4#include "Etterna/Actor/Base/ActorFrame.h"
5#include "Etterna/Models/Misc/GameConstantsAndTypes.h"
6#include "NoteDisplay.h"
14 void Update(
float fDeltaTime)
override;
17 void Load(
const PlayerState* pPlayerState,
float fYReverseOffset);
18 void SetColumnRenderers(std::vector<NoteColumnRenderer>& renderers);
19 [[nodiscard]]
int GetRendererCount()
const
21 if (m_renderers !=
nullptr)
22 return m_renderers->size();
27 [[nodiscard]]
int GetGhostCount()
const {
return GetReceptorCount(); }
28 [[nodiscard]]
int GetReceptorCount()
const
30 return m_Ghost.size();
34 [[nodiscard]]
bool isInitialized()
const {
return GetGhostCount() > 0; }
35 [[nodiscard]]
bool isLoaded()
const {
return GetRendererCount() > 0; }
37 void DidTapNote(
int iCol, TapNoteScore tns,
bool bBright);
38 void DidHoldNote(
int iCol, HoldNoteScore hns,
bool bBright);
39 void SetHoldShowing(
int iCol,
const TapNote& tn);
40 float m_fYReverseOffsetPixels = 0.F;
45 std::vector<NoteColumnRenderer>
const* m_renderers{};
46 std::vector<Actor*> m_Ghost;
47 std::vector<TapNoteSubType> m_bHoldShowing;
48 std::vector<TapNoteSubType> m_bLastHoldShowing;
A container for other Actors.
Definition ActorFrame.h:8
Row of GhostArrow Actors.
Definition GhostArrowRow.h:11
void DrawPrimitives() override
Draw the primitives of the Actor.
Definition GhostArrowRow.cpp:88
The player's indivdual state.
Definition PlayerState.h:30
The various properties of a tap note.
Definition NoteTypes.h:149