Etterna 0.74.4
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GameCommand Member List

This is the complete list of members for GameCommand, including all inherited members.

Apply(PlayerNumber pn) const (defined in GameCommand)GameCommand
ApplyCommitsScreens(bool bOn) (defined in GameCommand)GameCommandinline
ApplyToAllPlayers() const (defined in GameCommand)GameCommand
DescribesCurrentMode(PlayerNumber pn) const -> bool (defined in GameCommand)GameCommand
DescribesCurrentModeForAllPlayers() const -> bool (defined in GameCommand)GameCommand
GameCommand() (defined in GameCommand)GameCommandinline
Init() (defined in GameCommand)GameCommand
IsPlayable(std::string *why=nullptr) const -> bool (defined in GameCommand)GameCommand
IsZero() const -> bool (defined in GameCommand)GameCommand
Load(int iIndex, const Commands &cmds) (defined in GameCommand)GameCommand
LoadOne(const Command &cmd) (defined in GameCommand)GameCommand
m_bApplyDefaultOptions (defined in GameCommand)GameCommand
m_bFadeMusic (defined in GameCommand)GameCommand
m_bInvalid (defined in GameCommand)GameCommand
m_bStopMusic (defined in GameCommand)GameCommand
m_bUrlExits (defined in GameCommand)GameCommand
m_Commands (defined in GameCommand)GameCommand
m_dc (defined in GameCommand)GameCommand
m_fMusicFadeOutSeconds (defined in GameCommand)GameCommand
m_fMusicFadeOutVolume (defined in GameCommand)GameCommand
m_iIndex (defined in GameCommand)GameCommand
m_LuaFunction (defined in GameCommand)GameCommand
m_MultiPlayer (defined in GameCommand)GameCommand
m_pSong (defined in GameCommand)GameCommand
m_pSteps (defined in GameCommand)GameCommand
m_pStyle (defined in GameCommand)GameCommand
m_sAnnouncer (defined in GameCommand)GameCommand
m_SetEnv (defined in GameCommand)GameCommand
m_SetPref (defined in GameCommand)GameCommand
m_sInvalidReason (defined in GameCommand)GameCommand
m_sName (defined in GameCommand)GameCommand
m_SortOrder (defined in GameCommand)GameCommand
m_sPreferredModifiers (defined in GameCommand)GameCommand
m_sProfileID (defined in GameCommand)GameCommand
m_sScreen (defined in GameCommand)GameCommand
m_sSongGroup (defined in GameCommand)GameCommand
m_sSoundPath (defined in GameCommand)GameCommand
m_sStageModifiers (defined in GameCommand)GameCommand
m_sText (defined in GameCommand)GameCommand
m_vsScreensToPrepare (defined in GameCommand)GameCommand
PushSelf(lua_State *L) (defined in GameCommand)GameCommand