4#ifndef SCREEN_SELECT_PROFILE_H
5#define SCREEN_SELECT_PROFILE_H
7#include "ScreenWithMenuElements.h"
18 void HandleScreenMessage(
const ScreenMessage& SM)
override;
20 GameButton m_TrackingRepeatingInput;
23 void PushSelf(lua_State* L)
override;
24 bool SetProfileIndex(PlayerNumber pn,
int iProfileIndex);
25 int GetProfileIndex(PlayerNumber pn) {
return m_iSelectedProfiles; }
29 int m_iSelectedProfiles;
Definition ScreenSelectProfile.h:10
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenSelectProfile.cpp:11