Etterna 0.74.4
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GameState Member List

This is the complete list of members for GameState, including all inherited members.

AddStageToPlayer(PlayerNumber pn) (defined in GameState)GameState
AllAreInDangerOrWorse() const -> bool (defined in GameState)GameState
AnyPlayersAreCpu() const -> bool (defined in GameState)GameState
ApplyCmdline() (defined in GameState)GameState
ApplyGameCommand(const std::string &sCommand, PlayerNumber pn=PLAYER_INVALID) (defined in GameState)GameState
ApplyPreferredModifiers(PlayerNumber pn, const std::string &sModifiers) (defined in GameState)GameState
ApplyStageModifiers(PlayerNumber pn, const std::string &sModifiers) (defined in GameState)GameState
BeginGame()GameState
BeginStage() (defined in GameState)GameState
CancelStage() (defined in GameState)GameState
CanSafelyEnterGameplay(std::string &reason) -> bool (defined in GameState)GameState
ChangePreferredDifficulty(PlayerNumber pn, int dir) -> bool (defined in GameState)GameState
ChangePreferredDifficultyAndStepsType(PlayerNumber pn, Difficulty dc, StepsType st) -> bool (defined in GameState)GameState
CommitStageStats() (defined in GameState)GameState
CountNotesSeparately() -> bool (defined in GameState)GameState
CurrentOptionsDisqualifyPlayer(PlayerNumber pn) -> bool (defined in GameState)GameState
DisableChordCohesion (defined in GameState)GameStatestatic
discordInit() (defined in GameState)GameState
FinishStage() (defined in GameState)GameState
ForceOtherPlayersToCompatibleSteps(PlayerNumber main) (defined in GameState)GameState
GameState()GameState
GetAllUsedNoteSkins(std::vector< std::string > &out) const (defined in GameState)GameState
GetClosestShownDifficulty(PlayerNumber pn) const -> Difficulty (defined in GameState)GameState
GetCourseSongIndex() const -> int (defined in GameState)GameState
GetCurrentGame() const -> const Game * (defined in GameState)GameState
GetCurrentStyle(PlayerNumber pn) const -> const Style * (defined in GameState)GameState
GetDefaultPlayerOptions(PlayerOptions &po) (defined in GameState)GameState
GetDefaultSong() const -> Song * (defined in GameState)GameState
GetDefaultSongOptions(SongOptions &so) (defined in GameState)GameState
GetEasiestStepsDifficulty() const -> Difficulty (defined in GameState)GameState
GetEditLocalProfile() -> Profile * (defined in GameState)GameState
GetEtternaVersion() -> std::string (defined in GameState)GameStateinlinestatic
GetFirstDisabledPlayer() const -> PlayerNumber (defined in GameState)GameState
GetFirstHumanPlayer() const -> PlayerNumber (defined in GameState)GameState
GetGameplayMode() const -> GameplayMode (defined in GameState)GameStateinline
GetHardestStepsDifficulty() const -> Difficulty (defined in GameState)GameState
GetLoadingCourseSongIndex() const -> int (defined in GameState)GameState
GetMasterPlayerNumber() const -> PlayerNumberGameState
GetNumCols(int pn) -> int (defined in GameState)GameState
GetNumHumanPlayers() const -> int (defined in GameState)GameState
GetNumPlayersEnabled() const -> int (defined in GameState)GameState
GetNumSidesJoined() const -> int (defined in GameState)GameState
GetNumStagesForCurrentSongAndStepsOrCourse() const -> int (defined in GameState)GameState
GetNumStagesMultiplierForSong(const Song *pSong) -> int (defined in GameState)GameStatestatic
GetPaused() const -> bool (defined in GameState)GameStateinline
GetPlayerDisplayName(PlayerNumber pn) const -> std::string (defined in GameState)GameState
GetPlayerFailType(const PlayerState *pPlayerState) const -> FailType (defined in GameState)GameState
GetProcessedTimingData() const -> TimingData *GameState
GetSongPercent(float beat) const -> float (defined in GameState)GameState
HaveProfileToLoad() -> bool (defined in GameState)GameState
HaveProfileToSave() -> bool (defined in GameState)GameState
IsCpuPlayer(PlayerNumber pn) const -> bool (defined in GameState)GameState
IsEventMode() const -> bool (defined in GameState)GameState
IsHumanPlayer(PlayerNumber pn) const -> boolGameState
IsMultiPlayerEnabled(MultiPlayer mp) const -> bool (defined in GameState)GameState
IsPlayerEnabled(PlayerNumber pn) const -> bool (defined in GameState)GameState
IsPlayerEnabled(const PlayerState *pPlayerState) const -> bool (defined in GameState)GameState
isplaylistcourse (defined in GameState)GameState
IsPlaylistCourse() const -> bool (defined in GameState)GameStateinline
IsPracticeMode() -> bool (defined in GameState)GameState
JoinInput(PlayerNumber pn) -> bool (defined in GameState)GameState
JoinPlayer(PlayerNumber pn) (defined in GameState)GameState
JoinPlayers() -> bool (defined in GameState)GameState
LoadCurrentSettingsFromProfile(PlayerNumber pn) (defined in GameState)GameState
LoadProfiles(bool bLoadEdits=true) (defined in GameState)GameState
m_bAutoJoin (defined in GameState)GameStatestatic
m_bDidModeChangeNoteSkinGameState
m_bFailTypeWasExplicitlySet (defined in GameState)GameState
m_bGameplayLeadIn (defined in GameState)GameState
m_bInNetGameplay (defined in GameState)GameState
m_bIsUsingStepTimingGameState
m_bLoadingNextSong (defined in GameState)GameState
m_bPlayingMulti (defined in GameState)GameState
m_bRestartedGameplay (defined in GameState)GameState
m_bSideIsJoinedGameState
m_bTemporaryEventMode (defined in GameState)GameState
m_DanceDuration (defined in GameState)GameState
m_DanceStartTime (defined in GameState)GameState
m_Environment (defined in GameState)GameState
m_gameplayMode (defined in GameState)GameState
m_iCurrentStageIndexGameState
m_iGameSeed (defined in GameState)GameState
m_iNumMultiplayerNoteFields (defined in GameState)GameState
m_iNumStagesOfThisSong (defined in GameState)GameState
m_iPlayerStageTokensGameState
m_iStageSeed (defined in GameState)GameState
m_MultiPlayerStatus (defined in GameState)GameState
m_pCurGame (defined in GameState)GameState
m_pCurSong (defined in GameState)GameState
m_pCurSteps (defined in GameState)GameState
m_pMultiPlayerState (defined in GameState)GameState
m_Position (defined in GameState)GameState
m_pPlayerStateGameState
m_pPreferredSong (defined in GameState)GameState
m_PreferredDifficulty (defined in GameState)GameState
m_PreferredSortOrder (defined in GameState)GameState
m_PreferredStepsType (defined in GameState)GameState
m_sEditLocalProfileID (defined in GameState)GameState
m_sLastSongGroup (defined in GameState)GameState
m_SongOptions (defined in GameState)GameState
m_SortOrder (defined in GameState)GameState
m_sPreferredSongGroup (defined in GameState)GameState
m_timeGameStarted (defined in GameState)GameState
MUSIC_SECONDS_INVALID (defined in GameState)GameStatestatic
OneIsHot() const -> bool (defined in GameState)GameState
PlayerIsUsingModifier(PlayerNumber pn, const std::string &sModifier) -> bool (defined in GameState)GameState
PlayersCanJoin() const -> boolGameState
ProgramHash (defined in GameState)GameState
PushSelf(lua_State *L) (defined in GameState)GameState
Reset()GameState
ResetMusicStatistics() (defined in GameState)GameState
ResetPlayer(PlayerNumber pn) (defined in GameState)GameState
ResetPlayerOptions(PlayerNumber pn) (defined in GameState)GameState
ResetStageStatistics()GameState
ResetToDefaultSongOptions(ModsLevel l) (defined in GameState)GameState
SaveCurrentSettingsToProfile(PlayerNumber pn)GameState
SavePlayerProfile() (defined in GameState)GameState
SetCompatibleStyle(StepsType stype, PlayerNumber pn) -> bool (defined in GameState)GameState
SetCompatibleStylesForPlayers() (defined in GameState)GameState
SetCurGame(const Game *pGame)GameState
SetCurrentStyle(const Style *style, PlayerNumber pn) (defined in GameState)GameState
SetMasterPlayerNumber(PlayerNumber p)GameState
SetNewStageSeed() (defined in GameState)GameState
SetPaused(bool p) (defined in GameState)GameStateinline
SetProcessedTimingData(TimingData *t)GameState
sExpandedSectionName (defined in GameState)GameState
timingscales (defined in GameState)GameState
TogglePracticeMode(bool set) (defined in GameState)GameState
TogglePracticeModeSafe(bool set) (defined in GameState)GameState
UnjoinPlayer(PlayerNumber pn) (defined in GameState)GameState
Update(float fDelta) (defined in GameState)GameState
updateDiscordPresence(const std::string &largeImageText, const std::string &details, const std::string &state, int64_t endTime) (defined in GameState)GameState
updateDiscordPresenceMenu(const std::string &largeImageText) (defined in GameState)GameState
UpdateSongPosition(float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp=RageZeroTimer) (defined in GameState)GameState
~GameState() (defined in GameState)GameState