1#ifndef PlayerPractice_H
2#define PlayerPractice_H
13 void Init(
const std::string& sType,
18 void Update(
float fDeltaTime)
override;
22 const std::chrono::steady_clock::time_point& tm,
25 float padStickSeconds = 0.0f)
override;
34 bool countStats =
false;
The player's life.
Definition LifeMeter.h:13
Holds data about the notes that the player is supposed to hit.
Definition NoteData.h:43
Definition PlayerPractice.h:8
Contains statistics for one stage of play - either one song, or a whole course.
Definition PlayerStageStats.h:19
The player's indivdual state.
Definition PlayerState.h:30
Accepts input, knocks down TapNotes that were stepped on, and keeps score for the player.
Definition Player.h:42
Abstract class to handle scorekeeping, stat-taking, etc.
Definition ScoreKeeper.h:20