Etterna 0.74.4
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PlayerReplay Member List

This is the complete list of members for PlayerReplay, including all inherited members.

Actor()Actor
Actor(const Actor &cpy)Actor
ActorFrame() (defined in ActorFrame)ActorFrame
ActorFrame(const ActorFrame &cpy) (defined in ActorFrame)ActorFrame
AddChild(Actor *pActor)ActorFramevirtual
AddCommand(const std::string &sCmdName, const apActorCommands &apac, bool warn=true) (defined in Actor)Actor
AddHoldToReplayData(int col, const TapNote *pTN, int RowOfOverlappingNoteOrRow) const (defined in Player)Player
AddMineToReplayData(int col, int row) const (defined in Player)Player
AddNoteToReplayData(int col, const TapNote *pTN, int RowOfOverlappingNoteOrRow) const (defined in Player)Player
AddRotationH(float rot) (defined in Actor)Actor
AddRotationP(float rot) (defined in Actor)Actor
AddRotationR(float rot) (defined in Actor)Actor
AddRotationX(float rot) (defined in Actor)Actorinline
AddRotationY(float rot) (defined in Actor)Actorinline
AddRotationZ(float rot) (defined in Actor)Actorinline
AddWrapperState() (defined in Actor)Actor
AddX(float x)Actorinline
AddY(float y)Actorinline
AddZ(float z)Actorinline
AutoLoadChildren() const -> bool (defined in ActorFrame)ActorFrameinlinevirtual
BeginDraw() overrideActorFramevirtual
BeginTweening(float time, ITween *pInterp) (defined in Actor)Actorvirtual
BeginTweening(float time, TweenType tt=TWEEN_LINEAR) (defined in Actor)Actorvirtual
bob enum value (defined in Actor)Actor
bounce enum value (defined in Actor)Actor
CacheAllUsedNoteSkins() const (defined in Player)Player
CalcPercentThroughTween() (defined in Actor)Actor
ChangeLife(float delta) const (defined in Player)Player
ChangeLife(TapNoteScore tns) const (defined in Player)Playerprotected
ChangeLife(HoldNoteScore hns, TapNoteScore tns) const (defined in Player)Playerprotected
ChangeLifeRecord() const (defined in Player)Playerprotected
ChangeWifeRecord() const (defined in Player)Playerprotected
CheckForSteps(const std::chrono::steady_clock::time_point &tm) (defined in PlayerReplay)PlayerReplayprotected
ClearMessages(const std::string &sMessage="") (defined in IMessageSubscriber)IMessageSubscriber
CLOCK_BGM_BEAT enum value (defined in Actor)Actor
CLOCK_BGM_BEAT_NO_OFFSET enum value (defined in Actor)Actor
CLOCK_BGM_BEAT_PLAYER1 enum value (defined in Actor)Actor
CLOCK_BGM_BEAT_PLAYER2 enum value (defined in Actor)Actor
CLOCK_BGM_TIME enum value (defined in Actor)Actor
CLOCK_BGM_TIME_NO_OFFSET enum value (defined in Actor)Actor
CLOCK_LIGHT_1 enum value (defined in Actor)Actor
CLOCK_LIGHT_LAST enum value (defined in Actor)Actor
CLOCK_TIMER enum value (defined in Actor)Actor
CLOCK_TIMER_GLOBAL enum value (defined in Actor)Actor
Copy() const -> ActorFrame *override (defined in ActorFrame)ActorFramevirtual
cover enum valueActor
CrossedRows(int iLastrowCrossed, const std::chrono::steady_clock::time_point &now) override (defined in PlayerReplay)PlayerReplayvirtual
curwifescore (defined in Player)Player
DeleteAllChildren() (defined in ActorFrame)ActorFrame
DeleteChildrenWhenDone(bool bDelete=true) (defined in ActorFrame)ActorFrameinline
DestTweenState() -> TweenState & (defined in Actor)Actorinline
DestTweenState() const -> const TweenState & (defined in Actor)Actorinline
diffuse_blink enum value (defined in Actor)Actor
diffuse_ramp enum value (defined in Actor)Actor
diffuse_shift enum value (defined in Actor)Actor
DoTapScoreNone() (defined in Player)Player
Draw()Actor
DrawHoldJudgments() (defined in Player)Playerprotected
DrawNoteFieldBoard() (defined in Player)Player
DrawPrimitives() overridePlayervirtual
DrawTapJudgments() (defined in Player)Playerprotected
droppedHolds (defined in PlayerReplay)PlayerReplayprotected
EarlyAbortDraw() const -> boolActorinlinevirtual
Effect enum nameActor
EffectClock enum nameActor
EnableAnimation(bool b) (defined in Actor)Actorinlinevirtual
EndDraw() overrideActorFramevirtual
EraseHeadTween() (defined in Actor)Actorinlinevirtual
FadeToFail() (defined in Player)Player
FinishTweening() override (defined in ActorFrame)ActorFramevirtual
fit_inside enum valueActor
FlashGhostRow(int iRow) (defined in Player)Playerprotected
g_fCurrentBGMBeat (defined in Actor)Actorprotectedstatic
g_fCurrentBGMBeatNoOffset (defined in Actor)Actorprotectedstatic
g_fCurrentBGMTime (defined in Actor)Actorprotectedstatic
g_fCurrentBGMTimeNoOffset (defined in Actor)Actorprotectedstatic
g_vfCurrentBGMBeatPlayer (defined in Actor)Actorprotectedstatic
g_vfCurrentBGMBeatPlayerNoOffset (defined in Actor)Actorprotectedstatic
get_tween_uses_effect_delta() const -> bool (defined in Actor)Actorinline
GetAnimationLengthSeconds() const -> float (defined in Actor)Actorinlinevirtual
GetAux() const -> float (defined in Actor)Actorinline
GetBaseZoomX() const -> float (defined in Actor)Actorinline
GetBaseZoomY() const -> float (defined in Actor)Actorinline
GetBaseZoomZ() const -> float (defined in Actor)Actorinline
GetChild(const std::string &sName) -> Actor * (defined in ActorFrame)ActorFrame
GetChildren() const -> std::vector< Actor * > (defined in ActorFrame)ActorFrameinline
GetClosestNonEmptyRow(int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded) const -> int (defined in Player)Playerprotected
GetClosestNonEmptyRowDirectional(int iStartRow, int iEndRow, bool bAllowGraded, bool bForward) const -> int (defined in Player)Playerprotected
GetClosestNote(int col, int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded, bool bUseSongTiming=true, bool bAllowOldMines=true) const -> int (defined in Player)Playerprotected
GetClosestNoteDirectional(int col, int iStartRow, int iEndRow, bool bAllowGraded, bool bForward) const -> int (defined in Player)Playerprotected
GetCommand(const std::string &sCommandName) const -> const apActorCommands * (defined in Actor)Actor
GetCropBottom() const -> float (defined in Actor)Actorinline
GetCropLeft() const -> float (defined in Actor)Actorinline
GetCropRight() const -> float (defined in Actor)Actorinline
GetCropTop() const -> float (defined in Actor)Actorinline
GetCurrentDiffuseAlpha() const -> float (defined in Actor)Actorinline
GetDestX() const -> float (defined in Actor)Actorinline
GetDestY() const -> float (defined in Actor)Actorinline
GetDestZ() const -> float (defined in Actor)Actorinline
GetDiffuse() const -> RageColor (defined in Actor)Actorinline
GetDiffuseAlpha() const -> float (defined in Actor)Actorinline
GetDiffuses(int i) const -> RageColor (defined in Actor)Actorinline
GetDrawFunction() const -> LuaReference (defined in ActorFrame)ActorFrameinline
GetDrawOrder() const -> int (defined in Actor)Actorinline
GetDroppedHolds() (defined in PlayerReplay)PlayerReplayinline
GetEffect() const -> Effect (defined in Actor)Actorinline
GetEffectDelta() const -> float (defined in Actor)Actorinline
GetEffectDeltaTime() const -> float (defined in Actor)Actorinlineprotected
GetEffectMagnitude() const -> RageVector3 (defined in Actor)Actorinline
GetEffectPeriod() const -> float (defined in Actor)Actorinline
GetFakeParent() const -> Actor * (defined in Actor)Actorinline
GetFakeParentOrParent() -> Actor * (defined in Actor)Actor
GetGlow() const -> RageColor (defined in Actor)Actorinline
GetHorizAlign() -> float (defined in Actor)Actorinlinevirtual
GetLastTapNoteScore() const -> TapNoteScore (defined in Player)Playerinline
GetLineage() const -> std::stringActor
GetMaxStepDistanceSeconds() -> float (defined in Player)Playerstatic
GetName() const -> const std::string &Actorinline
GetNoteData() const -> const NoteData & (defined in Player)Playerinline
GetNumChildren() const -> int (defined in ActorFrame)ActorFrameinline
GetNumStates() const -> int (defined in Actor)Actorinlinevirtual
GetNumWrapperStates() const -> size_t (defined in Actor)Actorinline
GetParent() const -> Actor *Actorinline
GetPlaybackEvents() (defined in PlayerReplay)PlayerReplayinline
GetPlayerState() const -> PlayerState * (defined in Player)Playerinline
GetPlayerTimingData() const -> TimingDataPlayerinline
GetRotationX() const -> float (defined in Actor)Actorinline
GetRotationY() const -> float (defined in Actor)Actorinline
GetRotationZ() const -> float (defined in Actor)Actorinline
GetSecsIntoEffect() const -> float (defined in Actor)Actorinline
GetSkewX(float) const -> float (defined in Actor)Actorinline
GetSkewY(float) const -> float (defined in Actor)Actorinline
GetTimingWindowScale() -> float (defined in Player)Playerstatic
GetTrueRotationX() -> float (defined in Actor)Actor
GetTrueRotationY() -> float (defined in Actor)Actor
GetTrueRotationZ() -> float (defined in Actor)Actor
GetTrueX() -> float (defined in Actor)Actor
GetTrueY() -> float (defined in Actor)Actor
GetTrueZ() -> float (defined in Actor)Actor
GetTrueZoom() -> float (defined in Actor)Actor
GetTrueZoomX() -> float (defined in Actor)Actor
GetTrueZoomY() -> float (defined in Actor)Actor
GetTrueZoomZ() -> float (defined in Actor)Actor
GetTweenTimeLeft() const -> float overrideActorFramevirtual
GetUnzoomedHeight() const -> float (defined in Actor)Actorinline
GetUnzoomedWidth() const -> float (defined in Actor)Actorinline
GetUpdateRate() -> float override (defined in ActorFrame)ActorFrameinlinevirtual
GetVertAlign() -> float (defined in Actor)Actorinlinevirtual
GetVisible() const -> boolActorinline
GetWindowSeconds(TimingWindow tw) -> float (defined in Player)Playerstatic
GetWindowSecondsCustomScale(TimingWindow tw, float timingScale=1.F) -> float (defined in Player)Playerstatic
GetWrapperState(size_t i) -> Actor * (defined in Actor)Actor
GetX() const -> floatActorinline
GetY() const -> floatActorinline
GetZ() const -> floatActorinline
GetZoom() const -> floatActorinline
GetZoomedHeight() const -> float (defined in Actor)Actorinline
GetZoomedWidth() const -> float (defined in Actor)Actorinline
GetZoomX() const -> floatActorinline
GetZoomY() const -> floatActorinline
GetZoomZ() const -> floatActorinline
glow_blink enum value (defined in Actor)Actor
glow_ramp enum value (defined in Actor)Actor
glow_shift enum value (defined in Actor)Actor
HandleHoldCheckpoint(int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow, const std::vector< int > &viColsWithHold) (defined in Player)Playerprotected
HandleHoldScore(const TapNote &tn) const (defined in Player)Playerprotected
HandleMessage(const Message &msg) override (defined in ActorFrame)ActorFramevirtual
HandleTapRowScore(unsigned row) override (defined in PlayerReplay)PlayerReplayprotectedvirtual
HasCommand(const std::string &sCmdName) const -> bool (defined in Actor)Actor
HasVisibleParts() const -> bool (defined in Player)Playerinline
HideNote(int col, int row) const (defined in Player)Playerinlineprotected
holdingColumns (defined in PlayerReplay)PlayerReplayprotected
HurryTweening(float factor) override (defined in ActorFrame)ActorFramevirtual
IncrementCombo() (defined in Player)Playerinlineprotected
IncrementComboOrMissCombo(bool bComboOrMissCombo) (defined in Player)Playerprotected
IncrementMissCombo() (defined in Player)Playerinlineprotected
Init(const std::string &sType, PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats, LifeMeter *pLM, ScoreKeeper *pPrimaryScoreKeeper) override (defined in PlayerReplay)PlayerReplayvirtual
InitState() overrideActorFramevirtual
IsFirstUpdate() const -> bool (defined in ActorFrame)ActorFrame
IsOver(float mx, float my) -> bool (defined in Actor)Actor
IsVisible() -> bool (defined in Actor)Actor
lastHoldHeadsSeconds (defined in Player)Playerprotected
Load() override (defined in PlayerReplay)PlayerReplayvirtual
LoadChildrenFromNode(const XNode *pNode) (defined in ActorFrame)ActorFrameprotected
LoadFromNode(const XNode *pNode) override (defined in ActorFrame)ActorFramevirtual
m_ambientColor (defined in ActorFrame)ActorFrameprotected
m_baseRotation (defined in Actor)Actorprotected
m_baseScale (defined in Actor)Actorprotected
m_bClearZBuffer (defined in Actor)Actorprotected
m_bDelay (defined in Player)Playerprotected
m_bDeleteChildren (defined in ActorFrame)ActorFrameprotected
m_bDrawByZPosition (defined in ActorFrame)ActorFrameprotected
m_bFirstUpdate (defined in ActorFrame)ActorFrameprotected
m_bIsAnimating (defined in Actor)Actorprotected
m_BlendMode (defined in Actor)Actorprotected
m_bLighting (defined in ActorFrame)ActorFrameprotected
m_bLoaded (defined in Player)Playerprotected
m_bOverrideLightingActorFrameprotected
m_bPaused (defined in Player)Playerprotected
m_bPropagateCommands (defined in ActorFrame)ActorFrameprotected
m_bSeenComboYet (defined in Player)Playerprotected
m_bSendJudgmentAndComboMessages (defined in Player)Playerprotected
m_bTextureFiltering (defined in Actor)Actorprotected
m_bTextureWrapping (defined in Actor)Actorprotected
m_bTickHolds (defined in Player)Playerprotected
m_bVisible (defined in Actor)Actorprotected
m_bZWrite (defined in Actor)Actorprotected
m_CullMode (defined in Actor)Actorprotected
m_current (defined in Actor)Actorprotected
m_diffuseColor (defined in ActorFrame)ActorFrameprotected
m_DrawFunction (defined in ActorFrame)ActorFrameprotected
m_drawing_notefield_board (defined in Player)Playerprotected
m_Effect (defined in Actor)Actorprotected
m_effect_hold_at_full (defined in Actor)Actorprotected
m_effect_hold_at_half (defined in Actor)Actorprotected
m_effect_hold_at_zero (defined in Actor)Actorprotected
m_effect_period (defined in Actor)Actorprotected
m_effect_ramp_to_full (defined in Actor)Actorprotected
m_effect_ramp_to_half (defined in Actor)Actorprotected
m_EffectClock (defined in Actor)Actorprotected
m_effectColor1 (defined in Actor)Actorprotected
m_effectColor2 (defined in Actor)Actorprotected
m_FakeParent (defined in Actor)Actorprotected
m_fBaseAlpha (defined in Actor)Actorprotected
m_fEffectDelta (defined in Actor)Actorprotected
m_fEffectOffset (defined in Actor)Actorprotected
m_fFOV (defined in ActorFrame)ActorFrameprotected
m_fHorizAlignActorprotected
m_fNoteFieldHeight (defined in Player)Playerprotected
m_fSecsIntoEffect (defined in Actor)Actorprotected
m_fShadowLengthX (defined in Actor)Actorprotected
m_fShadowLengthY (defined in Actor)Actorprotected
m_fUpdateFInterval (defined in ActorFrame)ActorFrameprotected
m_fUpdateRate (defined in ActorFrame)ActorFrameprotected
m_fVanishX (defined in ActorFrame)ActorFrameprotected
m_fVanishY (defined in ActorFrame)ActorFrameprotected
m_fVertAlignActorprotected
m_fZBiasActorprotected
m_iDrawOrderActorprotected
m_iFirstUncrossedRow (defined in Player)Playerprotected
m_iLastSeenCombo (defined in Player)Playerprotected
m_inside_lua_set_life (defined in Player)Player
m_internalDiffuse (defined in Actor)Actorprotected
m_internalGlow (defined in Actor)Actorprotected
m_LastTapNoteScore (defined in Player)Playerprotected
m_lightDirection (defined in ActorFrame)ActorFrameprotected
m_NoteData (defined in Player)Playerprotected
m_pIterNeedsHoldJudging (defined in Player)Playerprotected
m_pIterNeedsTapJudging (defined in Player)Playerprotected
m_pIterUncrossedRows (defined in Player)Playerprotected
m_pIterUnjudgedMineRows (defined in Player)Playerprotected
m_pIterUnjudgedRows (defined in Player)Playerprotected
m_pJudgedRows (defined in Player)Playerprotected
m_pLifeMeter (defined in Player)Playerprotected
m_pLuaInstance (defined in Actor)Actor
m_pNoteField (defined in Player)Playerprotected
m_pParentActorprotected
m_pPlayerStageStatsPlayerprotected
m_pPlayerStatePlayerprotected
m_pPrimaryScoreKeeper (defined in Player)Playerprotected
m_pTempStateActorprotected
m_ShadowColor (defined in Actor)Actorprotected
m_size (defined in Actor)Actorprotected
m_sNameActorprotected
m_soundMine (defined in Player)Playerprotected
m_specularColor (defined in ActorFrame)ActorFrameprotected
m_sprCombo (defined in Player)Playerprotected
m_sprJudgment (defined in Player)Playerprotected
m_start (defined in Actor)Actorprotected
m_SubActorsActorFrameprotected
m_texTranslate (defined in Actor)Actorprotected
m_Timing (defined in Player)Playerprotected
m_tween_uses_effect_delta (defined in Actor)Actorprotected
m_Tweens (defined in Actor)Actorprotected
m_UpdateFunction (defined in ActorFrame)ActorFrameprotected
m_vEffectMagnitude (defined in Actor)Actorprotected
m_vKeysounds (defined in Player)Playerprotected
m_vpHoldJudgment (defined in Player)Playerprotected
m_WrapperStates (defined in Actor)Actorprotected
m_ZTestMode (defined in Actor)Actorprotected
maxwifescore (defined in Player)Player
MessageSubscriber()=default (defined in MessageSubscriber)MessageSubscriber
MessageSubscriber(const MessageSubscriber &cpy) (defined in MessageSubscriber)MessageSubscriber
MoveToHead(Actor *pActor)ActorFrame
MoveToTail(Actor *pActor)ActorFrame
NeedsHoldJudging(const TapNote &tn) -> boolPlayerprotectedstatic
NeedsTapJudging(const TapNote &tn) -> boolPlayerprotectedstatic
nerv (defined in Player)Player
nervpos (defined in Player)Player
no_effect enum value (defined in Actor)Actor
NUM_CLOCKS enum value (defined in Actor)Actor
operator=(const Actor &x) (defined in Actor)Actor
operator=(const MessageSubscriber &cpy) -> MessageSubscriber & (defined in MessageSubscriber)MessageSubscriber
PartiallyOpaque() const -> bool (defined in Actor)Actor
pbReplay (defined in Player)Playerprotected
playbackEvents (defined in PlayerReplay)PlayerReplayprotected
PlayCommand(const std::string &sCommandName) (defined in Actor)Actorinline
PlayCommandNoRecurse(const Message &msg) (defined in Actor)Actor
PlayCommandOnChildren(const std::string &sCommandName, const LuaReference *pParamTable=nullptr) (defined in ActorFrame)ActorFrame
PlayCommandOnLeaves(const std::string &sCommandName, const LuaReference *pParamTable=nullptr) (defined in ActorFrame)ActorFrame
Player(NoteData &nd, bool bVisibleParts=true) (defined in Player)Player
PlayerReplay(NoteData &nd, bool bVisibleParts=true) (defined in PlayerReplay)PlayerReplay
PlayKeysound(const TapNote &tn, TapNoteScore score) (defined in Player)Playerprotected
PopPlayerMatrix() (defined in Player)Playerstatic
PostDraw()Actorvirtual
PreDraw()Actorvirtual
pulse enum value (defined in Actor)Actor
PushChildrenTable(lua_State *L) (defined in ActorFrame)ActorFrame
PushChildTable(lua_State *L, const std::string &sName) (defined in ActorFrame)ActorFrame
PushContext(lua_State *L) (defined in Actor)Actorvirtual
PushPlayerMatrix(float x, float skew, float center_y) (defined in Player)Playerstatic
PushSelf(lua_State *L) override (defined in Player)Playervirtual
QueueCommand(const std::string &sCommandName) (defined in Actor)Actor
QueueMessage(const std::string &sMessageName) (defined in Actor)Actor
rainbow enum value (defined in Actor)Actor
RecalcEffectPeriod() (defined in Actor)Actor
Reload() override (defined in PlayerReplay)PlayerReplayvirtual
RemoveAllChildren()ActorFrame
RemoveChild(Actor *pActor)ActorFramevirtual
RemoveWrapperState(size_t i) (defined in Actor)Actor
RenderAllNotesIgnoreScores() (defined in Player)Player
ResetEffectTimeIfDifferent(Effect new_effect) (defined in Actor)Actor
RunCommands(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame)ActorFramevirtual
RunCommands(const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame)ActorFrameinlinevirtual
RunCommandsOnChildren(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in ActorFrame)ActorFramevirtual
RunCommandsOnChildren(const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) (defined in ActorFrame)ActorFrameinline
RunCommandsOnLeaves(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame)ActorFramevirtual
RunCommandsRecursively(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) override (defined in ActorFrame)ActorFramevirtual
ScaleTo(const RectF &rect, StretchType st) (defined in Actor)Actor
ScaleToCover(const RectF &rect) (defined in Actor)Actorinline
ScaleToFitInside(const RectF &rect) (defined in Actor)Actorinline
ScoreAllActiveHoldsLetGo() (defined in Player)Player
secsSinceLuaUpdateFWasRun (defined in ActorFrame)ActorFrameprotected
SendComboMessages(unsigned int iOldCombo, unsigned int iOldMissCombo) const (defined in Player)Playerprotected
set_tween_uses_effect_delta(bool t) (defined in Actor)Actorinline
SetAmbientLightColor(const RageColor &c) (defined in ActorFrame)ActorFrameinline
SetAux(float f) (defined in Actor)Actorinline
SetBaseAlpha(float fAlpha) (defined in Actor)Actorinlinevirtual
SetBaseRotation(const RageVector3 &rot) (defined in Actor)Actorinline
SetBaseRotationX(float rot) (defined in Actor)Actorinline
SetBaseRotationY(float rot) (defined in Actor)Actorinline
SetBaseRotationZ(float rot) (defined in Actor)Actorinline
SetBaseZoom(float zoom) (defined in Actor)Actorinline
SetBaseZoomX(float zoom) (defined in Actor)Actorinline
SetBaseZoomY(float zoom) (defined in Actor)Actorinline
SetBaseZoomZ(float zoom) (defined in Actor)Actorinline
SetBGMTime(float fTime, float fBeat, float fTimeNoOffset, float fBeatNoOffset) (defined in Actor)Actorstatic
SetBlendMode(BlendMode mode) (defined in Actor)Actorinline
SetClearZBuffer(bool b) (defined in Actor)Actorinline
SetCombo(unsigned int iCombo, unsigned int iMisses) (defined in Player)Playerprotected
SetCropBottom(float percent) (defined in Actor)Actorinline
SetCropLeft(float percent) (defined in Actor)Actorinline
SetCropRight(float percent) (defined in Actor)Actorinline
SetCropTop(float percent) (defined in Actor)Actorinline
SetCullMode(CullMode mode) (defined in Actor)Actorinlinevirtual
SetCurrentTweenStart() (defined in Actor)Actorinlinevirtual
SetCustomLighting(bool bCustomLighting) (defined in ActorFrame)ActorFrameinline
SetDiffuse(const RageColor &c) (defined in Actor)Actorinlinevirtual
SetDiffuseAlpha(float f) (defined in Actor)Actorinlinevirtual
SetDiffuseBottomEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseColor(const RageColor &c) (defined in Actor)Actor
SetDiffuseLeftEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseLightColor(const RageColor &c) (defined in ActorFrame)ActorFrameinline
SetDiffuseLowerLeft(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseLowerRight(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseRightEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuses(int i, const RageColor &c) (defined in Actor)Actorinline
SetDiffuseTopEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseUpperLeft(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseUpperRight(const RageColor &c) (defined in Actor)Actorinline
SetDrawByZPosition(bool b) (defined in ActorFrame)ActorFrame
SetDrawFunction(const LuaReference &DrawFunction) (defined in ActorFrame)ActorFrameinline
SetDrawOrder(int iOrder) (defined in Actor)Actorinline
SetDroppedHolds(const std::map< int, std::set< int > > &v) (defined in PlayerReplay)PlayerReplayinline
SetEffectBob(float fPeriod, const RageVector3 &vect) (defined in Actor)Actor
SetEffectBounce(float fPeriod, const RageVector3 &vect) (defined in Actor)Actor
SetEffectClock(EffectClock c) (defined in Actor)Actorinline
SetEffectClockString(const std::string &s) (defined in Actor)Actor
SetEffectColor1(const RageColor &c) (defined in Actor)Actorinline
SetEffectColor2(const RageColor &c) (defined in Actor)Actorinline
SetEffectDiffuseBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectDiffuseRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectDiffuseShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectGlowBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectGlowRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectGlowShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectHoldAtFull(float haf, std::string &err) -> bool (defined in Actor)Actor
SetEffectMagnitude(const RageVector3 &vec) (defined in Actor)Actorinline
SetEffectOffset(float fTime) (defined in Actor)Actorinline
SetEffectPeriod(float fTime) (defined in Actor)Actor
SetEffectPulse(float fPeriod, float fMinZoom, float fMaxZoom) (defined in Actor)Actor
SetEffectRainbow(float fEffectPeriodSeconds) (defined in Actor)Actor
SetEffectSpin(const RageVector3 &vect) (defined in Actor)Actor
SetEffectTiming(float ramp_toh, float at_half, float ramp_tof, float at_zero, float at_full, std::string &err) -> bool (defined in Actor)Actor
SetEffectVibrate(const RageVector3 &vect) (defined in Actor)Actor
SetEffectWag(float fPeriod, const RageVector3 &vect) (defined in Actor)Actor
SetFadeBottom(float percent) (defined in Actor)Actorinline
SetFadeLeft(float percent) (defined in Actor)Actorinline
SetFadeRight(float percent) (defined in Actor)Actorinline
SetFadeTop(float percent) (defined in Actor)Actorinline
SetFakeParent(Actor *mailman) (defined in Actor)Actorinline
SetFOV(float fFOV) (defined in ActorFrame)ActorFrameinline
SetGlobalDiffuseColor(const RageColor &c) (defined in Actor)Actor
SetGlobalRenderStates()Actorvirtual
SetGlow(const RageColor &c) (defined in Actor)Actorinline
SetHeight(float height) (defined in Actor)Actorinline
SetHoldJudgment(TapNote &tn, int iTrack, int iRow) (defined in Player)Playerprotected
SetHorizAlign(float f) (defined in Actor)Actorinlinevirtual
SetHorizAlign(HorizAlign ha) (defined in Actor)Actorinline
SetInternalDiffuse(const RageColor &c) (defined in Actor)Actorinline
SetInternalGlow(const RageColor &c) (defined in Actor)Actorinline
SetJudgment(int iRow, int iFirstTrack, const TapNote &tn) (defined in Player)Playerinlineprotected
SetJudgment(int iRow, int iTrack, const TapNote &tn, TapNoteScore tns, float fTapNoteOffset) (defined in Player)Playerprotected
SetLife(float value) const (defined in Player)Player
SetLightDirection(const RageVector3 &vec) (defined in ActorFrame)ActorFrameinline
SetMineJudgment(TapNoteScore tns, int iTrack, int iRow) (defined in Player)Playerprotected
SetName(const std::string &sName)Actorinlinevirtual
SetParent(Actor *pParent)Actor
SetPaused(bool bPaused) (defined in Player)Playerinline
SetPlaybackEvents(std::map< int, std::vector< PlaybackEvent > > v) (defined in PlayerReplay)PlayerReplay
SetPlayerBGMBeat(float fBeat, float fBeatNoOffset) (defined in Actor)Actorstatic
SetPropagateCommands(bool b) (defined in ActorFrame)ActorFramevirtual
SetRotationX(float rot) (defined in Actor)Actorinline
SetRotationY(float rot) (defined in Actor)Actorinline
SetRotationZ(float rot) (defined in Actor)Actorinline
SetSecondsIntoAnimation(float) (defined in Actor)Actorinlinevirtual
SetSendJudgmentAndComboMessages(bool b) (defined in Player)Playerinline
SetShadowColor(const RageColor &c) (defined in Actor)Actorinline
SetShadowLength(float fLength) (defined in Actor)Actorinline
SetShadowLengthX(float fLengthX) (defined in Actor)Actorinline
SetShadowLengthY(float fLengthY) (defined in Actor)Actorinline
SetSkewX(float fAmount) (defined in Actor)Actorinline
SetSkewY(float fAmount) (defined in Actor)Actorinline
SetSpecularLightColor(const RageColor &c) (defined in ActorFrame)ActorFrameinline
SetState(int) (defined in Actor)Actorinlinevirtual
SetTextureFiltering(bool b) (defined in Actor)Actorinline
SetTextureRenderStates()Actorvirtual
SetTextureTranslate(float x, float y) (defined in Actor)Actorinline
SetTextureWrapping(bool b) (defined in Actor)Actorinline
SetUpdateFunction(const LuaReference &UpdateFunction) (defined in ActorFrame)ActorFrameinline
SetUpdateFunctionInterval(float ms) (defined in ActorFrame)ActorFrameinline
SetUpdateRate(float rate) override (defined in ActorFrame)ActorFrameinlinevirtual
SetUseZBuffer(bool b) (defined in Actor)Actorinline
SetVanishPoint(float fX, float fY) (defined in ActorFrame)ActorFrameinline
SetVertAlign(float f) (defined in Actor)Actorinlinevirtual
SetVertAlign(VertAlign va) (defined in Actor)Actorinline
SetVisible(bool b) (defined in Actor)Actorinline
SetWidth(float width) (defined in Actor)Actorinline
SetX(float x) (defined in Actor)Actorinline
SetXY(float x, float y) (defined in Actor)Actorinline
SetY(float y) (defined in Actor)Actorinline
SetZ(float z) (defined in Actor)Actorinline
SetZBias(float f) (defined in Actor)Actorinline
SetZoom(float zoom)Actorinline
SetZoomX(float zoom)Actorinline
SetZoomY(float zoom)Actorinline
SetZoomZ(float zoom)Actorinline
SetZTestMode(ZTestMode mode) override (defined in ActorFrame)ActorFramevirtual
SetZWrite(bool b) override (defined in ActorFrame)ActorFramevirtual
Sleep(float time) (defined in Actor)Actor
SortByDrawOrder() (defined in ActorFrame)ActorFrame
spin enum value (defined in Actor)Actor
StartAnimating() (defined in Actor)Actorinline
Step(int col, int steppedRow, const std::chrono::steady_clock::time_point &tm, bool bHeld, bool bRelease, float padStickSeconds=0.0F, int rowToJudge=-1, float forcedSongPositionSeconds=0.0F) (defined in PlayerReplay)PlayerReplay
Step(int col, int row, const std::chrono::steady_clock::time_point &tm, bool bHeld, bool bRelease, float padStickSeconds=0.0F) (defined in Player)Playervirtual
StopAnimating() (defined in Actor)Actorinline
StopEffect() (defined in Actor)Actorinline
StopTweening() (defined in Actor)Actorvirtual
StretchTo(const RectF &rect) (defined in Actor)Actor
StretchType enum nameActor
SubscribeToMessage(MessageID message) (defined in MessageSubscriber)MessageSubscriber
SubscribeToMessage(const std::string &sMessageName) (defined in MessageSubscriber)MessageSubscriber
totalwifescore (defined in Player)Player
TransferChildren(ActorFrame *pTo) (defined in ActorFrame)ActorFrame
UnsubscribeAll() (defined in MessageSubscriber)MessageSubscriber
Update(float fDeltaTime) override (defined in PlayerReplay)PlayerReplayvirtual
UpdateCrossedRows(const std::chrono::steady_clock::time_point &now) (defined in Player)Playerprotected
UpdateHoldNotes(int iSongRow, float fDeltaTime, std::vector< TrackRowTapNote > &vTN) override (defined in PlayerReplay)PlayerReplayvirtual
UpdateHoldsAndRolls(float fDeltaTime, const std::chrono::steady_clock::time_point &now) override (defined in PlayerReplay)PlayerReplayprotectedvirtual
UpdateInternal(float fDeltaTime) override (defined in ActorFrame)ActorFramevirtual
UpdateJudgedRows(float fDeltaTime) (defined in Player)Playerprotected
UpdateLoadedReplay(int startRow=0) (defined in PlayerReplay)PlayerReplay
UpdatePercentThroughTween(float PercentThroughTween) (defined in Actor)Actorinlinevirtual
UpdatePressedFlags() override (defined in PlayerReplay)PlayerReplayprotectedvirtual
UpdateTapNotesMissedOlderThan(float fMissIfOlderThanSeconds) override (defined in PlayerReplay)PlayerReplayprotectedvirtual
UpdateTweening(float fDeltaTime) (defined in Actor)Actor
UpdateVisibleParts() (defined in Player)Playerprotected
vibrate enum value (defined in Actor)Actor
wag enum value (defined in Actor)Actor
wifescorepersonalbest (defined in Player)Player
ZoomTo(float fX, float fY) (defined in Actor)Actorinline
ZoomToHeight(float zoom) (defined in Actor)Actorinline
ZoomToWidth(float zoom) (defined in Actor)Actorinline
~Actor() override (defined in Actor)Actor
~ActorFrame() override (defined in ActorFrame)ActorFrame
~IMessageSubscriber()=default (defined in IMessageSubscriber)IMessageSubscribervirtual
~Player() override (defined in Player)Player
~PlayerReplay() override (defined in PlayerReplay)PlayerReplay