1#ifndef SOUND_EFFECT_CONTROL_H
2#define SOUND_EFFECT_CONTROL_H
4#include "ThemeMetric.h"
14 void Load(
const std::string& sType,
19 void ReleaseSound() { SetSoundReader(
nullptr); }
21 void Update(
float fDeltaTime);
24 void HoldsBeingHeld(
int iRow,
int& iHoldsHeld,
int& iHoldsLetGo)
const;
Holds data about the notes that the player is supposed to hit.
Definition NoteData.h:43
The player's indivdual state.
Definition PlayerState.h:30
Definition RageSoundReader.h:7
Control a sound property through user input.
Definition SoundEffectControl.h:11
The theme specific data.
Definition ThemeMetric.h:52