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Etterna 0.75.1
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This is the complete list of members for GameSoundManager, including all inherited members.
| callbackOwningScreen (defined in GameSoundManager) | GameSoundManager | |
| DimMusic(float fVolume, float fDurationSeconds) (defined in GameSoundManager) | GameSoundManager | |
| DoPlayOnce(std::string sPath) (defined in GameSoundManager) | GameSoundManager | |
| DoPlayOnceFromDir(std::string sPath) (defined in GameSoundManager) | GameSoundManager | |
| Flush() (defined in GameSoundManager) | GameSoundManager | |
| GameSoundManager() (defined in GameSoundManager) | GameSoundManager | |
| GetMusicPath() const -> std::string (defined in GameSoundManager) | GameSoundManager | |
| GetPlayerBalance(PlayerNumber pn) -> float (defined in GameSoundManager) | GameSoundManager | static |
| GetPlayingMusicParams() (defined in GameSoundManager) | GameSoundManager | |
| GetPlayingMusicTiming() -> TimingData (defined in GameSoundManager) | GameSoundManager | |
| HandleMessage(const Message &msg) override (defined in GameSoundManager) | GameSoundManager | virtual |
| HandleSetParams() (defined in GameSoundManager) | GameSoundManager | |
| HandleSetPosition() (defined in GameSoundManager) | GameSoundManager | |
| HandleSongTimer(bool on=true) (defined in GameSoundManager) | GameSoundManager | |
| PlayMusic(PlayMusicParams params, PlayMusicParams FallbackMusicParams=PlayMusicParams()) (defined in GameSoundManager) | GameSoundManager | |
| PlayMusic(const std::string &sFile, const TimingData *pTiming=nullptr, bool force_loop=false, float start_sec=0, float length_sec=-1, float fFadeInLengthSeconds=0, float fade_len=0, bool align_beat=true, bool bApplyMusicRate=false, bool bAccurateSync=false) (defined in GameSoundManager) | GameSoundManager | |
| PlayOnce(const std::string &sPath) (defined in GameSoundManager) | GameSoundManager | |
| PlayOnceFromAnnouncer(const std::string &sFolderName) (defined in GameSoundManager) | GameSoundManager | |
| PlayOnceFromDir(const std::string &sDir) (defined in GameSoundManager) | GameSoundManager | |
| PushSelf(lua_State *L) (defined in GameSoundManager) | GameSoundManager | |
| recentPCMSamplesBufferSize (defined in GameSoundManager) | GameSoundManager | |
| ResyncMusicPlaying() (defined in GameSoundManager) | GameSoundManager | |
| SetPlayingMusicParams(RageSoundParams p) (defined in GameSoundManager) | GameSoundManager | |
| SetSoundPosition(RageSound *s, float fSeconds) (defined in GameSoundManager) | GameSoundManager | |
| soundPlayCallback (defined in GameSoundManager) | GameSoundManager | |
| SoundWaiting() -> bool (defined in GameSoundManager) | GameSoundManager | |
| StartMusic(MusicToPlay &ToPlay) (defined in GameSoundManager) | GameSoundManager | |
| StartQueuedSounds() (defined in GameSoundManager) | GameSoundManager | |
| StopMusic() (defined in GameSoundManager) | GameSoundManager | inline |
| Update(float fDeltaTime) (defined in GameSoundManager) | GameSoundManager | |
| WithRageSoundPlaying(std::function< void(RageSound *)> f) (defined in GameSoundManager) | GameSoundManager | |
| ~GameSoundManager() override (defined in GameSoundManager) | GameSoundManager |