Etterna 0.74.4
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InputMapper Member List

This is the complete list of members for InputMapper, including all inherited members.

AddDefaultMappingsForCurrentGameIfUnmapped() (defined in InputMapper)InputMapper
ApplyMapping(const std::vector< AutoMappingEntry > &vMmaps, GameController gc, InputDevice id) (defined in InputMapper)InputMapper
AutoMapJoysticksForCurrentGame() (defined in InputMapper)InputMapper
CheckButtonAndAddToReason(GameButton menu, std::vector< std::string > &full_reason, std::string const &sub_reason) (defined in InputMapper)InputMapper
CheckForChangedInputDevicesAndRemap(std::string &sMessageOut) -> bool (defined in InputMapper)InputMapper
ClearAllMappings() (defined in InputMapper)InputMapper
ClearFromInputMap(const DeviceInput &DeviceI) (defined in InputMapper)InputMapper
ClearFromInputMap(const GameInput &GameI, int iSlotIndex) -> bool (defined in InputMapper)InputMapper
ControllerToPlayerNumber(GameController controller) const -> PlayerNumber (defined in InputMapper)InputMapper
DeviceToGame(const DeviceInput &DeviceI, GameInput &GameI) const -> bool (defined in InputMapper)InputMapper
GameButtonToMenuButton(GameButton gb) const -> GameButton (defined in InputMapper)InputMapper
GameToDevice(const GameInput &GameI, int iSlotNum, DeviceInput &DeviceI) const -> bool (defined in InputMapper)InputMapper
GetInputScheme() const -> const InputScheme * (defined in InputMapper)InputMapper
GetLevel(const GameInput &GameI) const -> float (defined in InputMapper)InputMapper
GetLevel(GameButton MenuI, PlayerNumber pn) const -> float (defined in InputMapper)InputMapper
GetSecsHeld(const GameInput &GameI, MultiPlayer mp=MultiPlayer_Invalid) const -> float (defined in InputMapper)InputMapper
GetSecsHeld(GameButton MenuI, PlayerNumber pn) const -> float (defined in InputMapper)InputMapper
InputDeviceToMultiPlayer(InputDevice id) -> MultiPlayer (defined in InputMapper)InputMapperstatic
InputMapper() (defined in InputMapper)InputMapper
IsBeingPressed(const GameInput &GameI, MultiPlayer mp=MultiPlayer_Invalid, const DeviceInputList *pButtonState=nullptr) const -> bool (defined in InputMapper)InputMapper
IsBeingPressed(GameButton MenuI, PlayerNumber pn) const -> bool (defined in InputMapper)InputMapper
IsBeingPressed(const std::vector< GameInput > &GameI, MultiPlayer mp=MultiPlayer_Invalid, const DeviceInputList *pButtonState=nullptr) const -> bool (defined in InputMapper)InputMapper
IsMapped(const DeviceInput &DeviceI) const -> bool (defined in InputMapper)InputMapper
m_mappings (defined in InputMapper)InputMapperprotected
m_pInputScheme (defined in InputMapper)InputMapperprotected
MenuToGame(GameButton MenuI, PlayerNumber pn, std::vector< GameInput > &GameIout) const (defined in InputMapper)InputMapper
MultiPlayerToInputDevice(MultiPlayer mp) -> InputDevice (defined in InputMapper)InputMapperstatic
PushSelf(lua_State *L) (defined in InputMapper)InputMapper
ReadMappingsFromDisk() (defined in InputMapper)InputMapper
RepeatStopKey(const GameInput &GameI) (defined in InputMapper)InputMapper
RepeatStopKey(GameButton MenuI, PlayerNumber pn) (defined in InputMapper)InputMapper
ResetKeyRepeat(const GameInput &GameI) (defined in InputMapper)InputMapper
ResetKeyRepeat(GameButton MenuI, PlayerNumber pn) (defined in InputMapper)InputMapper
ResetMappingsToDefault() (defined in InputMapper)InputMapper
SanityCheckMappings(std::vector< std::string > &reason) (defined in InputMapper)InputMapper
SaveMappingsToDisk() (defined in InputMapper)InputMapper
SetInputMap(const DeviceInput &DeviceI, const GameInput &GameI, int iSlotIndex) (defined in InputMapper)InputMapper
SetInputScheme(const InputScheme *pInputScheme) (defined in InputMapper)InputMapper
SetJoinControllers(PlayerNumber pn) (defined in InputMapper)InputMapper
Unmap(InputDevice device) (defined in InputMapper)InputMapper
UpdateTempDItoGI() (defined in InputMapper)InputMapperprotected
~InputMapper() (defined in InputMapper)InputMapper