1#ifndef RECEPTOR_ARROW_H
2#define RECEPTOR_ARROW_H
4#include "Etterna/Actor/Base/ActorFrame.h"
5#include "Etterna/Actor/Base/AutoActor.h"
6#include "Etterna/Models/Misc/GameConstantsAndTypes.h"
16 const std::string& Type);
19 void Update(
float fDeltaTime)
override;
20 void Step(TapNoteScore score);
21 void SetPressed() { m_bIsPressed =
true; };
A container for other Actors.
Definition ActorFrame.h:8
A smart pointer for Actor.
Definition AutoActor.h:13
The player's indivdual state.
Definition PlayerState.h:30
A gray arrow that "receives" the note arrows.
Definition ReceptorArrow.h:11
void DrawPrimitives() override
Draw the primitives of the Actor.
Definition ReceptorArrow.cpp:62