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Etterna 0.75.1
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This is the complete list of members for Model, including all inherited members.
| Actor() | Actor | |
| Actor(const Actor &cpy) | Actor | |
| AddCommand(const std::string &sCmdName, const apActorCommands &apac, bool warn=true) (defined in Actor) | Actor | |
| AddRotationH(float rot) (defined in Actor) | Actor | |
| AddRotationP(float rot) (defined in Actor) | Actor | |
| AddRotationR(float rot) (defined in Actor) | Actor | |
| AddRotationX(float rot) (defined in Actor) | Actor | inline |
| AddRotationY(float rot) (defined in Actor) | Actor | inline |
| AddRotationZ(float rot) (defined in Actor) | Actor | inline |
| AddWrapperState() (defined in Actor) | Actor | |
| AddX(float x) | Actor | inline |
| AddY(float y) | Actor | inline |
| AddZ(float z) | Actor | inline |
| BeginDraw() | Actor | virtual |
| BeginTweening(float time, ITween *pInterp) (defined in Actor) | Actor | virtual |
| BeginTweening(float time, TweenType tt=TWEEN_LINEAR) (defined in Actor) | Actor | virtual |
| bob enum value (defined in Actor) | Actor | |
| bounce enum value (defined in Actor) | Actor | |
| CalcPercentThroughTween() (defined in Actor) | Actor | |
| Clear() (defined in Model) | Model | |
| ClearMessages(const std::string &sMessage="") (defined in IMessageSubscriber) | IMessageSubscriber | |
| CLOCK_BGM_BEAT enum value (defined in Actor) | Actor | |
| CLOCK_BGM_BEAT_NO_OFFSET enum value (defined in Actor) | Actor | |
| CLOCK_BGM_BEAT_PLAYER1 enum value (defined in Actor) | Actor | |
| CLOCK_BGM_BEAT_PLAYER2 enum value (defined in Actor) | Actor | |
| CLOCK_BGM_TIME enum value (defined in Actor) | Actor | |
| CLOCK_BGM_TIME_NO_OFFSET enum value (defined in Actor) | Actor | |
| CLOCK_LIGHT_1 enum value (defined in Actor) | Actor | |
| CLOCK_LIGHT_LAST enum value (defined in Actor) | Actor | |
| CLOCK_TIMER enum value (defined in Actor) | Actor | |
| CLOCK_TIMER_GLOBAL enum value (defined in Actor) | Actor | |
| Copy() const override (defined in Model) | Model | virtual |
| cover enum value | Actor | |
| DestTweenState() -> TweenState & (defined in Actor) | Actor | inline |
| DestTweenState() const -> const TweenState & (defined in Actor) | Actor | inline |
| diffuse_blink enum value (defined in Actor) | Actor | |
| diffuse_ramp enum value (defined in Actor) | Actor | |
| diffuse_shift enum value (defined in Actor) | Actor | |
| Draw() | Actor | |
| DrawCelShaded() (defined in Model) | Model | |
| DrawPrimitives() override | Model | virtual |
| EarlyAbortDraw() const override | Model | virtual |
| Effect enum name | Actor | |
| EffectClock enum name | Actor | |
| EnableAnimation(bool b) (defined in Actor) | Actor | inlinevirtual |
| EndDraw() | Actor | virtual |
| EraseHeadTween() (defined in Actor) | Actor | inlinevirtual |
| FinishTweening() (defined in Actor) | Actor | virtual |
| fit_inside enum value | Actor | |
| g_fCurrentBGMBeat (defined in Actor) | Actor | protectedstatic |
| g_fCurrentBGMBeatNoOffset (defined in Actor) | Actor | protectedstatic |
| g_fCurrentBGMTime (defined in Actor) | Actor | protectedstatic |
| g_fCurrentBGMTimeNoOffset (defined in Actor) | Actor | protectedstatic |
| g_vfCurrentBGMBeatPlayer (defined in Actor) | Actor | protectedstatic |
| g_vfCurrentBGMBeatPlayerNoOffset (defined in Actor) | Actor | protectedstatic |
| get_tween_uses_effect_delta() const -> bool (defined in Actor) | Actor | inline |
| GetAnimationLengthSeconds() const override (defined in Model) | Model | inlinevirtual |
| GetAux() const -> float (defined in Actor) | Actor | inline |
| GetBaseZoomX() const -> float (defined in Actor) | Actor | inline |
| GetBaseZoomY() const -> float (defined in Actor) | Actor | inline |
| GetBaseZoomZ() const -> float (defined in Actor) | Actor | inline |
| GetCommand(const std::string &sCommandName) const -> const apActorCommands * (defined in Actor) | Actor | |
| GetCropBottom() const -> float (defined in Actor) | Actor | inline |
| GetCropLeft() const -> float (defined in Actor) | Actor | inline |
| GetCropRight() const -> float (defined in Actor) | Actor | inline |
| GetCropTop() const -> float (defined in Actor) | Actor | inline |
| GetCurrentDiffuseAlpha() const -> float (defined in Actor) | Actor | inline |
| GetDefaultAnimation() const (defined in Model) | Model | inline |
| GetDestX() const -> float (defined in Actor) | Actor | inline |
| GetDestY() const -> float (defined in Actor) | Actor | inline |
| GetDestZ() const -> float (defined in Actor) | Actor | inline |
| GetDiffuse() const -> RageColor (defined in Actor) | Actor | inline |
| GetDiffuseAlpha() const -> float (defined in Actor) | Actor | inline |
| GetDiffuses(int i) const -> RageColor (defined in Actor) | Actor | inline |
| GetDrawOrder() const -> int (defined in Actor) | Actor | inline |
| GetEffect() const -> Effect (defined in Actor) | Actor | inline |
| GetEffectDelta() const -> float (defined in Actor) | Actor | inline |
| GetEffectDeltaTime() const -> float (defined in Actor) | Actor | inlineprotected |
| GetEffectMagnitude() const -> RageVector3 (defined in Actor) | Actor | inline |
| GetEffectPeriod() const -> float (defined in Actor) | Actor | inline |
| GetFakeParent() const -> Actor * (defined in Actor) | Actor | inline |
| GetFakeParentOrParent() -> Actor * (defined in Actor) | Actor | |
| GetGlow() const -> RageColor (defined in Actor) | Actor | inline |
| GetHorizAlign() -> float (defined in Actor) | Actor | inlinevirtual |
| GetLineage() const -> std::string | Actor | |
| GetName() const -> const std::string & | Actor | inline |
| GetNumStates() const override (defined in Model) | Model | virtual |
| GetNumWrapperStates() const -> size_t (defined in Actor) | Actor | inline |
| GetParent() const -> Actor * | Actor | inline |
| GetRotationX() const -> float (defined in Actor) | Actor | inline |
| GetRotationY() const -> float (defined in Actor) | Actor | inline |
| GetRotationZ() const -> float (defined in Actor) | Actor | inline |
| GetSecsIntoEffect() const -> float (defined in Actor) | Actor | inline |
| GetShaderPersistence() const (defined in Actor) | Actor | inline |
| GetSkewX(float) const -> float (defined in Actor) | Actor | inline |
| GetSkewY(float) const -> float (defined in Actor) | Actor | inline |
| GetTrueRotationX() -> float (defined in Actor) | Actor | |
| GetTrueRotationY() -> float (defined in Actor) | Actor | |
| GetTrueRotationZ() -> float (defined in Actor) | Actor | |
| GetTrueX() -> float (defined in Actor) | Actor | |
| GetTrueY() -> float (defined in Actor) | Actor | |
| GetTrueZ() -> float (defined in Actor) | Actor | |
| GetTrueZoom() -> float (defined in Actor) | Actor | |
| GetTrueZoomX() -> float (defined in Actor) | Actor | |
| GetTrueZoomY() -> float (defined in Actor) | Actor | |
| GetTrueZoomZ() -> float (defined in Actor) | Actor | |
| GetTweenTimeLeft() const -> float (defined in Actor) | Actor | virtual |
| GetUnzoomedHeight() const -> float (defined in Actor) | Actor | inline |
| GetUnzoomedWidth() const -> float (defined in Actor) | Actor | inline |
| GetUpdateRate() -> float (defined in Actor) | Actor | inlinevirtual |
| GetVertAlign() -> float (defined in Actor) | Actor | inlinevirtual |
| GetVisible() const -> bool | Actor | inline |
| GetWrapperState(size_t i) -> Actor * (defined in Actor) | Actor | |
| GetX() const -> float | Actor | inline |
| GetY() const -> float | Actor | inline |
| GetZ() const -> float | Actor | inline |
| GetZoom() const -> float | Actor | inline |
| GetZoomedHeight() const -> float (defined in Actor) | Actor | inline |
| GetZoomedWidth() const -> float (defined in Actor) | Actor | inline |
| GetZoomX() const -> float | Actor | inline |
| GetZoomY() const -> float | Actor | inline |
| GetZoomZ() const -> float | Actor | inline |
| glow_blink enum value (defined in Actor) | Actor | |
| glow_ramp enum value (defined in Actor) | Actor | |
| glow_shift enum value (defined in Actor) | Actor | |
| HandleMessage(const Message &msg) override (defined in Actor) | Actor | virtual |
| HasCommand(const std::string &sCmdName) const -> bool (defined in Actor) | Actor | |
| HurryTweening(float factor) (defined in Actor) | Actor | virtual |
| InitState() (defined in Actor) | Actor | virtual |
| IsOver(float mx, float my) -> bool (defined in Actor) | Actor | |
| IsVisible() -> bool (defined in Actor) | Actor | |
| Load(const std::string &sFile) (defined in Model) | Model | |
| LoadFromNode(const XNode *pNode) override (defined in Model) | Model | virtual |
| LoadMaterialsFromMilkshapeAscii(const std::string &sPath) (defined in Model) | Model | |
| LoadMilkshapeAscii(const std::string &sFile) (defined in Model) | Model | |
| LoadMilkshapeAsciiBones(const std::string &sAniName, const std::string &sPath) (defined in Model) | Model | |
| LoadPieces(const std::string &sMeshesPath, const std::string &sMaterialsPath, const std::string &sBomesPath) (defined in Model) | Model | |
| m_baseRotation (defined in Actor) | Actor | protected |
| m_baseScale (defined in Actor) | Actor | protected |
| m_bClearZBuffer (defined in Actor) | Actor | protected |
| m_bIsAnimating (defined in Actor) | Actor | protected |
| m_BlendMode (defined in Actor) | Actor | protected |
| m_bTextureFiltering (defined in Actor) | Actor | protected |
| m_bTextureWrapping (defined in Actor) | Actor | protected |
| m_bVisible (defined in Actor) | Actor | protected |
| m_bZWrite (defined in Actor) | Actor | protected |
| m_CullMode (defined in Actor) | Actor | protected |
| m_current (defined in Actor) | Actor | protected |
| m_CustomShaders (defined in Actor) | Actor | protected |
| m_Effect (defined in Actor) | Actor | protected |
| m_effect_hold_at_full (defined in Actor) | Actor | protected |
| m_effect_hold_at_half (defined in Actor) | Actor | protected |
| m_effect_hold_at_zero (defined in Actor) | Actor | protected |
| m_effect_period (defined in Actor) | Actor | protected |
| m_effect_ramp_to_full (defined in Actor) | Actor | protected |
| m_effect_ramp_to_half (defined in Actor) | Actor | protected |
| m_EffectClock (defined in Actor) | Actor | protected |
| m_effectColor1 (defined in Actor) | Actor | protected |
| m_effectColor2 (defined in Actor) | Actor | protected |
| m_FakeParent (defined in Actor) | Actor | protected |
| m_fBaseAlpha (defined in Actor) | Actor | protected |
| m_fEffectDelta (defined in Actor) | Actor | protected |
| m_fEffectOffset (defined in Actor) | Actor | protected |
| m_fHorizAlign | Actor | protected |
| m_FragmentShaderArgs (defined in Actor) | Actor | |
| m_fSecsIntoEffect (defined in Actor) | Actor | protected |
| m_fShadowLengthX (defined in Actor) | Actor | protected |
| m_fShadowLengthY (defined in Actor) | Actor | protected |
| m_fVertAlign | Actor | protected |
| m_fZBias | Actor | protected |
| m_iDrawOrder | Actor | protected |
| m_internalDiffuse (defined in Actor) | Actor | protected |
| m_internalGlow (defined in Actor) | Actor | protected |
| m_pLuaInstance (defined in Actor) | Actor | |
| m_pParent | Actor | protected |
| m_pTempState | Actor | protected |
| m_ShaderPersistence (defined in Actor) | Actor | protected |
| m_ShadowColor (defined in Actor) | Actor | protected |
| m_size (defined in Actor) | Actor | protected |
| m_sName | Actor | protected |
| m_start (defined in Actor) | Actor | protected |
| m_texTranslate (defined in Actor) | Actor | protected |
| m_tween_uses_effect_delta (defined in Actor) | Actor | protected |
| m_Tweens (defined in Actor) | Actor | protected |
| m_vEffectMagnitude (defined in Actor) | Actor | protected |
| m_VertexShaderArgs (defined in Actor) | Actor | |
| m_WrapperStates (defined in Actor) | Actor | protected |
| m_ZTestMode (defined in Actor) | Actor | protected |
| MaterialsNeedNormals() const (defined in Model) | Model | |
| MessageSubscriber()=default (defined in MessageSubscriber) | MessageSubscriber | |
| MessageSubscriber(const MessageSubscriber &cpy) (defined in MessageSubscriber) | MessageSubscriber | |
| Model() (defined in Model) | Model | |
| no_effect enum value (defined in Actor) | Actor | |
| NUM_CLOCKS enum value (defined in Actor) | Actor | |
| operator=(const Actor &x) (defined in Actor) | Actor | |
| operator=(const MessageSubscriber &cpy) -> MessageSubscriber & (defined in MessageSubscriber) | MessageSubscriber | |
| PartiallyOpaque() const -> bool (defined in Actor) | Actor | |
| PlayAnimation(const std::string &sAniName, float fPlayRate=1) (defined in Model) | Model | |
| PlayCommand(const std::string &sCommandName) (defined in Actor) | Actor | inline |
| PlayCommandNoRecurse(const Message &msg) (defined in Actor) | Actor | |
| PostDraw() | Actor | virtual |
| PreDraw() | Actor | virtual |
| pulse enum value (defined in Actor) | Actor | |
| PushContext(lua_State *L) (defined in Actor) | Actor | virtual |
| PushSelf(lua_State *L) override (defined in Model) | Model | virtual |
| QueueCommand(const std::string &sCommandName) (defined in Actor) | Actor | |
| QueueMessage(const std::string &sMessageName) (defined in Actor) | Actor | |
| rainbow enum value (defined in Actor) | Actor | |
| RecalcAnimationLengthSeconds() (defined in Model) | Model | virtual |
| RecalcEffectPeriod() (defined in Actor) | Actor | |
| RemoveWrapperState(size_t i) (defined in Actor) | Actor | |
| ResetEffectTimeIfDifferent(Effect new_effect) (defined in Actor) | Actor | |
| ResetShaders() (defined in Actor) | Actor | inline |
| RunCommands(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor) | Actor | virtual |
| RunCommands(const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor) | Actor | inlinevirtual |
| RunCommandsOnLeaves(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor) | Actor | inlinevirtual |
| RunCommandsRecursively(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor) | Actor | inlinevirtual |
| ScaleTo(const RectF &rect, StretchType st) (defined in Actor) | Actor | |
| ScaleToCover(const RectF &rect) (defined in Actor) | Actor | inline |
| ScaleToFitInside(const RectF &rect) (defined in Actor) | Actor | inline |
| set_tween_uses_effect_delta(bool t) (defined in Actor) | Actor | inline |
| SetAux(float f) (defined in Actor) | Actor | inline |
| SetBaseAlpha(float fAlpha) (defined in Actor) | Actor | inlinevirtual |
| SetBaseRotation(const RageVector3 &rot) (defined in Actor) | Actor | inline |
| SetBaseRotationX(float rot) (defined in Actor) | Actor | inline |
| SetBaseRotationY(float rot) (defined in Actor) | Actor | inline |
| SetBaseRotationZ(float rot) (defined in Actor) | Actor | inline |
| SetBaseZoom(float zoom) (defined in Actor) | Actor | inline |
| SetBaseZoomX(float zoom) (defined in Actor) | Actor | inline |
| SetBaseZoomY(float zoom) (defined in Actor) | Actor | inline |
| SetBaseZoomZ(float zoom) (defined in Actor) | Actor | inline |
| SetBGMTime(float fTime, float fBeat, float fTimeNoOffset, float fBeatNoOffset) (defined in Actor) | Actor | static |
| SetBlendMode(BlendMode mode) (defined in Actor) | Actor | inline |
| SetCelShading(bool bShading) (defined in Model) | Model | inline |
| SetClearZBuffer(bool b) (defined in Actor) | Actor | inline |
| SetCropBottom(float percent) (defined in Actor) | Actor | inline |
| SetCropLeft(float percent) (defined in Actor) | Actor | inline |
| SetCropRight(float percent) (defined in Actor) | Actor | inline |
| SetCropTop(float percent) (defined in Actor) | Actor | inline |
| SetCullMode(CullMode mode) (defined in Actor) | Actor | inlinevirtual |
| SetCurrentTweenStart() (defined in Actor) | Actor | inlinevirtual |
| SetDefaultAnimation(const std::string &sAnimation, float fPlayRate=1) (defined in Model) | Model | |
| SetDiffuse(const RageColor &c) (defined in Actor) | Actor | inlinevirtual |
| SetDiffuseAlpha(float f) (defined in Actor) | Actor | inlinevirtual |
| SetDiffuseBottomEdge(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseColor(const RageColor &c) (defined in Actor) | Actor | |
| SetDiffuseLeftEdge(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseLowerLeft(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseLowerRight(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseRightEdge(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuses(int i, const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseTopEdge(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseUpperLeft(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDiffuseUpperRight(const RageColor &c) (defined in Actor) | Actor | inline |
| SetDrawOrder(int iOrder) (defined in Actor) | Actor | inline |
| SetEffectBob(float fPeriod, const RageVector3 &vect) (defined in Actor) | Actor | |
| SetEffectBounce(float fPeriod, const RageVector3 &vect) (defined in Actor) | Actor | |
| SetEffectClock(EffectClock c) (defined in Actor) | Actor | inline |
| SetEffectClockString(const std::string &s) (defined in Actor) | Actor | |
| SetEffectColor1(const RageColor &c) (defined in Actor) | Actor | inline |
| SetEffectColor2(const RageColor &c) (defined in Actor) | Actor | inline |
| SetEffectDiffuseBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
| SetEffectDiffuseRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
| SetEffectDiffuseShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
| SetEffectGlowBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
| SetEffectGlowRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
| SetEffectGlowShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor) | Actor | |
| SetEffectHoldAtFull(float haf, std::string &err) -> bool (defined in Actor) | Actor | |
| SetEffectMagnitude(const RageVector3 &vec) (defined in Actor) | Actor | inline |
| SetEffectOffset(float fTime) (defined in Actor) | Actor | inline |
| SetEffectPeriod(float fTime) (defined in Actor) | Actor | |
| SetEffectPulse(float fPeriod, float fMinZoom, float fMaxZoom) (defined in Actor) | Actor | |
| SetEffectRainbow(float fEffectPeriodSeconds) (defined in Actor) | Actor | |
| SetEffectSpin(const RageVector3 &vect) (defined in Actor) | Actor | |
| SetEffectTiming(float ramp_toh, float at_half, float ramp_tof, float at_zero, float at_full, std::string &err) -> bool (defined in Actor) | Actor | |
| SetEffectVibrate(const RageVector3 &vect) (defined in Actor) | Actor | |
| SetEffectWag(float fPeriod, const RageVector3 &vect) (defined in Actor) | Actor | |
| SetFadeBottom(float percent) (defined in Actor) | Actor | inline |
| SetFadeLeft(float percent) (defined in Actor) | Actor | inline |
| SetFadeRight(float percent) (defined in Actor) | Actor | inline |
| SetFadeTop(float percent) (defined in Actor) | Actor | inline |
| SetFakeParent(Actor *mailman) (defined in Actor) | Actor | inline |
| SetGlobalDiffuseColor(const RageColor &c) (defined in Actor) | Actor | |
| SetGlobalRenderStates() | Actor | virtual |
| SetGlow(const RageColor &c) (defined in Actor) | Actor | inline |
| SetHeight(float height) (defined in Actor) | Actor | inline |
| SetHorizAlign(float f) (defined in Actor) | Actor | inlinevirtual |
| SetHorizAlign(HorizAlign ha) (defined in Actor) | Actor | inline |
| SetInternalDiffuse(const RageColor &c) (defined in Actor) | Actor | inline |
| SetInternalGlow(const RageColor &c) (defined in Actor) | Actor | inline |
| SetLoop(bool b) (defined in Model) | Model | inline |
| SetName(const std::string &sName) | Actor | inlinevirtual |
| SetParent(Actor *pParent) | Actor | |
| SetPlayerBGMBeat(float fBeat, float fBeatNoOffset) (defined in Actor) | Actor | static |
| SetPosition(float fSeconds) (defined in Model) | Model | |
| SetRate(float fRate) (defined in Model) | Model | inline |
| SetRotationX(float rot) (defined in Actor) | Actor | inline |
| SetRotationY(float rot) (defined in Actor) | Actor | inline |
| SetRotationZ(float rot) (defined in Actor) | Actor | inline |
| SetSecondsIntoAnimation(float fSeconds) override (defined in Model) | Model | virtual |
| SetShaderPersistence(bool persist) (defined in Actor) | Actor | inline |
| SetShaders(const std::string &vertexShaderPath, const std::string &fragmentShaderPath) (defined in Actor) | Actor | |
| SetShadowColor(const RageColor &c) (defined in Actor) | Actor | inline |
| SetShadowLength(float fLength) (defined in Actor) | Actor | inline |
| SetShadowLengthX(float fLengthX) (defined in Actor) | Actor | inline |
| SetShadowLengthY(float fLengthY) (defined in Actor) | Actor | inline |
| SetSkewX(float fAmount) (defined in Actor) | Actor | inline |
| SetSkewY(float fAmount) (defined in Actor) | Actor | inline |
| SetState(int iNewState) override (defined in Model) | Model | virtual |
| SetTextureFiltering(bool b) (defined in Actor) | Actor | inline |
| SetTextureRenderStates() | Actor | virtual |
| SetTextureTranslate(float x, float y) (defined in Actor) | Actor | inline |
| SetTextureWrapping(bool b) (defined in Actor) | Actor | inline |
| SetUpdateRate(float) (defined in Actor) | Actor | inlinevirtual |
| SetUseZBuffer(bool b) (defined in Actor) | Actor | inline |
| SetVertAlign(float f) (defined in Actor) | Actor | inlinevirtual |
| SetVertAlign(VertAlign va) (defined in Actor) | Actor | inline |
| SetVisible(bool b) (defined in Actor) | Actor | inline |
| SetWidth(float width) (defined in Actor) | Actor | inline |
| SetX(float x) (defined in Actor) | Actor | inline |
| SetXY(float x, float y) (defined in Actor) | Actor | inline |
| SetY(float y) (defined in Actor) | Actor | inline |
| SetZ(float z) (defined in Actor) | Actor | inline |
| SetZBias(float f) (defined in Actor) | Actor | inline |
| SetZoom(float zoom) | Actor | inline |
| SetZoomX(float zoom) | Actor | inline |
| SetZoomY(float zoom) | Actor | inline |
| SetZoomZ(float zoom) | Actor | inline |
| SetZTestMode(ZTestMode mode) (defined in Actor) | Actor | inlinevirtual |
| SetZWrite(bool b) (defined in Actor) | Actor | inlinevirtual |
| Sleep(float time) (defined in Actor) | Actor | |
| spin enum value (defined in Actor) | Actor | |
| StartAnimating() (defined in Actor) | Actor | inline |
| StopAnimating() (defined in Actor) | Actor | inline |
| StopEffect() (defined in Actor) | Actor | inline |
| StopTweening() (defined in Actor) | Actor | virtual |
| StretchTo(const RectF &rect) (defined in Actor) | Actor | |
| StretchType enum name | Actor | |
| SubscribeToMessage(MessageID message) (defined in MessageSubscriber) | MessageSubscriber | |
| SubscribeToMessage(const std::string &sMessageName) (defined in MessageSubscriber) | MessageSubscriber | |
| UnsubscribeAll() (defined in MessageSubscriber) | MessageSubscriber | |
| Update(float fDelta) override (defined in Model) | Model | virtual |
| UpdateInternal(float fDeltaTime) (defined in Actor) | Actor | virtual |
| UpdatePercentThroughTween(float PercentThroughTween) (defined in Actor) | Actor | inlinevirtual |
| UpdateTweening(float fDeltaTime) (defined in Actor) | Actor | |
| vibrate enum value (defined in Actor) | Actor | |
| wag enum value (defined in Actor) | Actor | |
| ZoomTo(float fX, float fY) (defined in Actor) | Actor | inline |
| ZoomToHeight(float zoom) (defined in Actor) | Actor | inline |
| ZoomToWidth(float zoom) (defined in Actor) | Actor | inline |
| ~Actor() override (defined in Actor) | Actor | |
| ~IMessageSubscriber()=default (defined in IMessageSubscriber) | IMessageSubscriber | virtual |
| ~Model() override (defined in Model) | Model |