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void | Push (lua_State *L) |
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bool | HasReplayData () |
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std::map< Skillset, float > | SSRs |
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float | rate { 0.0f } |
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float | wife { 0.0f } |
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int | wifeversion { 0 } |
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int | maxcombo { 0 } |
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int | miss { 0 } |
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int | bad { 0 } |
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int | good { 0 } |
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int | great { 0 } |
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int | perfect { 0 } |
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int | marvelous { 0 } |
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int | minehits { 0 } |
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int | held { 0 } |
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int | holdmiss { 0 } |
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std::string | songId |
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int | letgo { 0 } |
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bool | valid { false } |
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bool | nocc { false } |
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std::string | username |
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float | playerRating { 0.0f } |
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std::string | modifiers |
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std::string | scoreid |
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std::string | avatar |
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int | userid |
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DateTime | datetime |
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bool | hasReplay { false } |
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std::vector< std::pair< float, float > > | replayData |
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std::string | countryCode |
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OnlineHighScore | hs |
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The documentation for this class was generated from the following file: