1#include "Etterna/Screen/Others/ScreenEvaluation.h"
2#include "Etterna/Screen/Others/ScreenMessage.h"
3#include "Etterna/Actor/GameplayAndMenus/StepsDisplay.h"
11 int GetNumActivePlayers() {
return m_iActivePlayers; }
14 void PushSelf(lua_State* L)
override;
20 void HandleScreenMessage(
const ScreenMessage& SM)
override;
21 void TweenOffScreen()
override;
25 PlayerNumber m_pActivePlayer;
The different judgment lines shown.
Definition ScreenEvaluation.h:17
Definition ScreenNetEvaluation.h:6
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenNetEvaluation.cpp:24