1#ifndef SCREENPLAYEROPTIONS_H
2#define SCREENPLAYEROPTIONS_H
4#include "Etterna/Screen/Options/ScreenOptionsMaster.h"
15 void HandleScreenMessage(
const ScreenMessage& SM)
override;
16 bool GetGoToOptions()
const {
return m_bGoToOptions; }
19 void PushSelf(lua_State* L)
override;
22 std::vector<bool> m_bRowCausesDisqualified;
23 void UpdateDisqualified(
int row, PlayerNumber pn);
25 bool m_bAcceptedChoices;
27 bool m_bAskOptionsMessage;
A smart pointer for Actor.
Definition AutoActor.h:13
Definition ScreenOptionsMaster.h:9
Definition ScreenPlayerOptions.h:9
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenPlayerOptions.cpp:18
void BeginScreen() override
This is called immediately before the screen is used.
Definition ScreenPlayerOptions.cpp:40