1#ifndef ScreenGameplaySpectate_H
2#define ScreenGameplaySpectate_H
4#include "ScreenGameplay.h"
9 void FillPlayerInfo(std::vector<PlayerInfo>& playerInfoOut)
override;
14 void Update(
float fDeltaTime)
override;
17 void HandleScreenMessage(
const ScreenMessage& SM)
override;
20 void PushSelf(lua_State* L)
override;
23 void SaveStats()
override;
24 void StageFinished(
bool bBackedOut)
override;
25 void LoadPlayer()
override;
26 void LoadScoreKeeper()
override;
Definition ScreenGameplaySpectate.h:7
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenGameplaySpectate.cpp:82
The music plays, the notes scroll, and the Player is pressing buttons.
Definition ScreenGameplay.h:27