to_full (defined in Actor) | Actor | protected |
m_effect_ramp_to_half (defined in Actor) | Actor | protected |
m_EffectClock (defined in Actor) | Actor | protected |
m_effectColor1 (defined in Actor) | Actor | protected |
m_effectColor2 (defined in Actor) | Actor | protected |
m_FakeParent (defined in Actor) | Actor | protected |
m_fBaseAlpha (defined in Actor) | Actor | protected |
m_fEffectDelta (defined in Actor) | Actor | protected |
m_fEffectOffset (defined in Actor) | Actor | protected |
m_fFOV (defined in ActorFrame) | ActorFrame | protected |
m_fHorizAlign | Actor | protected |
m_fSecsIntoEffect (defined in Actor) | Actor | protected |
m_fShadowLengthX (defined in Actor) | Actor | protected |
m_fShadowLengthY (defined in Actor) | Actor | protected |
m_fUpdateFInterval (defined in ActorFrame) | ActorFrame | protected |
m_fUpdateRate (defined in ActorFrame) | ActorFrame | protected |
m_fVanishX (defined in ActorFrame) | ActorFrame | protected |
m_fVanishY (defined in ActorFrame) | ActorFrame | protected |
m_fVertAlign | Actor | protected |
m_fZBias | Actor | protected |
m_iDrawOrder | Actor | protected |
m_internalDiffuse (defined in Actor) | Actor | protected |
m_internalGlow (defined in Actor) | Actor | protected |
m_lightDirection (defined in ActorFrame) | ActorFrame | protected |
m_pLuaInstance (defined in Actor) | Actor | |
m_pParent | Actor | protected |
m_pTempState | Actor | protected |
m_ShadowColor (defined in Actor) | Actor | protected |
m_size (defined in Actor) | Actor | protected |
m_sName | Actor | protected |
m_specularColor (defined in ActorFrame) | ActorFrame | protected |
m_start (defined in Actor) | Actor | protected |
m_SubActors | ActorFrame | protected |
m_texTranslate (defined in Actor) | Actor | protected |
m_tween_uses_effect_delta (defined in Actor) | Actor | protected |
m_Tweens (defined in Actor) | Actor | protected |
m_UpdateFunction (defined in ActorFrame) | ActorFrame | protected |
m_vEffectMagnitude (defined in Actor) | Actor | protected |
m_WrapperStates (defined in Actor) | Actor | protected |
m_ZTestMode (defined in Actor) | Actor | protected |
MessageSubscriber()=default (defined in MessageSubscriber) | MessageSubscriber | |
MessageSubscriber(const MessageSubscriber &cpy) (defined in MessageSubscriber) | MessageSubscriber | |
MoveToHead(Actor *pActor) | ActorFrame | |
MoveToTail(Actor *pActor) | ActorFrame | |
no_effect enum value (defined in Actor) | Actor | |
NUM_CLOCKS enum value (defined in Actor) | Actor | |
operator=(const Actor &x) (defined in Actor) | Actor | |
operator=(const MessageSubscriber &cpy) -> MessageSubscriber & (defined in MessageSubscriber) | MessageSubscriber | |
PartiallyOpaque() const -> bool (defined in Actor) | Actor | |
PlayCommand(const std::string &sCommandName) (defined in Actor) | Actor | inline |
PlayCommandNoRecurse(const Message &msg) (defined in Actor) | Actor | |
PlayCommandOnChildren(const std::string &sCommandName, const LuaReference *pParamTable=nullptr) (defined in ActorFrame) | ActorFrame | |
PlayCommandOnLeaves(const std::string &sCommandName, const LuaReference *pParamTable=nullptr) (defined in ActorFrame) | ActorFrame | |
PostDraw() | Actor | virtual |
PreDraw() | Actor | virtual |
pulse enum value (defined in Actor) | Actor | |
PushChildrenTable(lua_State *L) (defined in ActorFrame) | ActorFrame | |
PushChildTable(lua_State *L, const std::string &sName) (defined in ActorFrame) | ActorFrame | |
PushContext(lua_State *L) (defined in Actor) | Actor | virtual |
PushSelf(lua_State *L) override (defined in ActorFrame) | ActorFrame | virtual |
QueueCommand(const std::string &sCommandName) (defined in Actor) | Actor | |
QueueMessage(const std::string &sMessageName) (defined in Actor) | Actor | |
rainbow enum value (defined in Actor) | Actor | |
RecalcEffectPeriod() (defined in Actor) | Actor | |
RemoveAllChildren() | ActorFrame | |
RemoveChild(Actor *pActor) | ActorFrame | virtual |
RemoveWrapperState(size_t i) (defined in Actor) | Actor | |
ResetEffectTimeIfDifferent(Effect new_effect) (defined in Actor) | Actor | |
RetractInfoBox() (defined in RoomInfoDisplay) | RoomInfoDisplay | |
RoomInfoDisplay() (defined in RoomInfoDisplay) | RoomInfoDisplay | |
RunCommands(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame) | ActorFrame | virtual |
RunCommands(const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame) | ActorFrame | inlinevirtual |
RunCommandsOnChildren(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in ActorFrame) | ActorFrame | virtual |
RunCommandsOnChildren(const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) (defined in ActorFrame) | ActorFrame | inline |
RunCommandsOnLeaves(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame) | ActorFrame | virtual |
RunCommandsRecursively(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame) | ActorFrame | virtual |
ScaleTo(const RectF &rect, StretchType st) (defined in Actor) | Actor | |
ScaleToCover(const RectF &rect) (defined in Actor) | Actor | inline |
ScaleToFitInside(const RectF &rect) (defined in Actor) | Actor | inline |
secsSinceLuaUpdateFWasRun (defined in ActorFrame) | ActorFrame | protected |
set_tween_uses_effect_delta(bool t) (defined in Actor) | Actor | inline |
SetAmbientLightColor(const RageColor &c) (defined in ActorFrame) | ActorFrame | inline |
SetAux(float f) (defined in Actor) | Actor | inline |
SetBaseAlpha(float fAlpha) (defined in Actor) | Actor | inlinevirtual |
SetBaseRotation(const RageVector3 &rot) (defined in Actor) | Actor | inline |
SetBaseRotationX(float rot) (defined in Actor) | Actor | inline |
SetBaseRotationY(float rot) (defined in Actor) | Actor | inline |
SetBaseRotationZ(float rot) (defined in Actor) | Actor | inline |
SetBaseZoom(float zoom) (defined in Actor) | Actor | inline |
SetBaseZoomX(float zoom) (defined in Actor) | Actor | inline |
SetBaseZoomY(float zoom) (defined in Actor) | Actor | inline |
SetBaseZoomZ(float zoom) (defined in Actor) | Actor | inline |
SetBGMTime(float fTime, float fBeat, float fTimeNoOffset, float fBeatNoOffset) (defined in Actor) | Actor | static |
SetBlendMode(BlendMode mode) (defined in Actor) | Actor | inline |
SetClearZBuffer(bool b) (defined in Actor) | Actor | inline |
SetCropBottom(float percent) (defined in Actor) | Actor | inline |
SetCropLeft(float percent) (defined in Actor) | Actor | inline |
SetCropRight(float percent) (defined in Actor) | Actor | inline |
SetCropTop(float percent) (defined in Actor) | Actor | inline |
SetCullMode(CullMode mode) (defined in Actor) | Actor | inlinevirtual |
SetCurrentTweenStart() (defined in Actor) | Actor | inlinevirtual |
SetCustomLighting(bool bCustomLighting) (defined in ActorFrame) | ActorFrame | inline |
SetDiffuse(const RageColor &c) (defined in Actor) | Actor | inlinevirtual |
SetDiffuseAlpha(float f) (defined in Actor) | Actor | inlinevirtual |
SetDiffuseBottomEdge(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseColor(const RageColor &c) (defined in Actor) | Actor | |
SetDiffuseLeftEdge(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseLightColor(const RageColor &c) (defined in ActorFrame) | ActorFrame | inline |
SetDiffuseLowerLeft(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseLowerRight(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseRightEdge(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuses(int i, const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseTopEdge(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseUpperLeft(const RageColor &c) (defined in Actor) | Actor | inline |
SetDiffuseUpperRight(const RageColor &c) (defined in Actor) | Actor | inline |
SetDrawByZPosition(bool b) (defined in ActorFrame) | ActorFrame | |
SetDrawFunction(const LuaReference &DrawFunction) (defined in ActorFrame) | ActorFrame | inline |
SetDrawOrder(int iOrder) (defined in Actor) | Actor | inline |
SetEffectBob(float fPeriod, const RageVector3 &vect) (defined in Actor) | Actor | |
SetEffectBounce(float fPeriod, const RageVector3 &vect) (defined in Actor) | Actor | |
SetEffectClock(EffectClock c) (defined in Actor) | Actor | inline |
SetEffectClockString(const std::string &s) (defined in Actor) | Actor | |
SetEffectColor1(const RageColor &c) (defined in Actor) | Actor | inline |
SetEffectColor2(const RageColor &c) (defined in Actor) | Actor | inline |
SetEffectDiffuseBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
SetEffectDiffuseRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
SetEffectDiffuseShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
SetEffectGlowBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
SetEffectGlowRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
SetEffectGlowShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
SetEffectHoldAtFull(float haf, std::string &err) -> bool (defined in Actor) | Actor | |
SetEffectMagnitude(const RageVector3 &vec) (defined in Actor) | Actor | inline |
SetEffectOffset(float fTime) (defined in Actor) | Actor | inline |
SetEffectPeriod(float fTime) (defined in Actor) | Actor | |
SetEffectPulse(float fPeriod, float fMinZoom, float fMaxZoom) (defined in Actor) | Actor | |
SetEffectRainbow(float fEffectPeriodSeconds) (defined in Actor) | Actor | |
SetEffectSpin(const RageVector3 &vect) (defined in Actor) | Actor | |
SetEffectTiming(float ramp_toh, float at_half, float ramp_tof, float at_zero, float at_full, std::string &err) -> bool (defined in Actor) | Actor | |
SetEffectVibrate(const RageVector3 &vect) (defined in Actor) | Actor | |
SetEffectWag(float fPeriod, const RageVector3 &vect) (defined in Actor) | Actor | |
SetFadeBottom(float percent) (defined in Actor) | Actor | inline |
SetFadeLeft(float percent) (defined in Actor) | Actor | inline |
SetFadeRight(float percent) (defined in Actor) | Actor | inline |
SetFadeTop(float percent) (defined in Actor) | Actor | inline |
SetFakeParent(Actor *mailman) (defined in Actor) | Actor | inline |
SetFOV(float fFOV) (defined in ActorFrame) | ActorFrame | inline |
SetGlobalDiffuseColor(const RageColor &c) (defined in Actor) | Actor | |
SetGlobalRenderStates() | Actor | virtual |
SetGlow(const RageColor &c) (defined in Actor) | Actor | inline |
SetHeight(float height) (defined in Actor) | Actor | inline |
SetHorizAlign(float f) (defined in Actor) | Actor | inlinevirtual |
SetHorizAlign(HorizAlign ha) (defined in Actor) | Actor | inline |
SetInternalDiffuse(const RageColor &c) (defined in Actor) | Actor | inline |
SetInternalGlow(const RageColor &c) (defined in Actor) | Actor | inline |
SetLightDirection(const RageVector3 &vec) (defined in ActorFrame) | ActorFrame | inline |
SetName(const std::string &sName) | Actor | inlinevirtual |
SetParent(Actor *pParent) | Actor | |
SetPlayerBGMBeat(float fBeat, float fBeatNoOffset) (defined in Actor) | Actor | static |
SetPropagateCommands(bool b) (defined in ActorFrame) | ActorFrame | virtual |
SetRoom(const RoomWheelItemData *roomData) (defined in RoomInfoDisplay) | RoomInfoDisplay | |
SetRoomInfo(const RoomInfo &info) (defined in RoomInfoDisplay) | RoomInfoDisplay | |
SetRotationX(float rot) (defined in Actor) | Actor | inline |
SetRotationY(float rot) (defined in Actor) | Actor | inline |
SetRotationZ(float rot) (defined in Actor) | Actor | inline |
SetSecondsIntoAnimation(float) (defined in Actor) | Actor | inlinevirtual |
SetShadowColor(const RageColor &c) (defined in Actor) | Actor | inline |
SetShadowLength(float fLength) (defined in Actor) | Actor | inline |
SetShadowLengthX(float fLengthX) (defined in Actor) | Actor | inline |
SetShadowLengthY(float fLengthY) (defined in Actor) | Actor | inline |
SetSkewX(float fAmount) (defined in Actor) | Actor | inline |
SetSkewY(float fAmount) (defined in Actor) | Actor | inline |
SetSpecularLightColor(const RageColor &c) (defined in ActorFrame) | ActorFrame | inline |
SetState(int) (defined in Actor) | Actor | inlinevirtual |
SetTextureFiltering(bool b) (defined in Actor) | Actor | inline |
SetTextureRenderStates() | Actor | virtual |
SetTextureTranslate(float x, float y) (defined in Actor) | Actor | inline |
SetTextureWrapping(bool b) (defined in Actor) | Actor | inline |
SetUpdateFunction(const LuaReference &UpdateFunction) (defined in ActorFrame) | ActorFrame | inline |
SetUpdateFunctionInterval(float ms) (defined in ActorFrame) | ActorFrame | inline |
SetUpdateRate(float rate) override (defined in ActorFrame) | ActorFrame | inlinevirtual |
SetUseZBuffer(bool b) (defined in Actor) | Actor | inline |
SetVanishPoint(float fX, float fY) (defined in ActorFrame) | ActorFrame | inline |
SetVertAlign(float f) (defined in Actor) | Actor | inlinevirtual |
SetVertAlign(VertAlign va) (defined in Actor) | Actor | inline |
SetVisible(bool b) (defined in Actor) | Actor | inline |
SetWidth(float width) (defined in Actor) | Actor | inline |
SetX(float x) (defined in Actor) | Actor | inline |
SetXY(float x, float y) (defined in Actor) | Actor | inline |
SetY(float y) (defined in Actor) | Actor | inline |
SetZ(float z) (defined in Actor) | Actor | inline |
SetZBias(float f) (defined in Actor) | Actor | inline |
SetZoom(float zoom) | Actor | inline |
SetZoomX(float zoom) | Actor | inline |
SetZoomY(float zoom) | Actor | inline |
SetZoomZ(float zoom) | Actor | inline |
SetZTestMode(ZTestMode mode) override (defined in ActorFrame) | ActorFrame | virtual |
SetZWrite(bool b) override (defined in ActorFrame) | ActorFrame | virtual |
Sleep(float time) (defined in Actor) | Actor | |
SortByDrawOrder() (defined in ActorFrame) | ActorFrame | |
spin enum value (defined in Actor) | Actor | |
StartAnimating() (defined in Actor) | Actor | inline |
StopAnimating() (defined in Actor) | Actor | inline |
StopEffect() (defined in Actor) | Actor | inline |
StopTweening() (defined in Actor) | Actor | virtual |
StretchTo(const RectF &rect) (defined in Actor) | Actor | |
StretchType enum name | Actor | |
SubscribeToMessage(MessageID message) (defined in MessageSubscriber) | MessageSubscriber | |
SubscribeToMessage(const std::string &sMessageName) (defined in MessageSubscriber) | MessageSubscriber | |
TransferChildren(ActorFrame *pTo) (defined in ActorFrame) | ActorFrame | |
UnsubscribeAll() (defined in MessageSubscriber) | MessageSubscriber | |
Update(float fDeltaTime) override (defined in RoomInfoDisplay) | RoomInfoDisplay | virtual |
UpdateInternal(float fDeltaTime) override (defined in ActorFrame) | ActorFrame | virtual |
UpdatePercentThroughTween(float PercentThroughTween) (defined in Actor) | Actor | inlinevirtual |
UpdateTweening(float fDeltaTime) (defined in Actor) | Actor | |
vibrate enum value (defined in Actor) | Actor | |
wag enum value (defined in Actor) | Actor | |
ZoomTo(float fX, float fY) (defined in Actor) | Actor | inline |
ZoomToHeight(float zoom) (defined in Actor) | Actor | inline |
ZoomToWidth(float zoom) (defined in Actor) | Actor | inline |
~Actor() override (defined in Actor) | Actor | |
~ActorFrame() override (defined in ActorFrame) | ActorFrame | |
~IMessageSubscriber()=default (defined in IMessageSubscriber) | IMessageSubscriber | virtual |
~RoomInfoDisplay() override (defined in RoomInfoDisplay) | RoomInfoDisplay |