28 void Load(
Actor* pActor);
29 void Load(
const std::string& sPath);
30 void LoadB(
const std::string& sMetricsGroup,
31 const std::string& sElement);
34 void LoadActorFromNode(
const XNode* pNode,
Actor* pParent);
35 void LoadAndSetName(
const std::string& sScreenName,
36 const std::string& sActorName);
Base class for all objects that appear on the screen.
Definition Actor.h:77
A smart pointer for Actor.
Definition AutoActor.h:13
Actor * m_pActor
the Actor for which there is a smart pointer to.
Definition AutoActor.h:40
auto IsLoaded() const -> bool
Determine if this actor is presently loaded.
Definition AutoActor.h:27