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Etterna 0.75.1
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This is the complete list of members for GameState, including all inherited members.
| AddStageToPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
| AllAreInDangerOrWorse() const -> bool (defined in GameState) | GameState | |
| AnyPlayersAreCpu() const -> bool (defined in GameState) | GameState | |
| ApplyCmdline() (defined in GameState) | GameState | |
| ApplyGameCommand(const std::string &sCommand, PlayerNumber pn=PLAYER_INVALID) (defined in GameState) | GameState | |
| ApplyPreferredModifiers(PlayerNumber pn, const std::string &sModifiers) (defined in GameState) | GameState | |
| ApplyStageModifiers(PlayerNumber pn, const std::string &sModifiers) (defined in GameState) | GameState | |
| BeginGame() | GameState | |
| BeginStage() (defined in GameState) | GameState | |
| CancelStage() (defined in GameState) | GameState | |
| CanSafelyEnterGameplay(std::string &reason) -> bool (defined in GameState) | GameState | |
| ChangePreferredDifficulty(PlayerNumber pn, int dir) -> bool (defined in GameState) | GameState | |
| ChangePreferredDifficultyAndStepsType(PlayerNumber pn, Difficulty dc, StepsType st) -> bool (defined in GameState) | GameState | |
| CommitStageStats() (defined in GameState) | GameState | |
| CountNotesSeparately() -> bool (defined in GameState) | GameState | |
| CurrentOptionsDisqualifyPlayer(PlayerNumber pn) -> bool (defined in GameState) | GameState | |
| DisableChordCohesion (defined in GameState) | GameState | static |
| discordInit() (defined in GameState) | GameState | |
| FinishStage() (defined in GameState) | GameState | |
| ForceOtherPlayersToCompatibleSteps(PlayerNumber main) (defined in GameState) | GameState | |
| GameState() | GameState | |
| GetAllUsedNoteSkins(std::vector< std::string > &out) const (defined in GameState) | GameState | |
| GetClosestShownDifficulty(PlayerNumber pn) const -> Difficulty (defined in GameState) | GameState | |
| GetCourseSongIndex() const -> int (defined in GameState) | GameState | |
| GetCurrentGame() const -> const Game * (defined in GameState) | GameState | |
| GetCurrentStyle(PlayerNumber pn) const -> const Style * (defined in GameState) | GameState | |
| GetDefaultPlayerOptions(PlayerOptions &po) (defined in GameState) | GameState | |
| GetDefaultSong() const -> Song * (defined in GameState) | GameState | |
| GetDefaultSongOptions(SongOptions &so) (defined in GameState) | GameState | |
| GetEasiestStepsDifficulty() const -> Difficulty (defined in GameState) | GameState | |
| GetEditLocalProfile() -> Profile * (defined in GameState) | GameState | |
| GetEtternaVersion() -> std::string (defined in GameState) | GameState | inlinestatic |
| GetFirstDisabledPlayer() const -> PlayerNumber (defined in GameState) | GameState | |
| GetFirstHumanPlayer() const -> PlayerNumber (defined in GameState) | GameState | |
| GetGameplayMode() const -> GameplayMode (defined in GameState) | GameState | inline |
| GetHardestStepsDifficulty() const -> Difficulty (defined in GameState) | GameState | |
| GetLoadingCourseSongIndex() const -> int (defined in GameState) | GameState | |
| GetMasterPlayerNumber() const -> PlayerNumber | GameState | |
| GetNumCols(int pn) -> int (defined in GameState) | GameState | |
| GetNumHumanPlayers() const -> int (defined in GameState) | GameState | |
| GetNumPlayersEnabled() const -> int (defined in GameState) | GameState | |
| GetNumSidesJoined() const -> int (defined in GameState) | GameState | |
| GetNumStagesForCurrentSongAndStepsOrCourse() const -> int (defined in GameState) | GameState | |
| GetNumStagesMultiplierForSong(const Song *pSong) -> int (defined in GameState) | GameState | static |
| GetPaused() const -> bool (defined in GameState) | GameState | inline |
| GetPlayerDisplayName(PlayerNumber pn) const -> std::string (defined in GameState) | GameState | |
| GetPlayerFailType(const PlayerState *pPlayerState) const -> FailType (defined in GameState) | GameState | |
| GetProcessedTimingData() const -> TimingData * | GameState | |
| GetSongPercent(float beat) const -> float (defined in GameState) | GameState | |
| HaveProfileToLoad() -> bool (defined in GameState) | GameState | |
| HaveProfileToSave() -> bool (defined in GameState) | GameState | |
| IsCpuPlayer(PlayerNumber pn) const -> bool (defined in GameState) | GameState | |
| IsEventMode() const -> bool (defined in GameState) | GameState | |
| IsHumanPlayer(PlayerNumber pn) const -> bool | GameState | |
| IsMultiPlayerEnabled(MultiPlayer mp) const -> bool (defined in GameState) | GameState | |
| IsPlayerEnabled(PlayerNumber pn) const -> bool (defined in GameState) | GameState | |
| IsPlayerEnabled(const PlayerState *pPlayerState) const -> bool (defined in GameState) | GameState | |
| isplaylistcourse (defined in GameState) | GameState | |
| IsPlaylistCourse() const -> bool (defined in GameState) | GameState | inline |
| IsPracticeMode() -> bool (defined in GameState) | GameState | |
| JoinInput(PlayerNumber pn) -> bool (defined in GameState) | GameState | |
| JoinPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
| JoinPlayers() -> bool (defined in GameState) | GameState | |
| LoadCurrentSettingsFromProfile(PlayerNumber pn) (defined in GameState) | GameState | |
| LoadProfiles(bool bLoadEdits=true) (defined in GameState) | GameState | |
| m_bAutoJoin (defined in GameState) | GameState | static |
| m_bDidModeChangeNoteSkin | GameState | |
| m_bFailTypeWasExplicitlySet (defined in GameState) | GameState | |
| m_bGameplayLeadIn (defined in GameState) | GameState | |
| m_bInNetGameplay (defined in GameState) | GameState | |
| m_bIsUsingStepTiming | GameState | |
| m_bLoadingNextSong (defined in GameState) | GameState | |
| m_bPlayingMulti (defined in GameState) | GameState | |
| m_bRestartedGameplay (defined in GameState) | GameState | |
| m_bSideIsJoined | GameState | |
| m_bTemporaryEventMode (defined in GameState) | GameState | |
| m_DanceDuration (defined in GameState) | GameState | |
| m_DanceStartTime (defined in GameState) | GameState | |
| m_Environment (defined in GameState) | GameState | |
| m_gameplayMode (defined in GameState) | GameState | |
| m_iCurrentStageIndex | GameState | |
| m_iGameSeed (defined in GameState) | GameState | |
| m_iNumMultiplayerNoteFields (defined in GameState) | GameState | |
| m_iNumStagesOfThisSong (defined in GameState) | GameState | |
| m_iPlayerStageTokens | GameState | |
| m_iStageSeed (defined in GameState) | GameState | |
| m_MultiPlayerStatus (defined in GameState) | GameState | |
| m_pCurGame (defined in GameState) | GameState | |
| m_pCurSong (defined in GameState) | GameState | |
| m_pCurSteps (defined in GameState) | GameState | |
| m_pMultiPlayerState (defined in GameState) | GameState | |
| m_Position (defined in GameState) | GameState | |
| m_pPlayerState | GameState | |
| m_pPreferredSong (defined in GameState) | GameState | |
| m_PreferredDifficulty (defined in GameState) | GameState | |
| m_PreferredSortOrder (defined in GameState) | GameState | |
| m_PreferredStepsType (defined in GameState) | GameState | |
| m_sEditLocalProfileID (defined in GameState) | GameState | |
| m_sLastSongGroup (defined in GameState) | GameState | |
| m_SongOptions (defined in GameState) | GameState | |
| m_SortOrder (defined in GameState) | GameState | |
| m_sPreferredSongGroup (defined in GameState) | GameState | |
| m_timeGameStarted (defined in GameState) | GameState | |
| MUSIC_SECONDS_INVALID (defined in GameState) | GameState | static |
| OneIsHot() const -> bool (defined in GameState) | GameState | |
| PlayerIsUsingModifier(PlayerNumber pn, const std::string &sModifier) -> bool (defined in GameState) | GameState | |
| PlayersCanJoin() const -> bool | GameState | |
| ProgramHash (defined in GameState) | GameState | |
| PushSelf(lua_State *L) (defined in GameState) | GameState | |
| Reset() | GameState | |
| ResetMusicStatistics() (defined in GameState) | GameState | |
| ResetPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
| ResetPlayerOptions(PlayerNumber pn) (defined in GameState) | GameState | |
| ResetStageStatistics() | GameState | |
| ResetToDefaultSongOptions(ModsLevel l) (defined in GameState) | GameState | |
| SaveCurrentSettingsToProfile(PlayerNumber pn) | GameState | |
| SavePlayerProfile() (defined in GameState) | GameState | |
| SetCompatibleStyle(StepsType stype, PlayerNumber pn) -> bool (defined in GameState) | GameState | |
| SetCompatibleStylesForPlayers() (defined in GameState) | GameState | |
| SetCurGame(const Game *pGame) | GameState | |
| SetCurrentStyle(const Style *style, PlayerNumber pn) (defined in GameState) | GameState | |
| SetMasterPlayerNumber(PlayerNumber p) | GameState | |
| SetNewStageSeed() (defined in GameState) | GameState | |
| SetPaused(bool p) (defined in GameState) | GameState | inline |
| SetProcessedTimingData(TimingData *t) | GameState | |
| sExpandedSectionName (defined in GameState) | GameState | |
| timingscales (defined in GameState) | GameState | |
| TogglePracticeMode(bool set) (defined in GameState) | GameState | |
| TogglePracticeModeSafe(bool set) (defined in GameState) | GameState | |
| UnjoinPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
| Update(float fDelta) (defined in GameState) | GameState | |
| updateDiscordPresence(const std::string &details, const std::string &state, const uint64_t startTime, const uint64_t endTime) (defined in GameState) | GameState | |
| updateDiscordPresenceMenu() (defined in GameState) | GameState | |
| UpdateSongPosition(float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp=RageZeroTimer) (defined in GameState) | GameState | |
| ~GameState() (defined in GameState) | GameState |