Etterna 0.74.4
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Model Member List

This is the complete list of members for Model, including all inherited members.

Actor()Actor
Actor(const Actor &cpy)Actor
AddCommand(const std::string &sCmdName, const apActorCommands &apac, bool warn=true) (defined in Actor)Actor
AddRotationH(float rot) (defined in Actor)Actor
AddRotationP(float rot) (defined in Actor)Actor
AddRotationR(float rot) (defined in Actor)Actor
AddRotationX(float rot) (defined in Actor)Actorinline
AddRotationY(float rot) (defined in Actor)Actorinline
AddRotationZ(float rot) (defined in Actor)Actorinline
AddWrapperState() (defined in Actor)Actor
AddX(float x)Actorinline
AddY(float y)Actorinline
AddZ(float z)Actorinline
BeginDraw()Actorvirtual
BeginTweening(float time, ITween *pInterp) (defined in Actor)Actorvirtual
BeginTweening(float time, TweenType tt=TWEEN_LINEAR) (defined in Actor)Actorvirtual
bob enum value (defined in Actor)Actor
bounce enum value (defined in Actor)Actor
CalcPercentThroughTween() (defined in Actor)Actor
Clear() (defined in Model)Model
ClearMessages(const std::string &sMessage="") (defined in IMessageSubscriber)IMessageSubscriber
CLOCK_BGM_BEAT enum value (defined in Actor)Actor
CLOCK_BGM_BEAT_NO_OFFSET enum value (defined in Actor)Actor
CLOCK_BGM_BEAT_PLAYER1 enum value (defined in Actor)Actor
CLOCK_BGM_BEAT_PLAYER2 enum value (defined in Actor)Actor
CLOCK_BGM_TIME enum value (defined in Actor)Actor
CLOCK_BGM_TIME_NO_OFFSET enum value (defined in Actor)Actor
CLOCK_LIGHT_1 enum value (defined in Actor)Actor
CLOCK_LIGHT_LAST enum value (defined in Actor)Actor
CLOCK_TIMER enum value (defined in Actor)Actor
CLOCK_TIMER_GLOBAL enum value (defined in Actor)Actor
Copy() const override (defined in Model)Modelvirtual
cover enum valueActor
DestTweenState() -> TweenState & (defined in Actor)Actorinline
DestTweenState() const -> const TweenState & (defined in Actor)Actorinline
diffuse_blink enum value (defined in Actor)Actor
diffuse_ramp enum value (defined in Actor)Actor
diffuse_shift enum value (defined in Actor)Actor
Draw()Actor
DrawCelShaded() (defined in Model)Model
DrawPrimitives() overrideModelvirtual
EarlyAbortDraw() const overrideModelvirtual
Effect enum nameActor
EffectClock enum nameActor
EnableAnimation(bool b) (defined in Actor)Actorinlinevirtual
EndDraw()Actorvirtual
EraseHeadTween() (defined in Actor)Actorinlinevirtual
FinishTweening() (defined in Actor)Actorvirtual
fit_inside enum valueActor
g_fCurrentBGMBeat (defined in Actor)Actorprotectedstatic
g_fCurrentBGMBeatNoOffset (defined in Actor)Actorprotectedstatic
g_fCurrentBGMTime (defined in Actor)Actorprotectedstatic
g_fCurrentBGMTimeNoOffset (defined in Actor)Actorprotectedstatic
g_vfCurrentBGMBeatPlayer (defined in Actor)Actorprotectedstatic
g_vfCurrentBGMBeatPlayerNoOffset (defined in Actor)Actorprotectedstatic
get_tween_uses_effect_delta() const -> bool (defined in Actor)Actorinline
GetAnimationLengthSeconds() const override (defined in Model)Modelinlinevirtual
GetAux() const -> float (defined in Actor)Actorinline
GetBaseZoomX() const -> float (defined in Actor)Actorinline
GetBaseZoomY() const -> float (defined in Actor)Actorinline
GetBaseZoomZ() const -> float (defined in Actor)Actorinline
GetCommand(const std::string &sCommandName) const -> const apActorCommands * (defined in Actor)Actor
GetCropBottom() const -> float (defined in Actor)Actorinline
GetCropLeft() const -> float (defined in Actor)Actorinline
GetCropRight() const -> float (defined in Actor)Actorinline
GetCropTop() const -> float (defined in Actor)Actorinline
GetCurrentDiffuseAlpha() const -> float (defined in Actor)Actorinline
GetDefaultAnimation() const (defined in Model)Modelinline
GetDestX() const -> float (defined in Actor)Actorinline
GetDestY() const -> float (defined in Actor)Actorinline
GetDestZ() const -> float (defined in Actor)Actorinline
GetDiffuse() const -> RageColor (defined in Actor)Actorinline
GetDiffuseAlpha() const -> float (defined in Actor)Actorinline
GetDiffuses(int i) const -> RageColor (defined in Actor)Actorinline
GetDrawOrder() const -> int (defined in Actor)Actorinline
GetEffect() const -> Effect (defined in Actor)Actorinline
GetEffectDelta() const -> float (defined in Actor)Actorinline
GetEffectDeltaTime() const -> float (defined in Actor)Actorinlineprotected
GetEffectMagnitude() const -> RageVector3 (defined in Actor)Actorinline
GetEffectPeriod() const -> float (defined in Actor)Actorinline
GetFakeParent() const -> Actor * (defined in Actor)Actorinline
GetFakeParentOrParent() -> Actor * (defined in Actor)Actor
GetGlow() const -> RageColor (defined in Actor)Actorinline
GetHorizAlign() -> float (defined in Actor)Actorinlinevirtual
GetLineage() const -> std::stringActor
GetName() const -> const std::string &Actorinline
GetNumStates() const override (defined in Model)Modelvirtual
GetNumWrapperStates() const -> size_t (defined in Actor)Actorinline
GetParent() const -> Actor *Actorinline
GetRotationX() const -> float (defined in Actor)Actorinline
GetRotationY() const -> float (defined in Actor)Actorinline
GetRotationZ() const -> float (defined in Actor)Actorinline
GetSecsIntoEffect() const -> float (defined in Actor)Actorinline
GetSkewX(float) const -> float (defined in Actor)Actorinline
GetSkewY(float) const -> float (defined in Actor)Actorinline
GetTrueRotationX() -> float (defined in Actor)Actor
GetTrueRotationY() -> float (defined in Actor)Actor
GetTrueRotationZ() -> float (defined in Actor)Actor
GetTrueX() -> float (defined in Actor)Actor
GetTrueY() -> float (defined in Actor)Actor
GetTrueZ() -> float (defined in Actor)Actor
GetTrueZoom() -> float (defined in Actor)Actor
GetTrueZoomX() -> float (defined in Actor)Actor
GetTrueZoomY() -> float (defined in Actor)Actor
GetTrueZoomZ() -> float (defined in Actor)Actor
GetTweenTimeLeft() const -> float (defined in Actor)Actorvirtual
GetUnzoomedHeight() const -> float (defined in Actor)Actorinline
GetUnzoomedWidth() const -> float (defined in Actor)Actorinline
GetUpdateRate() -> float (defined in Actor)Actorinlinevirtual
GetVertAlign() -> float (defined in Actor)Actorinlinevirtual
GetVisible() const -> boolActorinline
GetWrapperState(size_t i) -> Actor * (defined in Actor)Actor
GetX() const -> floatActorinline
GetY() const -> floatActorinline
GetZ() const -> floatActorinline
GetZoom() const -> floatActorinline
GetZoomedHeight() const -> float (defined in Actor)Actorinline
GetZoomedWidth() const -> float (defined in Actor)Actorinline
GetZoomX() const -> floatActorinline
GetZoomY() const -> floatActorinline
GetZoomZ() const -> floatActorinline
glow_blink enum value (defined in Actor)Actor
glow_ramp enum value (defined in Actor)Actor
glow_shift enum value (defined in Actor)Actor
HandleMessage(const Message &msg) override (defined in Actor)Actorvirtual
HasCommand(const std::string &sCmdName) const -> bool (defined in Actor)Actor
HurryTweening(float factor) (defined in Actor)Actorvirtual
InitState() (defined in Actor)Actorvirtual
IsOver(float mx, float my) -> bool (defined in Actor)Actor
IsVisible() -> bool (defined in Actor)Actor
Load(const std::string &sFile) (defined in Model)Model
LoadFromNode(const XNode *pNode) override (defined in Model)Modelvirtual
LoadMaterialsFromMilkshapeAscii(const std::string &sPath) (defined in Model)Model
LoadMilkshapeAscii(const std::string &sFile) (defined in Model)Model
LoadMilkshapeAsciiBones(const std::string &sAniName, const std::string &sPath) (defined in Model)Model
LoadPieces(const std::string &sMeshesPath, const std::string &sMaterialsPath, const std::string &sBomesPath) (defined in Model)Model
m_baseRotation (defined in Actor)Actorprotected
m_baseScale (defined in Actor)Actorprotected
m_bClearZBuffer (defined in Actor)Actorprotected
m_bIsAnimating (defined in Actor)Actorprotected
m_BlendMode (defined in Actor)Actorprotected
m_bTextureFiltering (defined in Actor)Actorprotected
m_bTextureWrapping (defined in Actor)Actorprotected
m_bVisible (defined in Actor)Actorprotected
m_bZWrite (defined in Actor)Actorprotected
m_CullMode (defined in Actor)Actorprotected
m_current (defined in Actor)Actorprotected
m_Effect (defined in Actor)Actorprotected
m_effect_hold_at_full (defined in Actor)Actorprotected
m_effect_hold_at_half (defined in Actor)Actorprotected
m_effect_hold_at_zero (defined in Actor)Actorprotected
m_effect_period (defined in Actor)Actorprotected
m_effect_ramp_to_full (defined in Actor)Actorprotected
m_effect_ramp_to_half (defined in Actor)Actorprotected
m_EffectClock (defined in Actor)Actorprotected
m_effectColor1 (defined in Actor)Actorprotected
m_effectColor2 (defined in Actor)Actorprotected
m_FakeParent (defined in Actor)Actorprotected
m_fBaseAlpha (defined in Actor)Actorprotected
m_fEffectDelta (defined in Actor)Actorprotected
m_fEffectOffset (defined in Actor)Actorprotected
m_fHorizAlignActorprotected
m_fSecsIntoEffect (defined in Actor)Actorprotected
m_fShadowLengthX (defined in Actor)Actorprotected
m_fShadowLengthY (defined in Actor)Actorprotected
m_fVertAlignActorprotected
m_fZBiasActorprotected
m_iDrawOrderActorprotected
m_internalDiffuse (defined in Actor)Actorprotected
m_internalGlow (defined in Actor)Actorprotected
m_pLuaInstance (defined in Actor)Actor
m_pParentActorprotected
m_pTempStateActorprotected
m_ShadowColor (defined in Actor)Actorprotected
m_size (defined in Actor)Actorprotected
m_sNameActorprotected
m_start (defined in Actor)Actorprotected
m_texTranslate (defined in Actor)Actorprotected
m_tween_uses_effect_delta (defined in Actor)Actorprotected
m_Tweens (defined in Actor)Actorprotected
m_vEffectMagnitude (defined in Actor)Actorprotected
m_WrapperStates (defined in Actor)Actorprotected
m_ZTestMode (defined in Actor)Actorprotected
MaterialsNeedNormals() const (defined in Model)Model
MessageSubscriber()=default (defined in MessageSubscriber)MessageSubscriber
MessageSubscriber(const MessageSubscriber &cpy) (defined in MessageSubscriber)MessageSubscriber
Model() (defined in Model)Model
no_effect enum value (defined in Actor)Actor
NUM_CLOCKS enum value (defined in Actor)Actor
operator=(const Actor &x) (defined in Actor)Actor
operator=(const MessageSubscriber &cpy) -> MessageSubscriber & (defined in MessageSubscriber)MessageSubscriber
PartiallyOpaque() const -> bool (defined in Actor)Actor
PlayAnimation(const std::string &sAniName, float fPlayRate=1) (defined in Model)Model
PlayCommand(const std::string &sCommandName) (defined in Actor)Actorinline
PlayCommandNoRecurse(const Message &msg) (defined in Actor)Actor
PostDraw()Actorvirtual
PreDraw()Actorvirtual
pulse enum value (defined in Actor)Actor
PushContext(lua_State *L) (defined in Actor)Actorvirtual
PushSelf(lua_State *L) override (defined in Model)Modelvirtual
QueueCommand(const std::string &sCommandName) (defined in Actor)Actor
QueueMessage(const std::string &sMessageName) (defined in Actor)Actor
rainbow enum value (defined in Actor)Actor
RecalcAnimationLengthSeconds() (defined in Model)Modelvirtual
RecalcEffectPeriod() (defined in Actor)Actor
RemoveWrapperState(size_t i) (defined in Actor)Actor
ResetEffectTimeIfDifferent(Effect new_effect) (defined in Actor)Actor
RunCommands(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor)Actorvirtual
RunCommands(const apActorCommands &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor)Actorinlinevirtual
RunCommandsOnLeaves(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor)Actorinlinevirtual
RunCommandsRecursively(const LuaReference &cmds, const LuaReference *pParamTable=nullptr) (defined in Actor)Actorinlinevirtual
ScaleTo(const RectF &rect, StretchType st) (defined in Actor)Actor
ScaleToCover(const RectF &rect) (defined in Actor)Actorinline
ScaleToFitInside(const RectF &rect) (defined in Actor)Actorinline
set_tween_uses_effect_delta(bool t) (defined in Actor)Actorinline
SetAux(float f) (defined in Actor)Actorinline
SetBaseAlpha(float fAlpha) (defined in Actor)Actorinlinevirtual
SetBaseRotation(const RageVector3 &rot) (defined in Actor)Actorinline
SetBaseRotationX(float rot) (defined in Actor)Actorinline
SetBaseRotationY(float rot) (defined in Actor)Actorinline
SetBaseRotationZ(float rot) (defined in Actor)Actorinline
SetBaseZoom(float zoom) (defined in Actor)Actorinline
SetBaseZoomX(float zoom) (defined in Actor)Actorinline
SetBaseZoomY(float zoom) (defined in Actor)Actorinline
SetBaseZoomZ(float zoom) (defined in Actor)Actorinline
SetBGMTime(float fTime, float fBeat, float fTimeNoOffset, float fBeatNoOffset) (defined in Actor)Actorstatic
SetBlendMode(BlendMode mode) (defined in Actor)Actorinline
SetCelShading(bool bShading) (defined in Model)Modelinline
SetClearZBuffer(bool b) (defined in Actor)Actorinline
SetCropBottom(float percent) (defined in Actor)Actorinline
SetCropLeft(float percent) (defined in Actor)Actorinline
SetCropRight(float percent) (defined in Actor)Actorinline
SetCropTop(float percent) (defined in Actor)Actorinline
SetCullMode(CullMode mode) (defined in Actor)Actorinlinevirtual
SetCurrentTweenStart() (defined in Actor)Actorinlinevirtual
SetDefaultAnimation(const std::string &sAnimation, float fPlayRate=1) (defined in Model)Model
SetDiffuse(const RageColor &c) (defined in Actor)Actorinlinevirtual
SetDiffuseAlpha(float f) (defined in Actor)Actorinlinevirtual
SetDiffuseBottomEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseColor(const RageColor &c) (defined in Actor)Actor
SetDiffuseLeftEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseLowerLeft(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseLowerRight(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseRightEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuses(int i, const RageColor &c) (defined in Actor)Actorinline
SetDiffuseTopEdge(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseUpperLeft(const RageColor &c) (defined in Actor)Actorinline
SetDiffuseUpperRight(const RageColor &c) (defined in Actor)Actorinline
SetDrawOrder(int iOrder) (defined in Actor)Actorinline
SetEffectBob(float fPeriod, const RageVector3 &vect) (defined in Actor)Actor
SetEffectBounce(float fPeriod, const RageVector3 &vect) (defined in Actor)Actor
SetEffectClock(EffectClock c) (defined in Actor)Actorinline
SetEffectClockString(const std::string &s) (defined in Actor)Actor
SetEffectColor1(const RageColor &c) (defined in Actor)Actorinline
SetEffectColor2(const RageColor &c) (defined in Actor)Actorinline
SetEffectDiffuseBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectDiffuseRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectDiffuseShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectGlowBlink(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectGlowRamp(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectGlowShift(float fEffectPeriodSeconds, const RageColor &c1, const RageColor &c2) (defined in Actor)Actor
SetEffectHoldAtFull(float haf, std::string &err) -> bool (defined in Actor)Actor
SetEffectMagnitude(const RageVector3 &vec) (defined in Actor)Actorinline
SetEffectOffset(float fTime) (defined in Actor)Actorinline
SetEffectPeriod(float fTime) (defined in Actor)Actor
SetEffectPulse(float fPeriod, float fMinZoom, float fMaxZoom) (defined in Actor)Actor
SetEffectRainbow(float fEffectPeriodSeconds) (defined in Actor)Actor
SetEffectSpin(const RageVector3 &vect) (defined in Actor)Actor
SetEffectTiming(float ramp_toh, float at_half, float ramp_tof, float at_zero, float at_full, std::string &err) -> bool (defined in Actor)Actor
SetEffectVibrate(const RageVector3 &vect) (defined in Actor)Actor
SetEffectWag(float fPeriod, const RageVector3 &vect) (defined in Actor)Actor
SetFadeBottom(float percent) (defined in Actor)Actorinline
SetFadeLeft(float percent) (defined in Actor)Actorinline
SetFadeRight(float percent) (defined in Actor)Actorinline
SetFadeTop(float percent) (defined in Actor)Actorinline
SetFakeParent(Actor *mailman) (defined in Actor)Actorinline
SetGlobalDiffuseColor(const RageColor &c) (defined in Actor)Actor
SetGlobalRenderStates()Actorvirtual
SetGlow(const RageColor &c) (defined in Actor)Actorinline
SetHeight(float height) (defined in Actor)Actorinline
SetHorizAlign(float f) (defined in Actor)Actorinlinevirtual
SetHorizAlign(HorizAlign ha) (defined in Actor)Actorinline
SetInternalDiffuse(const RageColor &c) (defined in Actor)Actorinline
SetInternalGlow(const RageColor &c) (defined in Actor)Actorinline
SetLoop(bool b) (defined in Model)Modelinline
SetName(const std::string &sName)Actorinlinevirtual
SetParent(Actor *pParent)Actor
SetPlayerBGMBeat(float fBeat, float fBeatNoOffset) (defined in Actor)Actorstatic
SetPosition(float fSeconds) (defined in Model)Model
SetRate(float fRate) (defined in Model)Modelinline
SetRotationX(float rot) (defined in Actor)Actorinline
SetRotationY(float rot) (defined in Actor)Actorinline
SetRotationZ(float rot) (defined in Actor)Actorinline
SetSecondsIntoAnimation(float fSeconds) override (defined in Model)Modelvirtual
SetShadowColor(const RageColor &c) (defined in Actor)Actorinline
SetShadowLength(float fLength) (defined in Actor)Actorinline
SetShadowLengthX(float fLengthX) (defined in Actor)Actorinline
SetShadowLengthY(float fLengthY) (defined in Actor)Actorinline
SetSkewX(float fAmount) (defined in Actor)Actorinline
SetSkewY(float fAmount) (defined in Actor)Actorinline
SetState(int iNewState) override (defined in Model)Modelvirtual
SetTextureFiltering(bool b) (defined in Actor)Actorinline
SetTextureRenderStates()Actorvirtual
SetTextureTranslate(float x, float y) (defined in Actor)Actorinline
SetTextureWrapping(bool b) (defined in Actor)Actorinline
SetUpdateRate(float) (defined in Actor)Actorinlinevirtual
SetUseZBuffer(bool b) (defined in Actor)Actorinline
SetVertAlign(float f) (defined in Actor)Actorinlinevirtual
SetVertAlign(VertAlign va) (defined in Actor)Actorinline
SetVisible(bool b) (defined in Actor)Actorinline
SetWidth(float width) (defined in Actor)Actorinline
SetX(float x) (defined in Actor)Actorinline
SetXY(float x, float y) (defined in Actor)Actorinline
SetY(float y) (defined in Actor)Actorinline
SetZ(float z) (defined in Actor)Actorinline
SetZBias(float f) (defined in Actor)Actorinline
SetZoom(float zoom)Actorinline
SetZoomX(float zoom)Actorinline
SetZoomY(float zoom)Actorinline
SetZoomZ(float zoom)Actorinline
SetZTestMode(ZTestMode mode) (defined in Actor)Actorinlinevirtual
SetZWrite(bool b) (defined in Actor)Actorinlinevirtual
Sleep(float time) (defined in Actor)Actor
spin enum value (defined in Actor)Actor
StartAnimating() (defined in Actor)Actorinline
StopAnimating() (defined in Actor)Actorinline
StopEffect() (defined in Actor)Actorinline
StopTweening() (defined in Actor)Actorvirtual
StretchTo(const RectF &rect) (defined in Actor)Actor
StretchType enum nameActor
SubscribeToMessage(MessageID message) (defined in MessageSubscriber)MessageSubscriber
SubscribeToMessage(const std::string &sMessageName) (defined in MessageSubscriber)MessageSubscriber
UnsubscribeAll() (defined in MessageSubscriber)MessageSubscriber
Update(float fDelta) override (defined in Model)Modelvirtual
UpdateInternal(float fDeltaTime) (defined in Actor)Actorvirtual
UpdatePercentThroughTween(float PercentThroughTween) (defined in Actor)Actorinlinevirtual
UpdateTweening(float fDeltaTime) (defined in Actor)Actor
vibrate enum value (defined in Actor)Actor
wag enum value (defined in Actor)Actor
ZoomTo(float fX, float fY) (defined in Actor)Actorinline
ZoomToHeight(float zoom) (defined in Actor)Actorinline
ZoomToWidth(float zoom) (defined in Actor)Actorinline
~Actor() override (defined in Actor)Actor
~IMessageSubscriber()=default (defined in IMessageSubscriber)IMessageSubscribervirtual
~Model() override (defined in Model)Model