Etterna 0.74.4
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GameSoundManager Member List

This is the complete list of members for GameSoundManager, including all inherited members.

callbackOwningScreen (defined in GameSoundManager)GameSoundManager
DimMusic(float fVolume, float fDurationSeconds) (defined in GameSoundManager)GameSoundManager
DoPlayOnce(std::string sPath) (defined in GameSoundManager)GameSoundManager
DoPlayOnceFromDir(std::string sPath) (defined in GameSoundManager)GameSoundManager
Flush() (defined in GameSoundManager)GameSoundManager
GameSoundManager() (defined in GameSoundManager)GameSoundManager
GetMusicPath() const -> std::string (defined in GameSoundManager)GameSoundManager
GetPlayerBalance(PlayerNumber pn) -> float (defined in GameSoundManager)GameSoundManagerstatic
GetPlayingMusicParams() (defined in GameSoundManager)GameSoundManager
GetPlayingMusicTiming() -> TimingData (defined in GameSoundManager)GameSoundManager
HandleMessage(const Message &msg) override (defined in GameSoundManager)GameSoundManagervirtual
HandleSetParams() (defined in GameSoundManager)GameSoundManager
HandleSetPosition() (defined in GameSoundManager)GameSoundManager
HandleSongTimer(bool on=true) (defined in GameSoundManager)GameSoundManager
PlayMusic(PlayMusicParams params, PlayMusicParams FallbackMusicParams=PlayMusicParams()) (defined in GameSoundManager)GameSoundManager
PlayMusic(const std::string &sFile, const TimingData *pTiming=nullptr, bool force_loop=false, float start_sec=0, float length_sec=-1, float fFadeInLengthSeconds=0, float fade_len=0, bool align_beat=true, bool bApplyMusicRate=false, bool bAccurateSync=false) (defined in GameSoundManager)GameSoundManager
PlayOnce(const std::string &sPath) (defined in GameSoundManager)GameSoundManager
PlayOnceFromAnnouncer(const std::string &sFolderName) (defined in GameSoundManager)GameSoundManager
PlayOnceFromDir(const std::string &sDir) (defined in GameSoundManager)GameSoundManager
PushSelf(lua_State *L) (defined in GameSoundManager)GameSoundManager
recentPCMSamplesBufferSize (defined in GameSoundManager)GameSoundManager
ResyncMusicPlaying() (defined in GameSoundManager)GameSoundManager
SetPlayingMusicParams(RageSoundParams p) (defined in GameSoundManager)GameSoundManager
SetSoundPosition(RageSound *s, float fSeconds) (defined in GameSoundManager)GameSoundManager
soundPlayCallback (defined in GameSoundManager)GameSoundManager
SoundWaiting() -> bool (defined in GameSoundManager)GameSoundManager
StartMusic(MusicToPlay &ToPlay) (defined in GameSoundManager)GameSoundManager
StartQueuedSounds() (defined in GameSoundManager)GameSoundManager
StopMusic() (defined in GameSoundManager)GameSoundManagerinline
Update(float fDeltaTime) (defined in GameSoundManager)GameSoundManager
WithRageSoundPlaying(std::function< void(RageSound *)> f) (defined in GameSoundManager)GameSoundManager
~GameSoundManager() override (defined in GameSoundManager)GameSoundManager