11 bool textureWrapping =
false;
12 bool textureFiltering =
false;
13 intptr_t textureHandle = 0;
14 BlendMode blendingMode = BLEND_NORMAL;
15 ZTestMode depthTestMode = ZTEST_OFF;
16 bool depthWriteEnabled =
false;
17 CullMode cullMode = CULL_BACK;