4#include "Etterna/Actor/Base/ActorFrame.h"
5#include "Etterna/Actor/Base/AutoActor.h"
6#include "Etterna/Models/Misc/GameConstantsAndTypes.h"
7#include "Etterna/Models/Misc/PlayerNumber.h"
13 [[nodiscard]]
auto Copy()
const ->
HoldJudgment*
override;
14 void Load(
const std::string& sPath);
15 void LoadFromNode(
const XNode* pNode)
override;
17 void SetHoldJudgment(HoldNoteScore hns);
18 void LoadFromMultiPlayer(MultiPlayer mp);
19 void HandleMessage(
const Message& msg)
override;
22 void PushSelf(lua_State* L)
override;
25 void ResetAnimation();
27 MultiPlayer m_mpToTrack;
A container for other Actors.
Definition ActorFrame.h:8
A smart pointer for Actor.
Definition AutoActor.h:13
Definition HoldJudgment.h:10
Definition MessageManager.h:96