|
Etterna 0.75.1
|
This is the complete list of members for InputMapper, including all inherited members.
| AddDefaultMappingsForCurrentGameIfUnmapped() (defined in InputMapper) | InputMapper | |
| ApplyMapping(const std::vector< AutoMappingEntry > &vMmaps, GameController gc, InputDevice id) (defined in InputMapper) | InputMapper | |
| AutoMapJoysticksForCurrentGame() (defined in InputMapper) | InputMapper | |
| CheckButtonAndAddToReason(GameButton menu, std::vector< std::string > &full_reason, std::string const &sub_reason) (defined in InputMapper) | InputMapper | |
| CheckForChangedInputDevicesAndRemap(std::string &sMessageOut) -> bool (defined in InputMapper) | InputMapper | |
| ClearAllMappings() (defined in InputMapper) | InputMapper | |
| ClearFromInputMap(const DeviceInput &DeviceI) (defined in InputMapper) | InputMapper | |
| ClearFromInputMap(const GameInput &GameI, int iSlotIndex) -> bool (defined in InputMapper) | InputMapper | |
| ControllerToPlayerNumber(GameController controller) const -> PlayerNumber (defined in InputMapper) | InputMapper | |
| DeviceToGame(const DeviceInput &DeviceI, GameInput &GameI) const -> bool (defined in InputMapper) | InputMapper | |
| GameButtonToMenuButton(GameButton gb) const -> GameButton (defined in InputMapper) | InputMapper | |
| GameToDevice(const GameInput &GameI, int iSlotNum, DeviceInput &DeviceI) const -> bool (defined in InputMapper) | InputMapper | |
| GetInputScheme() const -> const InputScheme * (defined in InputMapper) | InputMapper | |
| GetLevel(const GameInput &GameI) const -> float (defined in InputMapper) | InputMapper | |
| GetLevel(GameButton MenuI, PlayerNumber pn) const -> float (defined in InputMapper) | InputMapper | |
| GetSecsHeld(const GameInput &GameI, MultiPlayer mp=MultiPlayer_Invalid) const -> float (defined in InputMapper) | InputMapper | |
| GetSecsHeld(GameButton MenuI, PlayerNumber pn) const -> float (defined in InputMapper) | InputMapper | |
| InputDeviceToMultiPlayer(InputDevice id) -> MultiPlayer (defined in InputMapper) | InputMapper | static |
| InputMapper() (defined in InputMapper) | InputMapper | |
| IsBeingPressed(const GameInput &GameI, MultiPlayer mp=MultiPlayer_Invalid, const DeviceInputList *pButtonState=nullptr) const -> bool (defined in InputMapper) | InputMapper | |
| IsBeingPressed(GameButton MenuI, PlayerNumber pn) const -> bool (defined in InputMapper) | InputMapper | |
| IsBeingPressed(const std::vector< GameInput > &GameI, MultiPlayer mp=MultiPlayer_Invalid, const DeviceInputList *pButtonState=nullptr) const -> bool (defined in InputMapper) | InputMapper | |
| IsMapped(const DeviceInput &DeviceI) const -> bool (defined in InputMapper) | InputMapper | |
| m_mappings (defined in InputMapper) | InputMapper | protected |
| m_pInputScheme (defined in InputMapper) | InputMapper | protected |
| MenuToGame(GameButton MenuI, PlayerNumber pn, std::vector< GameInput > &GameIout) const (defined in InputMapper) | InputMapper | |
| MultiPlayerToInputDevice(MultiPlayer mp) -> InputDevice (defined in InputMapper) | InputMapper | static |
| PushSelf(lua_State *L) (defined in InputMapper) | InputMapper | |
| ReadMappingsFromDisk() (defined in InputMapper) | InputMapper | |
| RepeatStopKey(const GameInput &GameI) (defined in InputMapper) | InputMapper | |
| RepeatStopKey(GameButton MenuI, PlayerNumber pn) (defined in InputMapper) | InputMapper | |
| ResetKeyRepeat(const GameInput &GameI) (defined in InputMapper) | InputMapper | |
| ResetKeyRepeat(GameButton MenuI, PlayerNumber pn) (defined in InputMapper) | InputMapper | |
| ResetMappingsToDefault() (defined in InputMapper) | InputMapper | |
| SanityCheckMappings(std::vector< std::string > &reason) (defined in InputMapper) | InputMapper | |
| SaveMappingsToDisk() (defined in InputMapper) | InputMapper | |
| SetInputMap(const DeviceInput &DeviceI, const GameInput &GameI, int iSlotIndex) (defined in InputMapper) | InputMapper | |
| SetInputScheme(const InputScheme *pInputScheme) (defined in InputMapper) | InputMapper | |
| SetJoinControllers(PlayerNumber pn) (defined in InputMapper) | InputMapper | |
| Unmap(InputDevice device) (defined in InputMapper) | InputMapper | |
| UpdateTempDItoGI() (defined in InputMapper) | InputMapper | protected |
| ~InputMapper() (defined in InputMapper) | InputMapper |