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Etterna 0.75.1
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This is the complete list of members for InputScheme, including all inherited members.
| ButtonNameToIndex(const std::string &sButtonName) const -> GameButton (defined in InputScheme) | InputScheme | |
| GameButtonToMenuButton(GameButton gb) const -> GameButton (defined in InputScheme) | InputScheme | |
| GetGameButtonInfo(GameButton gb) const -> const GameButtonInfo * (defined in InputScheme) | InputScheme | |
| GetGameButtonName(GameButton gb) const -> const char * (defined in InputScheme) | InputScheme | |
| m_GameButtonInfo (defined in InputScheme) | InputScheme | |
| m_iButtonsPerController (defined in InputScheme) | InputScheme | |
| m_pAutoMappings (defined in InputScheme) | InputScheme | |
| m_szName (defined in InputScheme) | InputScheme | |
| MenuButtonToGameButtons(GameButton MenuI, std::vector< GameButton > &aGameButtons) const (defined in InputScheme) | InputScheme | |
| MenuButtonToGameInputs(GameButton MenuI, PlayerNumber pn, std::vector< GameInput > &GameIout) const (defined in InputScheme) | InputScheme |