Etterna 0.74.4
|
This is the complete list of members for InputMapper, including all inherited members.
AddDefaultMappingsForCurrentGameIfUnmapped() (defined in InputMapper) | InputMapper | |
ApplyMapping(const std::vector< AutoMappingEntry > &vMmaps, GameController gc, InputDevice id) (defined in InputMapper) | InputMapper | |
AutoMapJoysticksForCurrentGame() (defined in InputMapper) | InputMapper | |
CheckButtonAndAddToReason(GameButton menu, std::vector< std::string > &full_reason, std::string const &sub_reason) (defined in InputMapper) | InputMapper | |
CheckForChangedInputDevicesAndRemap(std::string &sMessageOut) -> bool (defined in InputMapper) | InputMapper | |
ClearAllMappings() (defined in InputMapper) | InputMapper | |
ClearFromInputMap(const DeviceInput &DeviceI) (defined in InputMapper) | InputMapper | |
ClearFromInputMap(const GameInput &GameI, int iSlotIndex) -> bool (defined in InputMapper) | InputMapper | |
ControllerToPlayerNumber(GameController controller) const -> PlayerNumber (defined in InputMapper) | InputMapper | |
DeviceToGame(const DeviceInput &DeviceI, GameInput &GameI) const -> bool (defined in InputMapper) | InputMapper | |
GameButtonToMenuButton(GameButton gb) const -> GameButton (defined in InputMapper) | InputMapper | |
GameToDevice(const GameInput &GameI, int iSlotNum, DeviceInput &DeviceI) const -> bool (defined in InputMapper) | InputMapper | |
GetInputScheme() const -> const InputScheme * (defined in InputMapper) | InputMapper | |
GetLevel(const GameInput &GameI) const -> float (defined in InputMapper) | InputMapper | |
GetLevel(GameButton MenuI, PlayerNumber pn) const -> float (defined in InputMapper) | InputMapper | |
GetSecsHeld(const GameInput &GameI, MultiPlayer mp=MultiPlayer_Invalid) const -> float (defined in InputMapper) | InputMapper | |
GetSecsHeld(GameButton MenuI, PlayerNumber pn) const -> float (defined in InputMapper) | InputMapper | |
InputDeviceToMultiPlayer(InputDevice id) -> MultiPlayer (defined in InputMapper) | InputMapper | static |
InputMapper() (defined in InputMapper) | InputMapper | |
IsBeingPressed(const GameInput &GameI, MultiPlayer mp=MultiPlayer_Invalid, const DeviceInputList *pButtonState=nullptr) const -> bool (defined in InputMapper) | InputMapper | |
IsBeingPressed(GameButton MenuI, PlayerNumber pn) const -> bool (defined in InputMapper) | InputMapper | |
IsBeingPressed(const std::vector< GameInput > &GameI, MultiPlayer mp=MultiPlayer_Invalid, const DeviceInputList *pButtonState=nullptr) const -> bool (defined in InputMapper) | InputMapper | |
IsMapped(const DeviceInput &DeviceI) const -> bool (defined in InputMapper) | InputMapper | |
m_mappings (defined in InputMapper) | InputMapper | protected |
m_pInputScheme (defined in InputMapper) | InputMapper | protected |
MenuToGame(GameButton MenuI, PlayerNumber pn, std::vector< GameInput > &GameIout) const (defined in InputMapper) | InputMapper | |
MultiPlayerToInputDevice(MultiPlayer mp) -> InputDevice (defined in InputMapper) | InputMapper | static |
PushSelf(lua_State *L) (defined in InputMapper) | InputMapper | |
ReadMappingsFromDisk() (defined in InputMapper) | InputMapper | |
RepeatStopKey(const GameInput &GameI) (defined in InputMapper) | InputMapper | |
RepeatStopKey(GameButton MenuI, PlayerNumber pn) (defined in InputMapper) | InputMapper | |
ResetKeyRepeat(const GameInput &GameI) (defined in InputMapper) | InputMapper | |
ResetKeyRepeat(GameButton MenuI, PlayerNumber pn) (defined in InputMapper) | InputMapper | |
ResetMappingsToDefault() (defined in InputMapper) | InputMapper | |
SanityCheckMappings(std::vector< std::string > &reason) (defined in InputMapper) | InputMapper | |
SaveMappingsToDisk() (defined in InputMapper) | InputMapper | |
SetInputMap(const DeviceInput &DeviceI, const GameInput &GameI, int iSlotIndex) (defined in InputMapper) | InputMapper | |
SetInputScheme(const InputScheme *pInputScheme) (defined in InputMapper) | InputMapper | |
SetJoinControllers(PlayerNumber pn) (defined in InputMapper) | InputMapper | |
Unmap(InputDevice device) (defined in InputMapper) | InputMapper | |
UpdateTempDItoGI() (defined in InputMapper) | InputMapper | protected |
~InputMapper() (defined in InputMapper) | InputMapper |