1#ifndef SCREEN_EVALUATION_H
2#define SCREEN_EVALUATION_H
4#include "RageUtil/Sound/RageSound.h"
5#include "ScreenWithMenuElements.h"
12const int MAX_SONGS_TO_SHOW = 5;
23 void HandleScreenMessage(
const ScreenMessage& SM)
override;
24 ScreenType GetScreenType()
const override {
return evaluation; }
27 void PushSelf(lua_State* L)
override;
28 StageStats* GetStageStats() {
return m_pStageStats; }
31 void HandleMenuStart();
Definition RageSound.h:130
The different judgment lines shown.
Definition ScreenEvaluation.h:17
void Init() override
This is called immediately after construction, to allow initializing after all derived classes exist.
Definition ScreenEvaluation.cpp:51
bool m_bSavedScreenshot
Did a player save a screenshot of their score?
Definition ScreenEvaluation.h:38
Contains statistics for one stage of play.
Definition StageStats.h:15