Etterna 0.74.4
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This is the complete list of members for GameState, including all inherited members.
AddStageToPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
AllAreInDangerOrWorse() const -> bool (defined in GameState) | GameState | |
AnyPlayersAreCpu() const -> bool (defined in GameState) | GameState | |
ApplyCmdline() (defined in GameState) | GameState | |
ApplyGameCommand(const std::string &sCommand, PlayerNumber pn=PLAYER_INVALID) (defined in GameState) | GameState | |
ApplyPreferredModifiers(PlayerNumber pn, const std::string &sModifiers) (defined in GameState) | GameState | |
ApplyStageModifiers(PlayerNumber pn, const std::string &sModifiers) (defined in GameState) | GameState | |
BeginGame() | GameState | |
BeginStage() (defined in GameState) | GameState | |
CancelStage() (defined in GameState) | GameState | |
CanSafelyEnterGameplay(std::string &reason) -> bool (defined in GameState) | GameState | |
ChangePreferredDifficulty(PlayerNumber pn, int dir) -> bool (defined in GameState) | GameState | |
ChangePreferredDifficultyAndStepsType(PlayerNumber pn, Difficulty dc, StepsType st) -> bool (defined in GameState) | GameState | |
CommitStageStats() (defined in GameState) | GameState | |
CountNotesSeparately() -> bool (defined in GameState) | GameState | |
CurrentOptionsDisqualifyPlayer(PlayerNumber pn) -> bool (defined in GameState) | GameState | |
DisableChordCohesion (defined in GameState) | GameState | static |
discordInit() (defined in GameState) | GameState | |
FinishStage() (defined in GameState) | GameState | |
ForceOtherPlayersToCompatibleSteps(PlayerNumber main) (defined in GameState) | GameState | |
GameState() | GameState | |
GetAllUsedNoteSkins(std::vector< std::string > &out) const (defined in GameState) | GameState | |
GetClosestShownDifficulty(PlayerNumber pn) const -> Difficulty (defined in GameState) | GameState | |
GetCourseSongIndex() const -> int (defined in GameState) | GameState | |
GetCurrentGame() const -> const Game * (defined in GameState) | GameState | |
GetCurrentStyle(PlayerNumber pn) const -> const Style * (defined in GameState) | GameState | |
GetDefaultPlayerOptions(PlayerOptions &po) (defined in GameState) | GameState | |
GetDefaultSong() const -> Song * (defined in GameState) | GameState | |
GetDefaultSongOptions(SongOptions &so) (defined in GameState) | GameState | |
GetEasiestStepsDifficulty() const -> Difficulty (defined in GameState) | GameState | |
GetEditLocalProfile() -> Profile * (defined in GameState) | GameState | |
GetEtternaVersion() -> std::string (defined in GameState) | GameState | inlinestatic |
GetFirstDisabledPlayer() const -> PlayerNumber (defined in GameState) | GameState | |
GetFirstHumanPlayer() const -> PlayerNumber (defined in GameState) | GameState | |
GetGameplayMode() const -> GameplayMode (defined in GameState) | GameState | inline |
GetHardestStepsDifficulty() const -> Difficulty (defined in GameState) | GameState | |
GetLoadingCourseSongIndex() const -> int (defined in GameState) | GameState | |
GetMasterPlayerNumber() const -> PlayerNumber | GameState | |
GetNumCols(int pn) -> int (defined in GameState) | GameState | |
GetNumHumanPlayers() const -> int (defined in GameState) | GameState | |
GetNumPlayersEnabled() const -> int (defined in GameState) | GameState | |
GetNumSidesJoined() const -> int (defined in GameState) | GameState | |
GetNumStagesForCurrentSongAndStepsOrCourse() const -> int (defined in GameState) | GameState | |
GetNumStagesMultiplierForSong(const Song *pSong) -> int (defined in GameState) | GameState | static |
GetPaused() const -> bool (defined in GameState) | GameState | inline |
GetPlayerDisplayName(PlayerNumber pn) const -> std::string (defined in GameState) | GameState | |
GetPlayerFailType(const PlayerState *pPlayerState) const -> FailType (defined in GameState) | GameState | |
GetProcessedTimingData() const -> TimingData * | GameState | |
GetSongPercent(float beat) const -> float (defined in GameState) | GameState | |
HaveProfileToLoad() -> bool (defined in GameState) | GameState | |
HaveProfileToSave() -> bool (defined in GameState) | GameState | |
IsCpuPlayer(PlayerNumber pn) const -> bool (defined in GameState) | GameState | |
IsEventMode() const -> bool (defined in GameState) | GameState | |
IsHumanPlayer(PlayerNumber pn) const -> bool | GameState | |
IsMultiPlayerEnabled(MultiPlayer mp) const -> bool (defined in GameState) | GameState | |
IsPlayerEnabled(PlayerNumber pn) const -> bool (defined in GameState) | GameState | |
IsPlayerEnabled(const PlayerState *pPlayerState) const -> bool (defined in GameState) | GameState | |
isplaylistcourse (defined in GameState) | GameState | |
IsPlaylistCourse() const -> bool (defined in GameState) | GameState | inline |
IsPracticeMode() -> bool (defined in GameState) | GameState | |
JoinInput(PlayerNumber pn) -> bool (defined in GameState) | GameState | |
JoinPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
JoinPlayers() -> bool (defined in GameState) | GameState | |
LoadCurrentSettingsFromProfile(PlayerNumber pn) (defined in GameState) | GameState | |
LoadProfiles(bool bLoadEdits=true) (defined in GameState) | GameState | |
m_bAutoJoin (defined in GameState) | GameState | static |
m_bDidModeChangeNoteSkin | GameState | |
m_bFailTypeWasExplicitlySet (defined in GameState) | GameState | |
m_bGameplayLeadIn (defined in GameState) | GameState | |
m_bInNetGameplay (defined in GameState) | GameState | |
m_bIsUsingStepTiming | GameState | |
m_bLoadingNextSong (defined in GameState) | GameState | |
m_bPlayingMulti (defined in GameState) | GameState | |
m_bRestartedGameplay (defined in GameState) | GameState | |
m_bSideIsJoined | GameState | |
m_bTemporaryEventMode (defined in GameState) | GameState | |
m_DanceDuration (defined in GameState) | GameState | |
m_DanceStartTime (defined in GameState) | GameState | |
m_Environment (defined in GameState) | GameState | |
m_gameplayMode (defined in GameState) | GameState | |
m_iCurrentStageIndex | GameState | |
m_iGameSeed (defined in GameState) | GameState | |
m_iNumMultiplayerNoteFields (defined in GameState) | GameState | |
m_iNumStagesOfThisSong (defined in GameState) | GameState | |
m_iPlayerStageTokens | GameState | |
m_iStageSeed (defined in GameState) | GameState | |
m_MultiPlayerStatus (defined in GameState) | GameState | |
m_pCurGame (defined in GameState) | GameState | |
m_pCurSong (defined in GameState) | GameState | |
m_pCurSteps (defined in GameState) | GameState | |
m_pMultiPlayerState (defined in GameState) | GameState | |
m_Position (defined in GameState) | GameState | |
m_pPlayerState | GameState | |
m_pPreferredSong (defined in GameState) | GameState | |
m_PreferredDifficulty (defined in GameState) | GameState | |
m_PreferredSortOrder (defined in GameState) | GameState | |
m_PreferredStepsType (defined in GameState) | GameState | |
m_sEditLocalProfileID (defined in GameState) | GameState | |
m_sLastSongGroup (defined in GameState) | GameState | |
m_SongOptions (defined in GameState) | GameState | |
m_SortOrder (defined in GameState) | GameState | |
m_sPreferredSongGroup (defined in GameState) | GameState | |
m_timeGameStarted (defined in GameState) | GameState | |
MUSIC_SECONDS_INVALID (defined in GameState) | GameState | static |
OneIsHot() const -> bool (defined in GameState) | GameState | |
PlayerIsUsingModifier(PlayerNumber pn, const std::string &sModifier) -> bool (defined in GameState) | GameState | |
PlayersCanJoin() const -> bool | GameState | |
ProgramHash (defined in GameState) | GameState | |
PushSelf(lua_State *L) (defined in GameState) | GameState | |
Reset() | GameState | |
ResetMusicStatistics() (defined in GameState) | GameState | |
ResetPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
ResetPlayerOptions(PlayerNumber pn) (defined in GameState) | GameState | |
ResetStageStatistics() | GameState | |
ResetToDefaultSongOptions(ModsLevel l) (defined in GameState) | GameState | |
SaveCurrentSettingsToProfile(PlayerNumber pn) | GameState | |
SavePlayerProfile() (defined in GameState) | GameState | |
SetCompatibleStyle(StepsType stype, PlayerNumber pn) -> bool (defined in GameState) | GameState | |
SetCompatibleStylesForPlayers() (defined in GameState) | GameState | |
SetCurGame(const Game *pGame) | GameState | |
SetCurrentStyle(const Style *style, PlayerNumber pn) (defined in GameState) | GameState | |
SetMasterPlayerNumber(PlayerNumber p) | GameState | |
SetNewStageSeed() (defined in GameState) | GameState | |
SetPaused(bool p) (defined in GameState) | GameState | inline |
SetProcessedTimingData(TimingData *t) | GameState | |
sExpandedSectionName (defined in GameState) | GameState | |
timingscales (defined in GameState) | GameState | |
TogglePracticeMode(bool set) (defined in GameState) | GameState | |
TogglePracticeModeSafe(bool set) (defined in GameState) | GameState | |
UnjoinPlayer(PlayerNumber pn) (defined in GameState) | GameState | |
Update(float fDelta) (defined in GameState) | GameState | |
updateDiscordPresence(const std::string &largeImageText, const std::string &details, const std::string &state, int64_t endTime) (defined in GameState) | GameState | |
updateDiscordPresenceMenu(const std::string &largeImageText) (defined in GameState) | GameState | |
UpdateSongPosition(float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp=RageZeroTimer) (defined in GameState) | GameState | |
~GameState() (defined in GameState) | GameState |